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 Pocket shin Lvl 2 Akuma is complete (or maybe not, feedback is needed!!!)

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Mistah Jorge



Posts : 1748
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Pocket shin Lvl 2 Akuma is complete (or maybe not, feedback is needed!!!)   April 9th 2014, 11:40 am

I have finaly finished my 1st character,  cheers 

But before i just handover the download link, move list, pals etc... let me reintroduce the reason to you, the awesomness that made me do this character...

(i know it's not mugen, its just a flash but it's awesome in my opinion untill akuma grabs a weapon riiiggghhht )

Palettes:

Pal1


Pal2


Pal3


Pal4


Pal5


Pal6


Pal 7 (Zombie Palette, inspired on zombiebrock's plalettes)


Pal 8 (Leprechaun Colours, (Because you asked, Ax))


Pal 9 (Eletrical Akuma, it adds an eletrical effect on the tatsumaki)


Pal 10 (Fire Akuma, it add's a fire effect to the shoryuken)


Pal 11 (Pandora Akuma, again inspired on zombiebrock's palettes)


Pal 12 (Shadow Akuma, in my opinion you just have to try this pal)




http://www.sendspace.com/file/7sj5pu

Movelist

*********************************Hypers*********************************************

Shun Goku Satsu:  x , x   04  A , z   

Misogi:  04  03  02  01  00   kick , kick ;

Messatsu Chou Hadou:  04  03  02  01  00   punch  punch ;

Tenma Gou Zankuu Kouu:  00  01  02  03  04   punch  punch ;
(NOTE: This move can only be performed in air)

KKS:  02  02  02   punch  punch ;

Messatsu Gou Hadou Bomb:  02  01  00  punch  punch ;
This Projectile is very slow, to conpensate, it cannot be blocked, you can trow your oponent against it, also be careful you can hit everyone, including your partener or yourself  bomb 

Tenma Gou Hadou Bomb:  02  01  00  punch  punch ;
(NOTE: This move can only be performed in air)
This Projectile is very slow, to conpensate, it cannot be blocked, you can trow your oponent against it, also be careful you can hit everyone, including your partener or yourself  bomb 

Messatsu Gou Shoryuu:  02  03  04  punch  punch ;

Super Fist:  02  03  04   punch   punch ;
(NOTE: This move can only be performed in air)

MESSATSU Gou Rasen:  02  01  00  kick  kick ;
You can interrupt this hyper with another hyper, Super Fist


*********************************Special´s*********************************************

Gou Hado Blue:  02  03  04  x ;

Gou Hado Green:  02  03  04  y ;

Gou Hado Red:  02  03  04   z ;
(Note: The velocity & stregth are equal, the only diference is the colour)

Gou Zankuu Blue:  02  03  04  x ;

Gou Zankuu Green:  02  03  04  y ;

Gou Zankuu Red:  02  03  04  z ;
(Note: Must be performed while you're in the air)
(Note: Again, the velocity & stregth are equal, the only diference is the colour)

Kunchuu Tatsumaki:  02  01  00  kick ;
(Also able in air)

Shoryuken:  04  03  02  03  04  punch ;

Ashura Forward:  04  03  02  03  04  punch  punch(long distance)  or  kick  kick (short distance);
(A teleport/dodge move)

Ashura Backward:  00  01  02  01  00   punch  punch(long distance)  or  kick  kick (short distance);
(A teleport/dodge move)

(I Don't Know what to call this): 04  03  02  03  04  kick ;
(Notes: you can grab the oponent while in the air with any button,  if akuma lands in the
ground he will automaticaly trip his oponnent)

Zenpou Tenshin:  02  01  00   punch ;
(Just a projectille dodge move)

Energy charge: Press and hold  y + b ; (Also Recharges Health when using pall 11 & 12)

The driller:  04  04   z ;



And there's more i'm going to create Dan Hibiki for Street Fighter IV (chuchoryu is going to code the A.I, at least)
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volzzilla



Posts : 5500
Join date : 2012-05-02

PostSubject: Re: Pocket shin Lvl 2 Akuma is complete (or maybe not, feedback is needed!!!)   April 9th 2014, 9:04 pm

congrats on completing him Very Happy

i'll try and get you feedback soon
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volzzilla



Posts : 5500
Join date : 2012-05-02

PostSubject: Re: Pocket shin Lvl 2 Akuma is complete (or maybe not, feedback is needed!!!)   April 11th 2014, 9:23 am

you did a really good job. my only complaint, is that have alot of command strings too long for me. due to, couldn't test those. i wonder too if his launcher might go a little too high? maybe add a little more pushback in a corner on the launcher too.

my favorite thing was how could string together the air d,df,f+B special kicks.

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zombiebrock



Posts : 1064
Join date : 2012-06-01
Age : 36
Location : Just The Raddest F*cking Palette maker Ever!

PostSubject: Re: Pocket shin Lvl 2 Akuma is complete (or maybe not, feedback is needed!!!)   April 19th 2014, 3:38 pm

haha i just saw This, Great Job on the Pals , im going to Re DL & do a new set for him,cause im bored lol
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Pingurules



Posts : 30
Join date : 2014-04-11
Age : 16
Location : Somewhere, that's for sure

PostSubject: Re: Pocket shin Lvl 2 Akuma is complete (or maybe not, feedback is needed!!!)   April 23rd 2014, 7:23 am

Hey, it's good! I remember watching the flash as a kid in 2008.
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View user profile http://pingurules.deviantart.com/
 
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