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 DC vs. Marvel Scruffydragon Classic Screenpack

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gokuvssuperman117



Posts : 4
Join date : 2013-08-23

PostSubject: DC vs. Marvel Scruffydragon Classic Screenpack   May 18th 2014, 3:57 pm

I've recently figured out how to put characters in this screenpack using vselect and also a configuration where the (-63,1) and (66,1) axis is not needed for the cursor. The only problem I have is that the cursor will not flip when trading sides, but instead stay in the same direction. Is there anyway to fix this? It would also be appreciated if someone can tell me how to 1) fix the starting position of the player 1 and 2 cursors, and 2) flip the big portrait during the vs. screen. (In case you're wondering, I'm using Mugen 1.0 if that helps with anything and I don't know how to post pictures on the forum)
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ZaikoNEONElementz



Posts : 130
Join date : 2012-06-26
Location : I live within the midst of the Earth. Why?

PostSubject: Re: DC vs. Marvel Scruffydragon Classic Screenpack   May 19th 2014, 2:59 pm

That's because the roster was created with a limit. Once you reach the sixth character (I believe) on either side, the cursor's sprite will fully come out and you'll get that weird flipping thing. There's only one way to fix it: create a custom cursor sprite that reaches six characters in
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gokuvssuperman117



Posts : 4
Join date : 2013-08-23

PostSubject: Re: DC vs. Marvel Scruffydragon Classic Screenpack   May 26th 2014, 2:44 am

Do you know the exact coordinates that would make the 6 character distance so I could edit the sprites using photoshop?
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DC vs. Marvel Scruffydragon Classic Screenpack
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