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 Haggar by SeanAltly

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seanaltly



Posts : 3
Join date : 2012-05-28

PostSubject: Haggar by SeanAltly   June 8th 2012, 11:01 pm



So, here he is guys. I'd say "finally" but it's actually not been a long wait, just over a month, month and a half tops. Anyway, this version has no custom AI, so it will work in WinMugen. I wasn't going to release without AI at first, but Haggar is very popular and I don't want my inbox flooded with people asking for a WinMugen version or patch or whatever.

Notes:

-Uses the Capcom vs. the World style gameplay. If you're unfamiliar with that, here are the basics:
-4 attack buttons, LP,HP,LK,HK (default x,y,a,b)
-Grab button or "G" Button (default c), used for grabs
-Special Button or "S" Button (default z), used for Supers and for a character specific "Unique Tactic"
-Loose chaining system, very cancel heavy, not as many links
-The sprites were drawn by me, based on his Saturday Night Slammasters sprites, hence the different proportions than his MVC3 appearance, with some help from GTF/Gsuki and Felo_Llop
-NOT INTENDED TO BE MVC3 ACCURATE!!! There are definitely influences, enough so that a Haggar player should feel a bit comfortable, but this character is an original combination of MVC3, Slammasters, and new/unique elements
-I'm aware Haggar dishes out a ton of damage, and can perform 350+ damage combos with no meter. This was possible in MVC3, so I'm leaving it as is for now. I think you'll find his slow speed, long recovery on many moves, along with other factors balance it out.
-I know his voice clips are kind of low. I will make them louder at some point.
-A lot of people made palettes for him. I've just become aware that when people post a template, they mean to include the palettes people make with the character. I honestly thought it was just so you guys could make your own palettes to release on your own. I used one of .Hades. palettes and a bunch of MDD's. To everyone else, feel free to release the palettes you made as packs. Sorry for the misunderstanding. There were some very good ones from Caddie, MC2 and Chosis, so I hope they release them to the public.
-This character has been very, very thoroughly beta-tested. Now, I'm not saying it will be 100% free of bugs or problems, since we're not perfect. However, due to the thorough beta-testing, unless something seems obviously off, any combo that you can or can't connect with is probably intentional.

Screenshots (more in the Spoiler):


Spoiler:
 

Download: www.mugenguild.com/seanaltly > Character bios > Mike Haggar!

Credits:

CREDITS:

Garuda, Buckus, and Davismaximus for paying for the Haggar sprites, I hope you are happy with the product Very Happy
MDD, .Hades., and others for palettes
POTS for his open-source FX and some code in Hyper Lariat
Capcom for creating Haggar
MGMUrrow and GT Yzan for voice rips
Cybaster, Orochi Gill, MC2, Cazaki, and Lost_Avenger for beta testing
Mugen Fighters Guild and Iced for their continued support
You!
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: Haggar by SeanAltly   June 8th 2012, 11:10 pm

Awesome sause Sean.

I'll try him out and give feedback later. But knowing your work, I'm sure he'll be excellent.

Also I'll try and get you some more Sonic done as well. Just started on intros
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kyoman



Posts : 335
Join date : 2012-05-20
Location : France

PostSubject: Re: Haggar by SeanAltly   June 8th 2012, 11:39 pm

Great work, Thanks for sharing
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Nicotinefist



Posts : 171
Join date : 2012-05-01
Age : 25
Location : Chile

PostSubject: Re: Haggar by SeanAltly   June 9th 2012, 12:04 am

finally!, awesome man, thanks so much for this. I'll try him out right now! cheers
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: Haggar by SeanAltly   June 9th 2012, 12:57 am

haha this was beta tested by cybaster!! he is one of my fav coders Very Happy im definitely gonna check this out. you always put ou good work sean
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Blagoy



Posts : 249
Join date : 2012-05-25

PostSubject: Re: Haggar by SeanAltly   June 9th 2012, 2:27 am

cheers


Last edited by Blagoy on June 10th 2012, 8:57 am; edited 1 time in total
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: Haggar by SeanAltly   June 9th 2012, 6:15 pm

What's with the random clothsline Blag?
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volzzilla



Posts : 5505
Join date : 2012-05-02

PostSubject: Re: Haggar by SeanAltly   June 11th 2012, 10:06 am

great work. love the sprite work. and knowing that you did all those sprites custom hand-drawn is nuts. you got hella talent Smile

my only complaint is not a fan of some of the command strings for moves, but that is more of a personal preference.
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Haggar by SeanAltly   June 11th 2012, 12:39 pm

Very Happy
wow I like this version of haggar
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: Haggar by SeanAltly   June 11th 2012, 1:35 pm

I have to admit, it's taking me a while to get use to the CvtW gameplay style
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