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 Donkey Kong WIP

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flammableking

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PostSubject: Re: Donkey Kong WIP   February 26th 2014, 8:37 pm

Yes! Yes!! YES!!! =DDD The hammer! The spinning punches! This Donkey Kong NEEDS to be in my roster!!! OwO
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Ax

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PostSubject: Re: Donkey Kong WIP   February 26th 2014, 11:57 pm

@flammableking wrote:
Yes! Yes!! YES!!! =DDD The hammer! The spinning punches! This Donkey Kong NEEDS to be in my roster!!! OwO

I wish you didn't say that. I'm trying not to make it like smash bros kong Rolling Eyes 

But I guess it's impossible not to do it that way. DK doesn't have too many moves other than Smash Bros.

 Laughing 

I can already predict comments saying he's almost smash bros but he's missing his kick thing and other stuff like that.  riiiggghhht 

Anyway I'm venting again so I guess I should stop  tongue 

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SuperVerse

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 3:38 am

At last, a nice look of DK in mugen!
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JARRO77

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 3:48 am

AWESOME WORK MAN, your Great Twisted Evil  this DK will be Leggendary for Sure  affraid affraid 
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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 4:03 am

Thanks guys, you're too kind  Very Happy 

Okay now the DK Drop. I'll add the Yoshi air flip from the spin animation in later.

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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 5:13 am

I just learned what this move is called. It's called moon kick. Here it is; or maybe it's the glitch  tongue 

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http://i.imgur.com/fAHlfAg.gif

So I guess there is one last basic attack and then I gotta do the get hits and falling stuff and then that should be it along with some blocking.
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flammableking

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 5:22 am

@Ax wrote:
@flammableking wrote:
Yes! Yes!! YES!!! =DDD The hammer! The spinning punches! This Donkey Kong NEEDS to be in my roster!!! OwO

I wish you didn't say that. I'm trying not to make it like smash bros kong Rolling Eyes 

But I guess it's impossible not to do it that way. DK doesn't have too many moves other than Smash Bros.

 Laughing 

I can already predict comments saying he's almost smash bros but he's missing his kick thing and other stuff like that.  riiiggghhht 

Anyway I'm venting again so I guess I should stop  tongue 


I wasn't referring to Smash Bros. O.o I was dazzled by the animation in the spinning punches, and I love hammers. ^^ I mentioned this when talking about my love for Mr. Game & Watch in my roster topic. OwO
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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 5:27 am

Gotcha.

Well I think I finished enough for the night. Until later again I'll continue my work. Good night.  Sleep 
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flammableking

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 6:55 am

More move ideas:

A vicious uppercut.

A piledriver as a grab.

A fast 3-punch combo initiated by a "D, F," combination.

Diddy as a helper, but only during a hyper.

Orange bombs.

Swinging the opponent in circles as a grab.

A charging shoulder attack.
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Gladiacloud



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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 11:18 am

The belly of Donkey Kong should be hairless, like the chest. Smile

You should also reduce those tufts of hair on the entire body, especially on arms and legs.

Good luck!

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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 3:20 pm

@aperson98 wrote:
@Ax wrote:


Anyone have any ideas on a blocking? Or anything else to I'll appreciate it.


Well Dk in the smash series blocks with both hands over his face if I recall.
As for special moves  the spinning Kong, headbutt, Giant punch and hand slap should be in his arsenal.
I think Sasquatch has that wind up punch that would be a good base for the giant punch.

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http://i.imgur.com/Ik2YVP2.gif

THANK YOU FOR THE SUGGESTION!!!!

I think it works very well.  yes 

@Abobo face,

I watched it just as you said and it looks pretty good. He has a few Hulk like punches that I observed in the fight. I don't know if I wanna do more than this though?

I wanna quit the wip as soon as possible. I'm just lazy like that  tongue 

 lol! 

@flammableking,

there is an uppercut set of sprites on the base. I may update this with that down the line. It will be very easy to add. Maybe I'll add it when I code this if it just so happens that I need an extra attack for some reason?

A lot of your other ideas are good special attack ideas. I definitely need to do these. Dk must grab his opponents in some way and I am seriously lacking specials right now  bounce 

@Gladiacloud,

I will clean up some or many sprites before release. I don't know about adjusting some hair. I think some of it is fine but I'll see if I can cut more. I like to avoid as much hard work as possible.  tongue 
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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 4:24 pm

The get-hits are done.

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http://i.imgur.com/YOiZRc0.gif

Next is the falling animation and the blocking animation. Plus extra low frame in crouching.
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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 4:54 pm

An accessory for the super jump.

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http://i.imgur.com/a1Y5gvx.gif

When Dk super jumps a tire will appear under him to give him reason to go that high up.
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Ax

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PostSubject: Re: Donkey Kong WIP   February 27th 2014, 5:24 pm

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http://i.imgur.com/ZvZr2Co.gif

Keg blocking!  Razz 
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Donkey Kong WIP
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