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 Thanos

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-Whiplash-

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Join date : 2013-01-24
Age : 25
Location : Nova Scotia, Canada

PostSubject: Thanos   March 7th 2014, 10:14 am

Hey Guys, For about 2 Weeks I've been working on this character, and now, I've pretty much found and fixed most of what I can on my own and need help with finding/fixing some bugs. This Is My First Character so don't expect perfection or something.

Screenshots:





Video:


I've tried to base the move properties off MVC2, however they aren't exact, and there are a few moves that aren't like source for 1 or 2 reasons. Please read the Readme before telling me about a problem and, if you know how can you tell me how to fix the problems listed there and also if you find any of your own tell me so I can attempt to fix those too.

Get him Here: mediafire.com ?g00fs7le6rlmoiv
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felideo

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PostSubject: Re: Thanos   March 7th 2014, 3:32 pm

WOW... Good char, thank's   
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volzzilla

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PostSubject: Re: Thanos   March 7th 2014, 10:45 pm

congrats on the release and thanx for sharing.

though wonder why you say first char? did you forget about ono?

also, may i ask whats different between this and cpoc/splode version?
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-Whiplash-

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PostSubject: Re: Thanos   March 8th 2014, 6:16 pm

@volzzilla wrote:
congrats on the release and thanx for sharing.

though wonder why you say first char? did you forget about ono?

also, may i ask whats different between this and cpoc/splode version?

What I meant is the first Character I coded, I only sprited onomatopoeia.

this version is accurate to MVC2 for the most part. not 100% yet, but it is getting there. Splode's version is custom and a boss version, my version is more tame and less overpowered, he has basics from MVC2 that replaced the giant rock and fire attacks he had for his heavy attacks in Marvel super heroes that splode uses. Also I'm pretty sure mine is less buggy but don't quote me on that.
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volzzilla

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PostSubject: Re: Thanos   March 9th 2014, 9:21 pm

spriting a big deal Razz

so i take it you are saying its similar to kong's version regarding moveset, except that it actually works and plays better?
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-Whiplash-

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PostSubject: Re: Thanos   March 10th 2014, 2:40 pm

@volzzilla wrote:
spriting a big deal Razz

so i take it you are saying its similar to kong's version regarding moveset, except that it actually works and plays better?

Exactly.
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volzzilla

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PostSubject: Re: Thanos   March 11th 2014, 10:10 am

good to know. thanx for all your work.

now i'll have 3 thanos in my main roster (4 if count symbiote thanos by jarro)
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yolomate

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PostSubject: Thanos   August 7th 2014, 9:09 pm

Very Happy Very Happy Very Happy Very Happy  you great my friend!!! lol! lol! lol! 
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DARK!!

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PostSubject: Re: Thanos   August 8th 2014, 4:47 am

Y SI COGEMOS DE BASE A SAGAT Y HACEMOS UN THANOS NUEVO, CON UNA ARMADURA COMO AVENGERS 2?
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cravd



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Location : Mexico

PostSubject: Re: Thanos   August 8th 2014, 12:01 pm

me gusta la idea de crear un thanos de a partir d otra base, eso es y seria genial   
pero no basado a la cinefila de marvel 2 no para nada.
vasado en los comics o de perdida marvel now.
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TranNgocTruong



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PostSubject: Re: Thanos   February 12th 2016, 6:54 am

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exit370

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PostSubject: Re: Thanos   June 16th 2016, 1:15 pm

You did a real good job on Thanos. His combos seem more effective. Thanks so much for sharing.
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