A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» CanFes! Visualization (NSFW)
by Bambino Da Don Today at 3:51 am

» [NSFW] IOF Characters by Hanyu-Maru updated (05/12/2015)
by Bambino Da Don Today at 3:49 am

» [Sora o Aogite Kumo Takaku] Tsuya
by Bambino Da Don Today at 3:48 am

» Akemi By Noodles (NSFW)
by Bambino Da Don Today at 3:46 am

» [NSFW 18+] Yaoi Collection by Russel_182
by Bambino Da Don Today at 3:45 am

» [Legend of Mana] Vadise & Sierra
by Bambino Da Don Today at 3:43 am

Special Features at MMV








Share | 
 

 Help editing a wind effect from Zvitor's Magneto

View previous topic View next topic Go down 
AuthorMessage
volzzilla



Posts : 5505
Join date : 2012-05-02

PostSubject: Help editing a wind effect from Zvitor's Magneto   January 7th 2014, 3:56 pm

as stated in a different topic, i'm editing a few things for a red tornado update.

one of the things is taking the wind effect in zvitor's magneto and making it red. anyone have an idea how i can make that happen?

btw, if anyone know of an oil drum sprite i can edit into it being a blown item, that'd be appreciated too.
Back to top Go down
View user profile
Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Help editing a wind effect from Zvitor's Magneto   January 7th 2014, 4:07 pm

Well, if you're using that code as it is now, couldn't you take the 3505 explod out of the 3501 state, make a new state with a Red Palfx and link the new state as a helper in the old 3501 state in place of the explod?  You could even add other stuff to it then, make it more versatile.

That's now *I* would do it, but then I'm still rookie.  Although I haven't done it, so I don't know how it will look.
Back to top Go down
View user profile
volzzilla



Posts : 5505
Join date : 2012-05-02

PostSubject: Re: Help editing a wind effect from Zvitor's Magneto   January 8th 2014, 11:54 am

I have no idea what you said Razz

I was trying to color swap the extracted sprites but getting zero luck. Are you saying it can be done with coding?
Back to top Go down
View user profile
Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Help editing a wind effect from Zvitor's Magneto   January 8th 2014, 5:10 pm

It can. With Fire, I made a lot of her fire green using Palfx. I don't have access to my stuff now, but if you look in my Fire coding, you'll see on things like her punches as kicks that I have a helper in some of them that goes to a DIFFERENT state where her fire animation (the one I'd attach to her arms and legs) is located. In THAT state, there is a Green PalFX code that made any explods or animations in that state tinted the shade of green I specified. The fire I used, if you look in the AIR was red, but when I used that code, it turned it green. It wasn't perfect, it loses a bit of clarity, but it worked for what I needed it to do. For an FX like wind, auras, etc, it should be ok. It saved me having to recolor all those sprites and making them worse in the progress.

I thought you could do the same with the wind animation and a red PalFX.

I hope I clarified.
Back to top Go down
View user profile
tank402



Posts : 709
Join date : 2013-01-09
Age : 100
Location : leftside ofyourmomsbed,your house

PostSubject: Re: Help editing a wind effect from Zvitor's Magneto   January 8th 2014, 8:09 pm

Or u could just open the .pcx sprite with infranview,edit the color on the slidebar to desired hues and save as a .pcx and put back into .sff file, no editing in fighterfactory to the images will be needed because the clear color in the images will keep theyre same values. Like making a whole new pallet but for single sprites
Back to top Go down
View user profile http://www.youropiniononlymatterstoyou.biteme
 
Help editing a wind effect from Zvitor's Magneto
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: