Subject: MORTAL KOMBAT: AFTER-REALM January 4th 2014, 6:42 pm
HISTORY, PROGRESS, TEAM, AND PLANS
Okay, this is the official announcement of the project, however, this is just a formal introduction. This game was orignally started a long time ago on various forums. Originally it was planned to be a revival of MK in the MFG forums, since MK mugen had a lot of bad rep over there, projects weren't taken seriously or were generally not liked at all.
Initially Kaandorpius signed on and got the project started with me based on his game ideas.
The project quickly gained popularity and many people were involved in making it happen. However, the project changed many times as well did the vision for it. Some members quit while others ceased to contribute and the project got cut down to just a few of us whose contributions were kept and used.
Ok, quick update on the project situation, before I said I was alone now, well not entirely, there were some that contributed in many important ways so this is for them and to clear things up.
[size=36pt]Official MK-AfterRealm INFO[/size]
[size=16pt] TEAM MEMBERS -------------..................Various Kaandorpius..............Game Base & Style template Sh1nRa358...............Bloody LifeBar Coding & Run Meter (off hand advice also) [/size] [size=8pt]Additional info:[/size]
Subject: Re: MORTAL KOMBAT: AFTER-REALM January 7th 2014, 6:53 pm
THE CONTROLS & GAMEPLAY
The fighting is a mixture of Killer Instincts 6 button combo style and Mortal Kombat's standardized basics and custom hit reactions.
So in Mortal Kombat After-Realm the player can only do special attacks while running. This was something adopted from Killer Instincts. The way you can run and special attack is by holding back and then holding forward + an attack button.
, + or This kind of gameplay style in killer instincts made it the user friendly combo king among all fighters whereby repeating the action with different attack buttons you could continue the combo into 6 hits, 8 hits, 12 hits, or more, encouraging the "Killer Combo" banner to appear.
In the sand dunes stage you'll see the combo in practice at the end of the first match. 17 hit KOMBO!!!!
The klassic Mortal Kombat 3 attacks are still present in Mortal Kombat After-Realm. What was unique about MK in comparison to other fighters was the fact that each character could do more in depth attacks such as sweeping, round house kicks, and full range uppercuts. Typical fighters only allow kicks and punches which are too limited and 1 dimensional. MK was an attempt to go for realism in martial arts, actual bleeding, and realistic deaths, as well as portraying the fighters as real people by using photorealistic recording cameras to capture real people doing attacks, and then converting that to digital sprites.
However, in Mortal Kombat After-Realm some changes were made to accommodate the mix between MK3 and KI. The block button was removed and replaced with Killer Instinct's hold back. The former block button was replaced to increase Mk3's 2-range punches and kicks into Killer Instinct's 3-range punch and kicks. So instead of low kick and high kick, it was changed to do Killer Instincts quick, medium, and fierce. Though re-translated to Mortal Kombats form of kicking low, medium, and high, with low being added as the new kick to make it 3-range.
Subject: Re: MORTAL KOMBAT: AFTER-REALM January 7th 2014, 7:46 pm
For MORTAL kOMBAT AFTER-REALM the hitsparks have been mixed to not only include blood but also a movie style dust illusion made popular in Jackie Chan films. Upon impact a spot of dust will appear to show where an opponent gets hit.
When the Opponent falls to the ground, a large dust poof occurs to show ground impact, as well as a camera to exaggerate the force. An idea originally done by other MK mugen games.
The lifebars themselves bleed whenever someone is hit, it is an expression of how your lifebar bleeds your blood as it drains. This was inspired by a MK parody on the simpsons where body parts constantly fell from the sky as 2 shokan warriors were fighting.
The blood itself comes from various sources, both Mk and non-Mk, they have been recolored to be vibrant instead of the realistic dark color to be more noticeable in a fight. Some 3D elements came from MK4 which was implemented by another mk mugen game where blood would splatter on screen and fly towards the viewer's "screen" after an uppercut or very strong kick.
Some new hit reactions were added in from Killer Instincts. The spinning midair reaction (Killer Instincts 2) while falling and the gut pain reaction (Killer Instincts 1).
New lifebars were created within the characters themselves. The Mk symbol glows (once it was programmed to rotate LOL) and the bars themselves glow when someone is hit.
The lifebars blood meter was modeled after a MK blood texture used in a Font letter. It was reworked and shaped to be a bar and later photoediting fxs were added to get a certain shape and shine. The power meter acts as a run meter, once depleted a character must wait for it to refill until he can run again for more combo-ing.
The announcer of the game is Tim Curry in his movie role, "Legend" 80s era where he played an Irish Devil like creature as the film's antagonist.
He is also the voice of the Game's Boss, Belokk.
The K.O. sound-Ques were adopted from he movie Blood Sport.
The darkening fxs are loosely based on Killer Instincts Danger state.
Subject: Re: MORTAL KOMBAT: AFTER-REALM January 14th 2014, 8:53 pm
updated roster as of January 14th, 2014
Okay so I really wanted the roster to be small but I just couldn't leave out some excellent designs.
Although not all are included, it is more satisfying than before.
In this roster Sonya is brought back to break the all male roster theme. Shao Kahn has been put back and perhaps he can be retooled to be a pre-Belokk fight. Maybe work in that whole taking possession thing in the story. Goro has been added back since he is too popular to leave out and Zaddak (Monkey guy) has been given an update to include hooved feet and a Dino tail.
So now 5 vs 5, with boss and sub-boss. Maybe Goro as a prize to be won for beating the game?
Boss: Belokk Sub-Boss: Zaddak
Sonya Blade Vs Kano Jonny Cage Vs Shao Kahn Scorpion Vs Quan Chi Sub-Zero Vs Shang Tsung Reptile Vs Shinnok