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 Mr. Sinister by BigPimp

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dev



Posts : 433
Join date : 2012-05-18

PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 4:52 am

Maybe Sagat is a little too big and he'll need heavily resizing. Alex is also big. I'd say Adon, but he's too small. Maybe Cap. or Guile for the upper body could work.
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DukeNukem 2417



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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 9:01 am

May I just say, BigPimp, that Mr. Sinister is one of the characters that has been on my MUGENization wishlist for YEARS---he's an iconic X-Men villain, and just a cool bad guy overall. And now that work on him is resuming, I'm even more psyched---I can't wait to add him to my roster.

I salute you, BigPimp, and eagerly await the arrival of Mr. Sinister. :pbnj: Cool 
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BigPimp



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Age : 25
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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 9:11 am

ax, well basics not done, im only started. (if by basics you mean punches/kicks)
as for the specials they are planned and putted together from urien sprites, but im always looking for better versions. teleport/telekenesis/telepathy covered. but ill watch through videos, thanks

ark, sagat could be good, although proportions are not really fit. smaller chest, bigger fists. and urien actually have same neck holding animation already

dev, dont sure what you talking about, sagat and alex almost exact perfect size
cap and guile like half time smaller than urien, not to mention adon

ps.went through alex and didnt find anything worth hustle. managed to put all puches from urien/gill for now

pps. thanks, duke!
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dev



Posts : 433
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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 11:20 am

Yeah, after some research I guess you're right 'bout that. You got the intros\endings covered too, or you need ideas?
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BigPimp



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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 2:42 pm

well you guys can throw any ideas you got, whanever special hyper intro or palette
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Blagoy



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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 2:51 pm

Nice to see you back i know you will made this wip great character .
Kyoman can make you good palettes
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warecus



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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 2:59 pm

I can say your characters have only gotten better

I and I am sure everyone is rooting for you to finish this, and if any help needed just ask.

again sinister just doesn't seem like a very physical character so I wouldn't really worry about very ultra unique basic attacks...now ryu or feilong they are fighters...but I see sinister as more like a sfa m.bison or scruffys ultron, using powers and tech. At least that's what I have noticed when I bring mugen to my firestation is that when the guys pick bison or ultron is that barely care about punching or kicking anyone. They just keep fire off specials and hypers and using basics just to build up the meter to do it again.. Now when they pick hulk they really do like using the basics as opposed to doing his hypers...they love hulk smashing a little more than a meteor drop
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Uche



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PostSubject: Re: Mr. Sinister by BigPimp   July 19th 2013, 5:29 pm

I don't know how long that was in the wings, but it is great to see you bringing one of the X-Men's greatest enemies into M.U.G.E.N.
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wingnut



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PostSubject: Re: Mr. Sinister by BigPimp   July 20th 2013, 10:48 am

This is awesome!!
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RobiWanKen0bi



Posts : 288
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PostSubject: Re: Mr. Sinister by BigPimp   July 20th 2013, 12:36 pm

@BigPimp wrote:
its seem that all apocalypse fans are also sinister fans and vice versa:scratch: 

Hey, it's the dream team. You gotta love 'em.  

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galactus



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PostSubject: Re: Mr. Sinister by BigPimp   July 20th 2013, 3:57 pm

So true RobiWanKen0bi yes , there both Awesome characters
in there own way Cool  Very Happy 
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spidergoku



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PostSubject: Re: Mr. Sinister by BigPimp   July 20th 2013, 5:10 pm

maybe he's hyper can be DNA harvest he drains the mutants or superheros powers and use it for hes attacks
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BigPimp



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PostSubject: Re: Mr. Sinister by BigPimp   July 20th 2013, 8:13 pm

@warecus wrote:
..but I see sinister as more like a sfa m.bison
yep, fully agree to that

@spidergoku
well, there are several ideas about his dna manipulation, most i keen on now is blocking opponents specials/hypers
harvest mutant powers is pretty much like rogue, not to mention there is alot of pain in making good amout of compatible chars
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warecus



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PostSubject: Re: Mr. Sinister by BigPimp   July 21st 2013, 6:38 am

maybe something just to drain their hyper bar, that would come in handy
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Arkady



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PostSubject: Re: Mr. Sinister by BigPimp   July 21st 2013, 10:28 am

Yeah i got my forge wip, doing that with the nullifier gun
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Mr. Sinister by BigPimp
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