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 Mr. Sinister by BigPimp

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Alan Joestar



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PostSubject: Re: Mr. Sinister by BigPimp   June 22nd 2012, 9:43 pm

He Looks awesome Big Pimp love all of your chars Smile Wish i had some cool ideas for him!
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BigPimp



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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 12:59 am

2snakebyte:
yep, this healing idea (not counter though) is what originaly planned for gill-ressurection thing
so its either that OR miss sinister thing i guess.. im more keen to first option, to be honest

2volzzilla:
fixed+

2arkady:
no, not like no helpers at all, i just dont need ideas about that, since im pretty sure it must be something like marauders or nasty boys or abyss/rasputin/holocaust.. im making only sinister sprites currently, so those ideas aside for now.. also im not big fan of helpers (team-ups a different thing though)

telepathy/telekenezis/dizzy already covered in one special (similar to ssf4 seth's "tanden engine"), where he makes opponent dizzy for a second and pulls to himself

about his scientific skills, since they mostly around genetic manipulation
i think hyper with him disabling opponent abilities for time is exactly what needed

also i stumbled on this:
Quote :
The character has exhibited the ability to teleport, though Beast believes this is accomplished through his tesseract headquarters.
so can he actually teleport or not?
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dev



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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 5:53 am

He can teleport by using the tesseract headquarter.
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cravd



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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 12:33 pm

Sad
and all the talk of their attacks and abilities, it could do something like:
CICLOPS when I shot with that sinister vision lose their energy bar more than normal ..? or be deliberately a bit slower with every shot CICLOPS vision. Because of our ancient history that is highly vulnerable to sinister vision of CICLOPS.

y a todo lo hablado de sus ataques y habilidades, se podria hacer algo como:
cuando ciclops le dispare con su vision que siniestro pierda mas su barra de energia de lo normal..? o quede pausadamente un poco mas lento con cada disparo de vision de ciclops. devido a los antiguos antecedentes que siniestro es sumamente vulnerable a la vision de ciclops.
study
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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 2:20 pm

Very Happy yes yes men
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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 2:59 pm

oops


Last edited by ArkadyRossovitch on June 24th 2012, 7:33 am; edited 1 time in total
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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 2:59 pm

@BigPimp wrote:


also i stumbled on this:
Quote :
The character has exhibited the ability to teleport, though Beast believes this is accomplished through his seract headquarters.
so can he actually teleport or not?

he is mutated but not a mutant, this is very similar discussions we had regarding lady deathstrike and juggernaut, as they are also the same human with powers, he can not teleport, just apocalyspe cannot teleport, but they have future tech that will help them do that, not that much of an issue to bring that to mugen although maybe not to useful for sinister, would be best to see this as a outro

it was revealed that he was gambits father, and that gambit was cyclops's clone, just like stryfe and cable, but gambits powers his powers were controlable, so there's a lot of history
between cyclops cable gambit and sinister, im not sure that this would help in a moveset but it state how he seems to mess with the mainstream characters. maybe the nullification of power bar will work to show that, he hss done to havok before
ill look at xml2 and see what else he is capable of
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Quicksilver



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PostSubject: Re: Mr. Sinister by BigPimp   June 23rd 2012, 10:01 pm

[You must be registered and logged in to see this image.]

Hey BigPimp I have an idea for the hyper, I was reading from the pages of X-men Inferno and i look at Sinister he was using his finger by releasing energy blast like in the image, what do you think about it? Very Happy
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PostSubject: Re: Mr. Sinister by BigPimp   June 24th 2012, 1:57 am

energy blast

shape shift like magus code for morph only when he throws opponent...just use magus code

shape shift like zvitor's mystyque as a counter

telepathy for dizzy

telekinses to force push player 2 against wall

healing factor

resurrection

teleport tech

like the animated series he can cause gentic grow (looks like plants) to bind player 2 for a free attack

hyper only

sprite him shooting a small gun thing that takes pl2's hyper bar the longer he holds it or able to shoot them with it like omega red or shuma goratth by capcom

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PostSubject: Re: Mr. Sinister by BigPimp   June 24th 2012, 3:12 am

ArkadyRossovitch wrote:
not that much of an issue to bring that to mugen
yes, thats exactly what i was asking about teleport. so he can use that in combat

i also like idea about having some weaknesses/advandages with certain characters, although thats not related to spriting, so thats can be implemented anytime i guess

about energy blast, i wanted to make something different from regular boring horizontal beam.. this finger blast from image, could be exactly it Smile

so, there are 4 specials about which im pretty sure. maybe 5
and 2 hypers (healing or ressurection; and disabling abilities or power bar)
i guess there is have to be some regular offensive hyper, strengthened version of energy blast, so make it 3 hypers

ill go with that for now, but he will definitely need 1 or 2 more offensive hypers, not related to energy blast. probably something with telepathy/telekenesis/teleport

ps. 2snakebyte, not to worry i got all needed issues on my pc already Wink
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dev



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PostSubject: Re: Mr. Sinister by BigPimp   June 24th 2012, 5:20 am

hey Mikhail,have you been thinking about a comics intro for him,like you did with shocker?
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Blagoy



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PostSubject: Re: Mr. Sinister by BigPimp   June 24th 2012, 5:47 am

U can use some of Ermac or Kenshi moves from MK
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BigPimp



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PostSubject: Re: Mr. Sinister by BigPimp   June 25th 2012, 3:16 am

oh, shocker comics intro.. you mean arcade intro? it was made by nkorey2000
honestly i dont care much about arcade intro right now Neutral

and yep, something ermac-like would be good.. guess that mostly about opponent state, not sinister animation
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Mr. Sinister by BigPimp
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