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 BSB Ganondorf beta release

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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: BSB Ganondorf beta release   February 6th 2014, 7:49 am

Link to him http://dfiles.ru/files/fhzqhf6c3
This is currently beta and will remain such until i will fix most bugs. No reports for "has no target with id -1" debug spam, i don`t know how to fix it.

This is Ganondorf from Legend of Zelda Twilight Princess made using DCvsMarvel template. Right now has low amount of specials and only one hyper because i can`t imagine one without using Beast Ganon or sword. Behold!

This is his throw special, includes explosion...guess where it appears.
Need your ideas and feedback.
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dfalcon



Posts : 210
Join date : 2012-07-04
Age : 25
Location : Long Island New York

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 12:20 pm

he need to be smaller
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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 12:36 pm

@dfalcon wrote:
he need to be smaller
He is already smaller than he should be:


Everyone forgets that Ganondorf is giant...
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dfalcon



Posts : 210
Join date : 2012-07-04
Age : 25
Location : Long Island New York

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 12:49 pm

trust me i know he is large but him being all the way up to the life bar odd XD
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flammableking



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Join date : 2012-12-02
Age : 22

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 3:13 pm

How about a hyper where uses a purple force wave like in Legend of Zelda, Ocarina of Time? ^^
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Lluvia



Posts : 161
Join date : 2014-09-05

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 8:51 pm

FlammableKing hizo una muy buena idea. Qué hay de algunas otras ideas mientras que él puede cobrar su puño con energía púrpura y disparar hacia delante en el oponente? Creo que lo que FlammableKing estaba tratando de decir es que él puede lanzar esta "ola púrpura" como una especie de proyectil, que suena bastante interesante para mí. Tengo unas cuantas más ideas, pero por alguna razón las capturas de pantalla no se cargan por mí (o hay ninguno?)
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BaganSmashBros



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Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 9:06 pm

@Lluvia wrote:
FlammableKing hizo una muy buena idea. Qué hay de algunas otras ideas mientras que él puede cobrar su puño con energía púrpura y disparar hacia delante en el oponente? Creo que lo que FlammableKing estaba tratando de decir es que él puede lanzar esta "ola púrpura" como una especie de proyectil, que suena bastante interesante para mí. Tengo unas cuantas más ideas, pero por alguna razón las capturas de pantalla no se cargan por mí (o hay ninguno?)
Unless Google Translator messed things up, there is already something similar, but i will add it anyway because current version is too slow. That Ganondorf will be remade from scratch/whatever with better model, so, it won't matter if this special already exists.
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Lluvia



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PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 9:17 pm

Captura de pantalla que acaba de cargar para mí ahora! Lo siento, amigo. Yo sólo probé y me di cuenta de que usted tiene algo similar a eso, pido disculpas por mi falta de inteligencia en eso. Jaja. Ganondorf tiene baja velocidad natural en la serie Smash Brothers, (Por cierto, me encanta el sprite rasga que está utilizando. Realmente interesante, ya que nadie más utiliza los mucho!) Buena suerte con este amigo proyecto, y voy a dejar Cómo saber si tengo más ideas.

Ama a tu Ridley también!
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BaganSmashBros



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Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Ganondorf beta release   September 8th 2014, 9:53 pm

@Lluvia wrote:
Captura de pantalla que acaba de cargar para mí ahora! Lo siento, amigo. Yo sólo probé y me di cuenta de que usted tiene algo similar a eso, pido disculpas por mi falta de inteligencia en eso. Jaja. Ganondorf tiene baja velocidad natural en la serie Smash Brothers, (Por cierto, me encanta el sprite rasga que está utilizando. Realmente interesante, ya que nadie más utiliza los mucho!) Buena suerte con este amigo proyecto, y voy a dejar Cómo saber si tengo más ideas.

Ama a tu Ridley también!
No problems with that. His speed is higher in LoZ games as far as i know, so, he should be faster.
I think i am not the only one because there was a pretty good Mewtwo and he used same kind of sprites.
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Zairis



Posts : 1
Join date : 2014-10-15

PostSubject: Re: BSB Ganondorf beta release   October 15th 2014, 3:41 pm

Well I suppose you need a certain number of posts in order to send private messages.
Anyways, BaganSmashBros, I know this is a beta, and as such I have tried it out. Really awesome I must say, but I found a few bugs. As the creator, and since you established this is only a beta, you may be aware of them, but just in case I want to let you know.

When you perform teleport grapple, or quarter-circle-back (a,b,c), the launch allows you to immediately do so again, grabbing them off-screen in the air. This is a neat chain. But if you do Gerudo Dragon, or qcb (x,y,z) while in the air immediately after the teleport grab, Ganon will get stuck in the air, thinking where he currently is as the ground level.

Also, there is an infinite combo involving Gerudo Dragon and teleport grab. If timed quite easily, you can repeat the combo on the opponent forever. you can also infinitely launch your opponent with the high kick, c.
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