| | Star Fox's - Fox McCloud - RELEASED | |
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Ax

Posts: 3060 Join date: 2012-06-02
 | Subject: Star Fox's - Fox McCloud - RELEASED March 4th 2014, 9:43 am | |
| FOX MCCLOUD http://i.imgur.com/3DpoTKw.gifDownload mediafire.com download/9zclg4jm7pncbpm/fox.zip- Code:
http://www.mediafire.com/download/9zclg4jm7pncbpm/fox.zip
This is a custom remix of Fox McCloud. This character is highly influenced by Star Fox 64 and he is made to fight similar to that of his Arwing from Star Fox 64. MCCloud can fire lasers and charge it to. He can boost as an attack and do a U turn for thruster damage. Fox can fire a tracking smart bomb and he can barrel roll at point blank distance. Fox has 2 hypers, one a multiple Torpedo attack and the other move a standard hyper beam borrowed from one of his boss fights in SF64. Specials are performed by pushing forward and back with the blaster button or in reverse by pressing backwards and then forwards with the blaster. http://www.youtube.com/watch?v=SOzN9i29w_M
Last edited by Ax on March 6th 2014, 10:10 am; edited 1 time in total |
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mazemerald

Posts: 1044 Join date: 2012-12-10 Age: 25 Location: CAPCOM MUGEN UNIVERSE
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 4th 2014, 8:52 pm | |
| CONGRATS IT´S SO GOOD!
A NICE NINTENDO CHAR!
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Lord Sinistro
Posts: 87 Join date: 2012-09-30 Age: 17 Location: Algerian living in Canade
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 4th 2014, 9:58 pm | |
| again with a rush char here some feedback from mfg sprites are misaligned special fx are misaligned megaman death animation doesnt make sense...as well as the constant, continuous explosions. No crouching attacks  infinite Hitboxes are strange         a bad char again you should take your time |
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Ax

Posts: 3060 Join date: 2012-06-02
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 12:29 am | |
| Thanks for the feedback but you know I guess I don't care about it. I'm happy where it is with infinites and misaligned sprites. They don't bother me and I don't notice it or it's not a problem for me. You know what I do I just don't keep pressing the button to cause an infinite. I just press it sparingly. Also in real life I doubt a guy will pause after every shot so he can be shot back fairly. Just saying. You guys really have to not take mugen so seriously; you're not professionals and you never will be and heck even the pros have errors in their games. Look it up on youtube if you don't believe me because you're fooling yourselves if you think you're good. I just made a Kong and a Fox because I just wanted some nintendo characters to play with. I didn't make them to compete with aperson89 or varia though competing is fun sometimes, I never expect to be better than they are because I'm just making a character to play with and you know what, this is the way I like Fox to play, or Samus, Dk, etc. I know it's not perfect or the same as MvC but I don't care, I like using a jump button to jump instead of a directional button. It makes sense to me for a shooter based character or a side-scroller. mmx for example, How can you play Megaman X any other way other than the classic MMX game for snes. MMX has to dash and jump and it works best if the commands assist the player to do it that way. Also it's cool if you prefer MvC1 style MegaMan gameplay but why hassle me and whine about it because I didn't do it the same way? You have so many MMX characters out there. To be honest to, i feel sorry for all of you in that you are unable to just enjoy a game because it has some flaws. I can only imagine all the stuff you miss out on just because it wasn't perfect. It's a real shame to that you'll settle for a Ryu that has been made over 100 times and prefer it over a new character you always wanted to have and play as but will not touch because his palettes aren't shared and you can't play as your favorite lime green color. This is mugen and rosters are no less than 50 characters for a gamer and mugen has different sized portraits that will only fit your screenpack 4 out of 10 times. LOL Gentlemen, just enjoy the moment while it's here. |
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Ax

Posts: 3060 Join date: 2012-06-02
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 12:41 am | |
| In addition I just like to say that I don't see anything wrong in those screenshots. i mean, Hey, the laser still hits its target despite the clns box not being exactly on spot with the image and it still causes damages. I call that mission accomplished if you ask me.  btw that strider is missing a blue collision box over his hand. |
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Ryon

Posts: 93 Join date: 2013-05-17
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 4:23 am | |
| I read part of what you said.
and its NOT about taking MUGEN seriously.
its about taking pride in your work.
I've always been your friend ax, but to release crap of crappy values, and then say I don't care how its innards are, im just happy the way it looks, is extremely selfish.
I commend you on the sprites, but ignoring feedback to fix minor things which take minutes to fix.
thats just horrible. |
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Erroratu

Posts: 895 Join date: 2013-07-14 Age: 17 Location: Bosnia and Hercegovina
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 4:40 am | |
| i agree with Ryon on this one,Ax. - Ax wrote:
btw that strider is missing a blue collision box over his hand. Seriously? SERIOUSLY? |
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Ax

Posts: 3060 Join date: 2012-06-02
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 5:49 am | |
| I was told pride was a sin so I'm okay not doing that lol Though I get what you mean by your concern but I just don't see the point. I lose interest real quick and I can't get back into it. Besides I'm not that good of a creator anyway. The differences are very small to if updated and no one is ever completely satisfied with a release in the end because we're all so different in what we like to see and have so might as well just do it to the best way you think will work and just leave it at that. I could complain all the time about releases or I could just download and enjoy what's there and be happy with it. That's just my opinion and I don't see myself bending over to do more than I can handle or doing more than what I have to. My mfg following will continue for as long as I'm around but please understand that Ax has his limits and he won't budge when he's on break |
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Ryon

Posts: 93 Join date: 2013-05-17
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 4:33 pm | |
| pride as a sin?
pride is not a sin, pride is the power behind your work, your behavior, your being.
Having a Ego is probably a sin, but not pride. You should be proud of what you do.
There is a point Ax, Respect your work.
That's all Im saying.
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volzzilla

Posts: 2721 Join date: 2012-05-02
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 5th 2014, 4:47 pm | |
| well, depends on the context of pride. certain things can be too prideful.
however, the context ryon used above, definitely not. the context he used was, "strive for the best one can do". |
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Ax

Posts: 3060 Join date: 2012-06-02
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 6th 2014, 10:09 am | |
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cravd
Posts: 967 Join date: 2012-05-30 Location: Mexico
 | Subject: Re: Star Fox's - Fox McCloud - RELEASED March 6th 2014, 10:44 am | |
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| | Star Fox's - Fox McCloud - RELEASED | |
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