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 Baron Zemo - Alpha Release

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mazemerald



Posts : 2041
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: Baron Zemo - Alpha Release   Fri Dec 27, 2013 8:33 pm

cool!

this char is so good!

i hope you get to do your goal!
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yolomate



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Age : 39

PostSubject: Re: Baron Zemo - Alpha Release   Fri Dec 27, 2013 9:55 pm

I wanna the full version!!! clap clap clap 
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crosspotts1.0



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Age : 24
Location : GLEN BURNIE maryland

PostSubject: Re: Baron Zemo - Alpha Release   Sat Dec 28, 2013 3:05 am

in time
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kokehackz



Posts : 513
Join date : 2013-11-17
Location : Málaga,Spain

PostSubject: Re: Baron Zemo - Alpha Release   Sat Dec 28, 2013 11:06 am

These sprites are really beautiful, I have no doubts that this char will be great when it's finished, congrat Ax cheers 

Estos sprites son realmente bonitos, no tengo dudas de que este char sera magnifico cuando este terminado, enhorabuena Ax  cheers
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LALO27



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Age : 24
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PostSubject: Re: Baron Zemo - Alpha Release   Thu Jan 02, 2014 5:36 pm

very cool apdate! waiting for the update!
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crosspotts1.0



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PostSubject: Re: Baron Zemo - Alpha Release   Fri Jan 03, 2014 1:44 am

I love whats been done if u give me a sprite sheet I can make him thin I think but that will be the final release maybe the other release will be betas
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lucaster



Posts : 119
Join date : 2013-09-06

PostSubject: Re: Baron Zemo - Alpha Release   Fri Jan 03, 2014 3:46 am

@Ax wrote:
@lucaster,

Anyway though I didn't do much here, I'm just following crosspots details, he's the one who put all the hard parts in the base. Really i just changed the palette colors a little and added like 2 new colors somewhere in random spots of shading.

Actually, it's the palettes colors , that i like the most.
Zemo's suit are really much better since you add new colors with shading.
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lucaster



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PostSubject: Re: Baron Zemo - Alpha Release   Fri Jan 03, 2014 6:57 am

@Ax wrote:

@lucaster,
Yes palette colors are the most important part of a wip! It's a very tricky thing to do, I always recommend you just copy the rgb of a msh/mvc character for best results. It's very difficult to create your own selections because you have to keep in mind the contrast between the colors while at the same time looking for the right style of color. For msh/mvc, you have to go for a vibrant variety, however, comic colors, especially the old ones have very dull colors, so it is harder to get the right look when you're trying to get that.

RGB ? I don't know what is it but I know what you mean about comics colors...I think or not.

@Ax Does bother you if you could edit and show me (us?) how it looks like with this sprites from my wip char, please ?
poison ivy:
 

I want to learn and mastering your skill Master Darth Sidious  lol!
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crosspotts1.0



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PostSubject: Re: Baron Zemo - Alpha Release   Fri Jan 03, 2014 8:57 am

yeah I still cant do those right I realy want to learn how to code to but I just don't un der stand it
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lucaster



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PostSubject: Re: Baron Zemo - Alpha Release   Sat Jan 04, 2014 4:51 am

@Ax wrote:
You don't need my help on this, your sprite looks very advance and your colors look great. Although this is the meaning.

Spoiler:
 

So I look closely Baron Zemo's suit...and I try to apply news colors on my Blue Beetle's sprite (Cyclops's Edit btw) :


Thanks @"Ax", I think I get the idea  
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