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 Damage Dampener Problem

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Mistah Jorge

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Posts : 1953
Join date : 2013-07-04
Age : 19
Location : Portugal

PostSubject: Damage Dampener Problem   April 4th 2014, 6:24 am

I'd like to know how to keep the same damage no matter how long a combo is going (you know the higher your combo you are making the weaker is the hit damage), my idea is to chain a hyper on another hyper (Hyper with 11 hits > Hyper with only one hit) without damaged being reduced

I truly need to know how to do this  Sad
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XXDreamBrotherXX

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Location : Australia

PostSubject: Re: Damage Dampener Problem   April 4th 2014, 10:18 am

Do you want to:
1) Disable the dampener for only particular combos
or
2) Disable the dampener for all moves

If number 2 then just null or delete the dampener in the -2 state
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Mistah Jorge

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PostSubject: Re: Damage Dampener Problem   April 4th 2014, 1:31 pm

@XXDreamBrotherXX wrote:
Do you want to:
1) Disable the dampener for only particular combos
or
2) Disable the dampener for all moves

If number 2 then just null or delete the dampener in the -2 state
1???
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XXDreamBrotherXX

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PostSubject: Re: Damage Dampener Problem   April 4th 2014, 7:23 pm

In that case you need to post your damage dampener code
POST IT INSIDE A SPOILER
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Mistah Jorge

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PostSubject: Re: Damage Dampener Problem   April 6th 2014, 5:37 am

All right i've got my character back...
Anyway here it his (i've posted evrething in the -2 states because i don't even know what's damage dampener)

Spoiler:
 
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XXDreamBrotherXX

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PostSubject: Re: Damage Dampener Problem   April 6th 2014, 5:40 am

Nope, not in there... Maybe -3?
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Mistah Jorge

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PostSubject: Re: Damage Dampener Problem   April 6th 2014, 5:43 am

what about this one?

Spoiler:
 
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XXDreamBrotherXX

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PostSubject: Re: Damage Dampener Problem   April 6th 2014, 6:19 am

There it is
[State -3, dampener]
type = attackmulset
trigger1 = 1
value = ifelse(fvar(10) >= 0.5, 0.5, 1 -fvar(10)) + fvar(11)
ignorehitpause = 1

Try adding
trigger2 = stateno != insert hyper statedef number here

It's a shot in the dark as I don't really mess around with the dampener too much but it should work
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Mistah Jorge

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Age : 19
Location : Portugal

PostSubject: Re: Damage Dampener Problem   April 6th 2014, 10:05 am

@XXDreamBrotherXX wrote:
There it is
[State -3, dampener]
type = attackmulset
trigger1 = 1
value = ifelse(fvar(10) >= 0.5, 0.5, 1 -fvar(10)) + fvar(11)
ignorehitpause = 1

Try adding
trigger2 = stateno != insert hyper statedef number here

It's a shot in the dark as I don't really mess around with the dampener too much but it should work
well it didnt work, but whatever it's not realy nessessary, so im going to recode his new AI it's the only thing thats left to do, so thanks anyway
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