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 Interactive Mugen Discussion

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ELECTRO



Posts : 288
Join date : 2013-08-09
Age : 37
Location : United States

PostSubject: Re: Interactive Mugen Discussion   August 22nd 2015, 1:16 pm

@Red Hood wrote:
hum, they will shoot both adversaries, interesting.

Yes, both players are considered hostile.
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ELECTRO



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Age : 37
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 4:06 am

Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.

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Enso



Posts : 93
Join date : 2012-05-31

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 4:29 am

Gosh. Dude! I love the interactive system for that stage you did! Unique work, sir!
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Yunnin



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Age : 21
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 5:32 am

I NEED THIS STAGE
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Yunnin



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PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 5:35 am

@ELECTRO wrote:
Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.


One question... In this one, is needed to code characters to be able to play on this stage?
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Doom



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PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 7:00 am

Great ELECTRO !
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ELECTRO



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PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 10:47 am

@yunnin wrote:
@ELECTRO wrote:
Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.


One question... In this one, is needed to code characters to be able to play on this stage?

This stage will be released when I finish IM update #3. It only works if using the code, if not then you would just be standing on water.
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Yunnin



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PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 10:51 am

And the codes are those "Copy and Paste" that you teached in your site?
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ELECTRO



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PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 11:01 am

Yes yes
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Yunnin



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PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 11:03 am

@ELECTRO wrote:
Yes yes

GREAT! Thanks! Very Happy
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ELECTRO



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PostSubject: Re: Interactive Mugen Discussion   January 17th 2016, 10:27 pm

Testing Interactive code for Ultimate Factory Final Fight stage. There is one flame hazard to hit and 3 items to collect from barrels. I might add one more flame hazard later on. There is also a stage finisher were you can knock your opponent into the molten metal below to kill him.

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Yunnin



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PostSubject: Re: Interactive Mugen Discussion   January 18th 2016, 4:38 am

@ELECTRO wrote:
Testing Interactive code for Ultimate Factory Final Fight stage. There is one flame hazard to hit and 3 items to collect from barrels. I might add one more flame hazard later on. There is also a stage finisher were you can knock your opponent into the molten metal below to kill him.


All of these are amazing! I'm waiting to try it! Very Happy
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Yunnin



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PostSubject: Re: Interactive Mugen Discussion   January 18th 2016, 8:35 am

Let me ask, could those Interactive Mugen extensions add "fighting points" as like arcades does?
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ELECTRO



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PostSubject: Re: Interactive Mugen Discussion   January 18th 2016, 10:59 am

Yes that is possible.
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ELECTRO



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PostSubject: Re: Interactive Mugen Discussion   January 27th 2016, 2:43 pm

More to show. Eternal Champions stage finisher, breaking objects and water splashs.

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