A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» [MUGEN] Yagami Kou by koyuï¼ TWINT *PLS READ THE DESCRIPTION BEFORE CLICKING THE LINK* (NOW UPDATED)
by HastuneSakura Today at 1:50 am

» Street Fighter Legacy
by chuchoryu Today at 1:06 am

» Borewood2013's video game rips topic
by crosspotts1.0 Yesterday at 11:33 pm

» Squirrel Girl by fede de 10
by Kylo Yesterday at 9:29 pm

» Next KOF XI UM Edit
by Kylo Yesterday at 9:28 pm

» Agent 47 by Trololo and ParaDox
by Kylo Yesterday at 9:25 pm

Special Features at MMV






Chat on MMV w/ Discord


Share | 
 

 Interactive Mugen Discussion

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3, 4, 5, 6  Next
AuthorMessage
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   August 22nd 2015, 1:16 pm

@Red Hood wrote:
hum, they will shoot both adversaries, interesting.

Yes, both players are considered hostile.
Back to top Go down
View user profile http://electroslair.blogspot.com/
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 4:06 am

Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.

Back to top Go down
View user profile http://electroslair.blogspot.com/
Enso

avatar

Posts : 97
Join date : 2012-05-31

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 4:29 am

Gosh. Dude! I love the interactive system for that stage you did! Unique work, sir!
Back to top Go down
View user profile
Yunnin

avatar

Posts : 1443
Join date : 2015-08-23
Age : 22
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 5:32 am

I NEED THIS STAGE
Back to top Go down
View user profile
Yunnin

avatar

Posts : 1443
Join date : 2015-08-23
Age : 22
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 5:35 am

@ELECTRO wrote:
Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.


One question... In this one, is needed to code characters to be able to play on this stage?
Back to top Go down
View user profile
Kylo

avatar

Posts : 5870
Join date : 2014-08-22

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 7:00 am

Great ELECTRO !
Back to top Go down
View user profile
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 10:47 am

@yunnin wrote:
@ELECTRO wrote:
Testing Teenage Mutant Ninja Turtles - The Hyperstone Heist stage with Interactive code for IM update #3. I still need to add more variety to the Hand ninjas, but other than that it's playing out how I wanted it to.


One question... In this one, is needed to code characters to be able to play on this stage?

This stage will be released when I finish IM update #3. It only works if using the code, if not then you would just be standing on water.
Back to top Go down
View user profile http://electroslair.blogspot.com/
Yunnin

avatar

Posts : 1443
Join date : 2015-08-23
Age : 22
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 10:51 am

And the codes are those "Copy and Paste" that you teached in your site?
Back to top Go down
View user profile
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 11:01 am

Yes yes
Back to top Go down
View user profile http://electroslair.blogspot.com/
Yunnin

avatar

Posts : 1443
Join date : 2015-08-23
Age : 22
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 11th 2016, 11:03 am

@ELECTRO wrote:
Yes yes

GREAT! Thanks! Very Happy
Back to top Go down
View user profile
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 17th 2016, 10:27 pm

Testing Interactive code for Ultimate Factory Final Fight stage. There is one flame hazard to hit and 3 items to collect from barrels. I might add one more flame hazard later on. There is also a stage finisher were you can knock your opponent into the molten metal below to kill him.

Back to top Go down
View user profile http://electroslair.blogspot.com/
Yunnin

avatar

Posts : 1443
Join date : 2015-08-23
Age : 22
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 18th 2016, 4:38 am

@ELECTRO wrote:
Testing Interactive code for Ultimate Factory Final Fight stage. There is one flame hazard to hit and 3 items to collect from barrels. I might add one more flame hazard later on. There is also a stage finisher were you can knock your opponent into the molten metal below to kill him.


All of these are amazing! I'm waiting to try it! Very Happy
Back to top Go down
View user profile
Yunnin

avatar

Posts : 1443
Join date : 2015-08-23
Age : 22
Location : Brazil

PostSubject: Re: Interactive Mugen Discussion   January 18th 2016, 8:35 am

Let me ask, could those Interactive Mugen extensions add "fighting points" as like arcades does?
Back to top Go down
View user profile
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 18th 2016, 10:59 am

Yes that is possible.
Back to top Go down
View user profile http://electroslair.blogspot.com/
ELECTRO

avatar

Posts : 376
Join date : 2013-08-09
Age : 38
Location : United States

PostSubject: Re: Interactive Mugen Discussion   January 27th 2016, 2:43 pm

More to show. Eternal Champions stage finisher, breaking objects and water splashs.

Back to top Go down
View user profile http://electroslair.blogspot.com/
Sponsored content




PostSubject: Re: Interactive Mugen Discussion   

Back to top Go down
 
Interactive Mugen Discussion
View previous topic View next topic Back to top 
Page 4 of 6Go to page : Previous  1, 2, 3, 4, 5, 6  Next

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Projects-
Jump to: