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 SUPER MARIO - RELEASED

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21



Posts : 623
Join date : 2014-01-25
Location : USA, California

PostSubject: Re: SUPER MARIO - RELEASED   March 14th 2014, 10:45 pm

I love how you just make fairly basic characters and say go ahead my children make mugen a better place, that's what I call a team player bravo

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Shining



Posts : 701
Join date : 2013-03-26
Age : 36
Location : Italy

PostSubject: Re: SUPER MARIO - RELEASED   March 15th 2014, 4:21 pm

@Ax wrote:
@Shining wrote:
beautiful Mariooooo  clap thanks a lot

I'm glad you like it! I really enjoyed doing this one. I really like this mario because of the move ideas. I was always bummed out that smash bros mario didn't have everything like some marios did in mugen. Mario needs to kick shells at you in my opinion   


...."MAMMA MIA" !!! awesome sound!!! what do you mean about shell kicked ?
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chuchoryu



Posts : 2719
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: SUPER MARIO - RELEASED   March 15th 2014, 9:15 pm

[quote="Ax"]
@Lord Sinistro wrote:


A TMNT? I don't think Mario likes turtles at all  lol! 

I will for sure do a Mewtwo though, I can promise you that one!

I may consider the rest of your list after I get through my current one. I have too many projects that I started and I need to complete these rosters between helping others with their wips and forum work. It's really time consuming  pale

 
Dont worry for no TMNT, but Mewtwo can I wait mi amigo...if you like I can code. Mewtwo is one of my favorite Pokemons mi amigo

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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: SUPER MARIO - RELEASED   March 19th 2014, 12:36 pm

Very Happy 
 cheers cheers cheers cheers  
thanks AX
i like mario yes 
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spidergoku



Posts : 1013
Join date : 2012-05-03
Age : 29

PostSubject: Re: SUPER MARIO - RELEASED   March 19th 2014, 12:45 pm

me too it needs another new hyper and that is this
super mario Z mode
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Darkmasao2



Posts : 21
Join date : 2013-05-29

PostSubject: Re: SUPER MARIO - RELEASED   March 20th 2014, 10:30 am

I recently downloaded your character again and it's hardly that different from what that other coder did all ready before it was passed on to you.

Also take a look at the Super Masao that is going to replace yours.



If it's going to play just like yours then I doubt they'll bother downloading yours.
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volzzilla



Posts : 5494
Join date : 2012-05-02

PostSubject: Re: SUPER MARIO - RELEASED   March 20th 2014, 12:35 pm

feedback:
- sprites look generally nice for the most part
- needs a proper 9000,1 port
- bad clsns
- many things misaligned
- loaded with infinites
- do not like the gameplay commands at all
- bad AI
- hyperport has colorloss, is ugly, and is misaligned
- on the hammer hyper, the sprites are inconsistent in sprite style
- stance needs animation
- no taunt
- standing LP, air MP and MK seem more like should be specials
- sff needs cleaning out from previous works
- frozen state refers to a template animation
- electrocuted state refers to a template animation
- with a comment like "mixing of various mario games", i thought the moveset would be more custom. but i thought it was pretty boring. at least would have liked to see something from mario kart, mario soccer and mario baseball.
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mazemerald



Posts : 2041
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: SUPER MARIO - RELEASED   March 23rd 2014, 12:43 pm

so funny!

i like it so much!

  
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spidergoku



Posts : 1013
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Age : 29

PostSubject: Re: SUPER MARIO - RELEASED   March 23rd 2014, 4:58 pm

here something i made base from super mario bros Z series

for a awesome hyper:super mario star Mode
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Lord Sinistro



Posts : 140
Join date : 2012-09-30
Age : 19
Location : Algerian living in Canade

PostSubject: Re: SUPER MARIO - RELEASED   March 24th 2014, 2:17 pm

there is something i want to ask do you guys who say nice char even tested the character because seriously there is a problem with how much you guys praisse him and says that his creation are the best and lol masao are you doing this because of what he said at mffa?

just saying
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Thrillo



Posts : 30
Join date : 2013-09-05

PostSubject: Re: SUPER MARIO - RELEASED   March 25th 2014, 12:02 pm

People praise him for forcing creativity and fan beloveds into the mugen community. He doesnt finish them, so any number of creators can go and run with what he's done. Ax is more of a gorgeous portrait frame maker and sketcher, and knows true artists wont be able to walk away from it without finishing and fleshing out what he's done. Ax isnt the bad guy, Ax is a response to a TOO LONG period of nothing but basic SNK and Capcom clones. Realize, if it wanst for him, there would be no Doomsday(the most iconic villain in all comic books), no half playable Redskull at all(Captain America move came out too, and all we get is TouHou....? D<), best Donkey Kong in mugen atm, and the list goes on.
Im not attacking anyone, nor am I defending Ax, but im pointing out what is. It is what it is. Ax and others are sick to death of the stale clonage going on in mugen and SOOO many comic book gods never seeing the light of day. Hawkeye, Taskmaster, and Iron Fist SHOULD have long been playable chars before MvC3, but nope. Look how long its been since DBZ:BOG came out and STILL no Bills. WTF? We KOF'ed and Akuma'd to DEFFFF though. Thats a damn shame.
They praise him for forcing the community to flesh out the dream chars of all those who cant code and wish they could. Too many coders have skills, but NO imagination. Ax gives us the skeleton and body, and leaves the community to finish as they see fit. Who's next? Sheriff Rick from TWD? Ragnar from Vikings (real historical man btw.)? Alduin from Skyrim?
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MugenGuy4175



Posts : 1
Join date : 2015-11-28
Age : 15
Location : United States

PostSubject: Re: SUPER MARIO - RELEASED   November 28th 2015, 8:58 am

This mario is not a good one only one version i made is a slightly more playable version it uses pocket mario as its base and it does has similarities to warner's luigi mario
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