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 [DEMO-BOR] Avengers United Battle Force

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I-Skorp-I



Posts : 515
Join date : 2013-01-01
Age : 27
Location : Akron Ohio

PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   October 16th 2016, 11:20 pm

Yeaaaa loving it you should be getting paid for this cause it's THAT good! Btw inbox me back on that sprite alignment.
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O Ilusionista



Posts : 712
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   October 17th 2016, 6:49 pm

I will pm you soon Smile

By people request, I've found a way to add Bruce Banner on the game:


But Banner will appear only on sky stages, there is no plan to add him as a transformation.
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Doom



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Join date : 2014-08-22
Age : 38
Location : Argentina

PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   October 17th 2016, 6:54 pm

I love that !!
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mazemerald



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Age : 26
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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   October 31st 2016, 5:51 am

wow! you rocks on openbor!!!
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O Ilusionista



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 5th 2016, 9:13 am

Thanks.

Btw, I started to make the game ending (since I plan to release it soon). I will try to make something cool or funny for each slide Smile


For now, it will be the same ending for all characters, but I plan to change this someday.

And FINALLY I was able to fix a bug which was on my game for ages - some entities (like flashes) were stuck on the screen forever. I was thinking the fault wasn't mine but a engine bug, but since I am a newbie in OpenBOR, I don't wanted to say this without deep research. But I've found the error is on the engine, not in my codes - its the old First Frame bug, which prevents some codes to be used on the first frame. In my particular case, it was related with the random function, because I like to spawn entities randomly to simulate better effects (something I do a lot in Mugen). Seams that you can't spawn an entity and change its position randomly on-the-fly, on the same split second that you spawn it - you need to put the random code on the entity itself, not on the caller.

After some modifications, this is work the way I wanted to. Because It could be kinda boring to release the game without this.

Anyway, I am working on this almost each day to release a new beta soon. Here are some news:

- The Helper system is finished. You can only activate it once you get the Avenger ID Card. Once you get it, the Avengers logo turns red and animted, showing the command to call the helpers. If you execute the command, a random character comes to help you, and you will need to find another one to call for help again


- Improvements in almost every character. Black Cat has a new jumpattack and both her jumpattack and runattack now connects easily


- War Machine received new grab moves


What is missing:

- Finish Black Cat, Emma Frost, Hawkeye and Namor sky cycle
- Fisish Red Hulk hyper move

After that, I can release the new beta finally Smile




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Doom



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 5th 2016, 11:23 am

Great news !!
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patz2509



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 5th 2016, 7:30 pm

Thanks for progress yes yes , they look great affraid affraid affraid , I think I can see my Christmas gifts approaching santa santa bub bub
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O Ilusionista



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 5th 2016, 11:40 pm

Thanks guys. The next demo will be released in December

Hammerhead preview + War Machine updates.
He calls for help each time he is alone, making the fight a tad hard. And notice how the logo is animated once you got the Avenger Card, showing the command to call for help.

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I-Skorp-I



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 6th 2016, 12:14 am

Wow so everytime Hammerhead recovers he automatically gets a shot off on you? Yikes i'm goin to really have to put a hurting on him then. haha
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O Ilusionista



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 6th 2016, 12:17 am

If you are too close of him, yes Smile
This prevents the player to stay too close to liedown enemies. Wolverine can do OTG attacks, but its not a smart idea to try it against bosses...
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I-Skorp-I



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 6th 2016, 1:11 am

Ahh ok i see..yea that's understandable i dig it! Also will you by chance in the future make it to where the playable characters have recovery attacks after being knocked down and surrounded by enemies?
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O Ilusionista



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 6th 2016, 1:14 am

But they already have it Smile Even in the old beta.
Press up+attack while you are lying down.
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Doom



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 6th 2016, 1:06 am

Nice video ...
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I-Skorp-I



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 6th 2016, 1:12 pm

Oh ok thanks O i ain't even realize it. haha
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O Ilusionista



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PostSubject: Re: [DEMO-BOR] Avengers United Battle Force   November 7th 2016, 3:34 pm

Thanks everyone

Video preview of The Hulks
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