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 Metallo Update

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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Metallo Update   November 26th 2013, 7:07 am

hi all this is the update for metallo,

first of all i want thank my friend XXDreamBrotherXX he help me alot SmileSmile


The changes are:

XXDreamBrotherXX fix the problem related to the palette ( now the char have the palette, he add all the palette in the char,( the palette are by me and him)

1. Make the conversion of all the sprite in PNG
3. Fixed small portrait (now correct one shows with proper colours)
4. Fixed the problem with the stand strong punch hit 15 time in the corner
5. Added extra damage against Kryptonians during Kryptonite Beam and Punch (Superman, Superboy and Supergirl)


------------------------------------

i add a new hyper move (~D, DB, B, y+z)

i add a new special move for hit the opponent in the air

i decrease the damage in  all the specials and hypers

i fix/clean some sprite expecially near the down section


link for the char
http://www.mediafire.com/download/ui6ww9p89z8k394/Metallo.zip





hope you have fun with the changes Smile


Last edited by JARRO77 on November 26th 2013, 11:18 am; edited 1 time in total
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CosmicToxin



Posts : 402
Join date : 2012-05-28
Age : 19
Location : Connecticut

PostSubject: Re: Metallo Update   November 26th 2013, 7:10 am

Thanks Jarro I was looking forward to this tears of joy 
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Metallo Update   November 26th 2013, 7:33 am

sorry if i don't add a screenshot but i have problem with my connection today, but is metallo Smile
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Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Metallo Update   November 26th 2013, 9:46 am

@JARRO77 wrote:
hi all this is the update for metallo,
5. Added extra damage against Kryptonians during Kryptonite Beam and Punch (Superman, Superboy and Supergirl)
 Why would you do that?
That makes it unfair against players who use said characters,you dont go for comic accuracy in fighting games
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007



Posts : 177
Join date : 2012-06-13
Location : Brasil

PostSubject: Re: Metallo Update   November 26th 2013, 10:01 am

Our Finally a decent Metallo earned Pitcher ta turning one of my favorite creators semrpe update other chars and launch chars are good and quick in what I like is that it has no name and image in Hyper more I wanted to give some suggestions if able to help improved this char very good 1 because you do not add akele hyper portrait of the Crusaders named Metallo 2 because you do not make that face at the end char type gets his face is very cool or add more end for him when he wins 3 is an AI are a bit stronger just a little more even he's too good thank you and also really enjoyed when he takes a hit and falls to the ground he comes back very cool congratulations clap  drop da bomb drop da bomb  sonic  bat 
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metamutant



Posts : 213
Join date : 2012-07-22

PostSubject: Re: Metallo Update   November 26th 2013, 10:03 am

Very nice update.
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batcat74



Posts : 68
Join date : 2013-04-11

PostSubject: Re: Metallo Update   November 26th 2013, 10:43 am

I like your Metallo, but your update doesnt work now, good thing I kept the other as backup
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Metallo Update   November 26th 2013, 11:18 am

Thank you all guys, glad you like the update Smile,


for Erroratu: if for yuo this is a problem, delete the code against the kriptonian


for deadpool: about hyper port, i have no intention to add hyper port sorry,about the AI, a'm not a expert in the Ai, maybe in future if someone one improve the Ai no problem Smile



for batcat74: what you mean exactly??? a'm pretty sure the link for the char work
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batcat74



Posts : 68
Join date : 2013-04-11

PostSubject: Re: Metallo Update   November 26th 2013, 1:30 pm





for batcat74: what you mean exactly??? a'm pretty sure the link for the char work[/quote]
no, link works fine the updated metallo crashes my mugen, your first metallo did not  
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Metallo Update   November 26th 2013, 2:08 pm

this is very strange, because is the same char, i don't know how help you
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batcat74



Posts : 68
Join date : 2013-04-11

PostSubject: Re: Metallo Update   November 26th 2013, 2:46 pm

@kanodoom wrote:
I don't get it. For some certain people who has an bad computer (not intended as an insult) constantly crashes of that character. I don't know what's that for a reason, batcat.
I figured it out, in def file he has been upgraded to 1.0 i use winmugen
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007



Posts : 177
Join date : 2012-06-13
Location : Brasil

PostSubject: Re: Metallo Update   November 26th 2013, 3:21 pm

hey batcat74 I also use WinMUGEN and had not caught but it is not 1.0 the problem is in the palettes WinMUGEN not accept separate names then you are going to join the palette example nomese Dark Orange DarkOrange will you change for the def and it also Changes and does so with all who are separated and ready names and continue using WinMUGEN WinMUGEN is Really Cool
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