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 BSB Samus (beta)

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volzzilla



Posts : 5484
Join date : 2012-05-02

PostSubject: Re: BSB Samus (beta)   March 27th 2014, 11:36 am

i'm using 1.0. right now thinking not worrying about 1.1 until the next more stable version out.

all i got to add now is how can't change main port. but that is not a samus only thing as same thing popped up with dark samus. if change main port, it will screw up the little port.

looking forward to the annihilator beam and anything else in the next update Smile
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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Samus (beta)   March 27th 2014, 12:11 pm

@volzzilla wrote:
i'm using 1.0. right now thinking not worrying about 1.1 until the next more stable version out.

all i got to add now is how can't change main port. but that is not a samus only thing as same thing popped up with dark samus. if change main port, it will screw up the little port.

looking forward to the annihilator beam and anything else in the next update Smile

For me, its stable enough to play on.
Then replace little port too. Maybe that will help...wait...are you making them by yourself or where did you found them?

It will require more time for this update because now i can work on Meta Ridley beyond idea ingenering stage...but i think i will work on her harder.
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volzzilla



Posts : 5484
Join date : 2012-05-02

PostSubject: Re: BSB Samus (beta)   March 28th 2014, 10:09 am

i make custom 120x140 ports. have numerous portrait packs in the download area.

i could maybe make a new small port, but my telling you was more about a report.

not to mention sometimes i've noticed that changing a small port can lead to trouble too. not saying that will happen with you, just commenting in general
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BaganSmashBros



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Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Samus (beta)   March 30th 2014, 3:42 am

ANOTHER UPDATE: http://www.4shared.com/rar/CL31ltbTba/Samus__1_.html
What`s new:
New lv3 hyper - Concentration (Dark and Light ammo);
New beam types - Light and Annihilator (now i know how its called!) with their charged up versions being Sunburst (5 light ammo) and Sonic Boom (10 light, dark and missile ammo and 3000 power because of its sheer power);
Now uncharged dark beam deals less damage and requires dark ammo (1 for uncharged shot, 5 for Darkburst);
Fixed few bugs like being able to walk in midair (now she will fall if that ever happens);
Edited her AI - now she can defeat Ridley in most of their matches by either KO or Time Out;
Added simple movelist file.

What`s next? Well...maybe wall jump...or charge beam comboes things like super missile and wavebuster.


Last edited by BaganSmashBros on March 31st 2014, 2:15 am; edited 2 times in total
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volzzilla



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Join date : 2012-05-02

PostSubject: Re: BSB Samus (beta)   March 30th 2014, 5:19 pm

sweet. thanx for the update, will download now and test later Very Happy


edit: the link you provided not working correctly?
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BaganSmashBros



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Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Samus (beta)   March 31st 2014, 2:13 am

@volzzilla wrote:
the link you provided not working correctly?

Try this one: http://www.4shared.com/rar/CL31ltbTba/Samus__1_.html Looks like i didn`t copied the text correctly...
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volzzilla



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Join date : 2012-05-02

PostSubject: Re: BSB Samus (beta)   April 12th 2014, 12:02 am

finally got around to testing. awesome work. my only complaint is that can't change the main port.

i guess could maybe add more cool down to the d,df,f+X specialty gun firing diagonally down, but i really don't mind Smile
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