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 BSB Ridley release

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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: BSB Ridley release   February 6th 2014, 7:30 am

Note: both his tail and projectiles lack blue clsn boxes because they should lack them. If i will ever try to change it, i will add something that doesn`t even barely fits Ridley like Shouryuken or some kind of eye lasers. And everyone saying "TOO BIG" will be shot in head.
Download it here - http://www.4shared.com/rar/KJSsuIEIce/Ridley.html
Well, while i was bored and internetless, i decided to finally make this Ridley...in MvC style. I started to like this style for some reasons...Anyway, i think this Ridley is best non-boss Ridley available. If someone ever downloaded MOM Ridley from Mugen Wiki, you will feel difference between this characters. I used either MvC or DCvM template, but i edited it and now it doen`t looks like this template. And it wasn`t EOH one. If you will find bugs that i didn`t listed - tell me. And i need help with Intro and Ending (not programming help, i need script help). Includes special intro against Samus.
Preview:


Image above is one of the special win animations. Image at the top is outdated. He has fixed pallete and he is purple because of it.
Ganondorf on the right is released as beta version.

Moveset includes 6 specials, 10 hypers, guard push and basic stuff. Has 6 palettes, 3 intros, 8 winning animations, continue animation, Pharaoh Curse, standart acknowledgement thing and dizzy animation.
If you noticed, he never blinks. He never did in any of the games possibly because his eyes are similar to snake`s. I don`t know, his Brawl model lacks any eye bones, nor any of his animations has eye movement.
Spoiler:
 

This character was nerfed a lot because he was like boss character before. Actually, i though boss character means character with super armor and no real moveset. But most still think he is overpowered. I made startups on strong kick, fireballs, nerfed ground scrape special and hyper, what else should be nerfed?

Small Gallery:
Spoiler:
 


Last edited by BaganSmashBros on February 19th 2014, 3:08 pm; edited 1 time in total
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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Ridley release   February 9th 2014, 10:22 pm

@Ax wrote:
His final version was released in january...And this Ridley has 2 voices, 1 for normal Ridley, other one for X version.
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ELECTRO



Posts : 288
Join date : 2013-08-09
Age : 37
Location : United States

PostSubject: Re: BSB Ridley release   February 10th 2014, 12:13 pm

Finally got a chance to check Ridley out and I must say he's pretty cool. I really like what you done for his attacks.
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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Ridley release   February 19th 2014, 3:07 pm

Medium/Large Update: http://www.4shared.com/rar/KJSsuIEIce/Ridley.html
Whats new:
-Minor and major fixes in coding;
-Reduced size of fireball sprites and their sprites now look better;
-Reduced damage on some of the attacks;
-Now supports Odb718`s Samus in special animations;
-Ridley-X now has absolutely separate voice and roars;
-Now Flamethrower and Rush/Charge can be used in air;
-Something i forgot.
If you were getting annoyed by Ridley in Fusion and Zero Mission because of his roars...don`t use X pallete.
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Mistah Jorge



Posts : 1749
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: BSB Ridley release   March 23rd 2014, 6:48 am

@BaganSmashBros wrote:
Medium/Large Update: http://www.4shared.com/rar/KJSsuIEIce/Ridley.html
Whats new:
-Minor and major fixes in coding;
-Reduced size of fireball sprites and their sprites now look better;
-Reduced damage on some of the attacks;
-Now supports Odb718`s Samus in special animations;
-Ridley-X now has absolutely separate voice and roars;
-Now Flamethrower and Rush/Charge can be used in air;
-Something i forgot.
If you were getting annoyed by Ridley in Fusion and Zero Mission because of his roars...don`t use X pallete.
His Ai is a bit harsh, anyone agree?
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BaganSmashBros



Posts : 104
Join date : 2014-02-06
Age : 30
Location : Somewhere in the spiral galaxy

PostSubject: Re: BSB Ridley release   March 23rd 2014, 7:44 am

jorge.timtim wrote:
His Ai is a bit harsh, anyone agree?
Harsh? Do you mean tough or bad? If tough, then yeah, he is survival run breaker for me if im not using Ridley against him. And im planing to make it even better/tougher if i will ever remake him. If i only could make similar AI for Samus and Dark Samus...
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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: BSB Ridley release   March 25th 2014, 6:51 am

Excellent char, it has a lot and very impressive moves it's amazing cheers , thank you very much for share it!!   
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exit370



Posts : 66
Join date : 2013-04-14

PostSubject: Re: BSB Ridley release   August 20th 2015, 2:48 pm

Wow, really smooth movement. Hot post, thx for the hard work.
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