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 Havok by Z999, Arkady & Rgop released

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Arkady



Posts : 1364
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Havok by Z999, Arkady & Rgop released   August 9th 2012, 4:27 pm

@Blagoy wrote:
Smile YES
I using this pal

nice i like that, i assume thats for the current version he is wearing yes?

sorry forgot to mention that i have updated him here, just redownload at first post. i will update soon again, but at this time i got some internet issues until i move house, so ill be using cellphone posts hehe, please give us feedback on this update, cheers
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: Havok by Z999, Arkady & Rgop released   August 9th 2012, 6:35 pm

Lol I'm having the same issues ark. I just moved as well and am using my cellphone haha. Anyways nice havok can't wait to check this out when I get my internet back
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humanoid1



Posts : 2
Join date : 2012-07-23

PostSubject: Re: Havok by Z999, Arkady & Rgop released   August 11th 2012, 1:56 pm

I redownloaded the character and all the issues seem to be fixed. Thanks for the update. Also what screenpack are you using in those pictures?
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Angelus_Silverhead



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Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: Havok by Z999, Arkady & Rgop released   August 11th 2012, 2:42 pm

@humanoid1 wrote:
I redownloaded the character and all the issues seem to be fixed. Thanks for the update. Also what screenpack are you using in those pictures?

Yeah! That screenpack is really cool!
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Arkady



Posts : 1364
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Havok by Z999, Arkady & Rgop released   August 11th 2012, 8:14 pm

screenpack is an altered mvc1 screenpack mixed with some xmen cota fonts and resized to mugen 1.0
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volzzilla



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Join date : 2012-05-02

PostSubject: Re: Havok by Z999, Arkady & Rgop released   September 27th 2012, 2:37 pm

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riklaionel



Posts : 88
Join date : 2012-05-19
Age : 21
Location : México

PostSubject: Re: Havok by Z999, Arkady & Rgop released   September 27th 2012, 6:56 pm

Damn! he looks awesome Very Happy
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Hypersonic



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PostSubject: Re: Havok by Z999, Arkady & Rgop released   September 27th 2012, 9:57 pm

Didn't know you updated Alex (let alone made a DL copy for here)

What all's updated?
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volzzilla



Posts : 5511
Join date : 2012-05-02

PostSubject: Re: Havok by Z999, Arkady & Rgop released   September 27th 2012, 10:05 pm

nothing was updated, just consolidating how it works w/ MMV's DL section for an entry
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ferreira



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Age : 31
Location : MEXICO CDMX

PostSubject: Re: Havok by Z999, Arkady & Rgop released   November 7th 2012, 9:49 am

FELICIDADEZ POR ESTE CHAR VALE LA PENA SALUDOS
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MadmanBeyond



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Join date : 2013-04-05

PostSubject: Re: Havok by Z999, Arkady & Rgop released   April 5th 2013, 8:52 pm

Thanks, but can anybody help me with this?

[img][/img]
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OGSymbiote



Posts : 565
Join date : 2012-09-11
Location : U S of A

PostSubject: Re: Havok by Z999, Arkady & Rgop released   April 5th 2013, 11:49 pm

@MadmanBeyond wrote:
Thanks, but can anybody help me with this?

[img][/img]


if you're not using 1.0...start
if you are then maybe its your screenpack
try redownloading
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EngagedSauce



Posts : 27
Join date : 2014-06-06

PostSubject: Re: Havok by Z999, Arkady & Rgop released   June 8th 2014, 5:33 pm



-Cyclops' (Sunboy) Optic Blasts doesn't have any effect on Havok. How can I fix it?
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Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Havok by Z999, Arkady & Rgop released   June 8th 2014, 6:58 pm

They did some clever coding in that Cyclops.  In the comics, Cyclops and Havok can't use their powers on each other.  They don't work on each other because they are brothers.

The Code is something like this.

[State 21001, HitDef]
type = HitDef
triggerall = p2name != "Havok"
triggerall = enemyNear, Anim != 5070
trigger1 = !MoveContact
trigger1 = !var(0)
trigger2 = fvar(0) < 80
attr = C, SP
animtype = Hard
damage = 80,7
sprpriority = 1
hitflag = MA
guardflag = MA
pausetime = 0,0
sparkno = -1
hitsound = S7,1
guardsound = S202,0
ground.type = Low
ground.slidetime = 22
ground.hittime = 24
ground.velocity = -7
guard.slidetime = 11
guard.hittime = 11
air.velocity = -6,2
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
air.fall = 1
fall.recovertime = 21

Maybe if you go through with Fighter factory and Search for the word HAVOK, you can find all the lines that have his name in them and delete that one trigger line, maybe it'll work.

They look like this

triggerall = p2name != "Havok"

What it means is, if Player 2's Displayname is Havok, that attack will miss him.

Since Sunboy's Cyclops is older, I'm sure the code was written to work with Rehap & ComedyHAHA's Havok, but since the names are the same, it works with this one too.  Make sense?

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EngagedSauce



Posts : 27
Join date : 2014-06-06

PostSubject: Re: Havok by Z999, Arkady & Rgop released   June 8th 2014, 7:33 pm

I got it now, Chimoru, thanks a lot for your help. I was wondering why he wasn't getting hit and wondered if it was because of comic relations. Thanks for clearing that up.
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