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 Symbiote Thanos Update

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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Symbiote Thanos Update   March 1st 2014, 12:43 am

Hi all this is the for update Symbiote Thanos 


this is what i add and fix in this update :


Add new stand
Add palette
add 1 new Hyper Move
Add 2 new intro
Add 2 new win pose
Add new Standing Punch
Add new Standing Medium Punch
Add the small portrait
Add a better code for the teleport
Add a good portrait
improve the effects and the code for some special and hyper moves
improve the code for the basics attacks  
add a correct laungher and combo in the air
fix the wrong corner push in the throw and in the basics
fix some small error in the AI
I decrease the damage in all the specials and hyper moves


Credits:
Big Thanks to zombiebrock for adding the palette in the char!!!!



Link for the Char:

http://www.mediafire.com/download/el7j2eoy169uouk/Symbiote+Thanos.zip





New Stand



New Intro




new win pose
 



new win pose madness trasformation


with this update i improve alot the char and now is better and more fun to play hope you like Smile
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Predator



Posts : 1217
Join date : 2012-05-19
Age : 19
Location : Russian Federation

PostSubject: Re: Symbiote Thanos Update   March 1st 2014, 1:14 am

WoW
Great Update !
Thanks!
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Adminbot



Posts : 2170
Join date : 2012-04-22

PostSubject: Re: Symbiote Thanos Update   March 1st 2014, 5:25 pm

Apologies for missing this when doing the news block before. Added now.
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animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: Symbiote Thanos Update   March 1st 2014, 6:32 pm

Thanks men, good update
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darknight09



Posts : 24
Join date : 2012-12-22
Age : 33

PostSubject: Re: Symbiote Thanos Update   March 2nd 2014, 6:26 am

you'r link is unlimited time can't download
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Symbiote Thanos Update   March 2nd 2014, 10:50 am

@darknight09 wrote:
you'r link is unlimited time can't download


what you mean?? you can't download the char?
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bradern666



Posts : 177
Join date : 2012-06-09
Age : 31
Location : Mátészalka, Hungary

PostSubject: Re: Symbiote Thanos Update   March 2nd 2014, 12:41 pm

Wow!
Super update!
  
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wingnut



Posts : 816
Join date : 2012-11-10

PostSubject: Re: Symbiote Thanos Update   March 3rd 2014, 7:42 am

Great job!!
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ldpp



Posts : 217
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: Symbiote Thanos Update   March 3rd 2014, 9:00 pm

great update, thanks  
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volzzilla



Posts : 5489
Join date : 2012-05-02

PostSubject: Re: Symbiote Thanos Update   March 4th 2014, 7:46 am

much better than before.

main problem i see is cool down needed between certain specials and hypers as can repeat them to quickly. they are:
- d,df,f+b special
- d,db,b+2P hyper
- d,db,b+2K hyper
- d,db,b+PK hyper

thats actually the case with d,df,f+2K hyper and d,df,f+PK hyper too, but its difficult to time them correctly

also, why does he say, "grey" or whatever it is he's saying during the taunt?

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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Symbiote Thanos Update   March 4th 2014, 11:04 am

Thanks guys glad you like this update Smile



@volzzilla wrote:
much better than before.

main problem i see is cool down needed between certain specials and hypers as can repeat them to quickly. they are:
- d,df,f+b special
- d,db,b+2P hyper
- d,db,b+2K hyper
- d,db,b+PK hyper

thats actually the case with d,df,f+2K hyper and d,df,f+PK hyper too, but its difficult to time them correctly

also, why does he say, "grey" or whatever it is he's saying during the taunt?



Thanks V for the feedback but i don't understand exactly what you mean, for you there is problems to make the hyper moves and specials?? are too fast?? sorry is my fault i still don't understand some things in english hehehe, and for the taunt is the voice of Thanos by Capcom he say Prey Smile



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ManicMagnet



Posts : 14
Join date : 2014-02-27

PostSubject: Re: Symbiote Thanos Update   March 4th 2014, 1:14 pm

So how do you think you'll accomplish that?

Maybe a Ticking Variable per 60 frames counting down to 0, with command code checking for the Variables equation to 0?

Just curious, I'm wondering if there's another method you know of that I might prefer.
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