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 Apocalypse by RobiWanKen0bi, Cravd & MMV Team Updated 5/12/2014

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GWinter



Posts : 2
Join date : 2015-11-04

PostSubject: Re: Apocalypse by RobiWanKen0bi, Cravd & MMV Team Updated 5/12/2014   November 18th 2015, 6:06 am

Yes it's a great Apocalypse. I haven't found many Apocalypses in Giant form though, except N64Mario's.
He needs a few fixes, but I talked to N64Mario and he's not working on it anymore. I will try to make some coding fixes soon. ** I did redraw the Apocalypse floor from Capcom, and added it to Apocalypse's SFF (N64Mario's Giant Apocalypse version) since he previously had a stretched gradiant sprite as a floor. If anybody wants the floor sprite(with instructions), it's at:
http://www.mediafire.com/download/g38lbp4vdbd13u1/ApocalypseBossADD.zip
PS. I forgot to mention in the readme that the floor's sprite scale has to be put to 1 (not 99999) when you replace the floor sprite. (See \state\override.cns , [State -2, Floor] , scale = 999999,1)
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Yunnin



Posts : 1406
Join date : 2015-08-23
Age : 21
Location : Brazil

PostSubject: Re: Apocalypse by RobiWanKen0bi, Cravd & MMV Team Updated 5/12/2014   January 4th 2016, 12:29 pm

@Chimoru wrote:
It's on the first page, but it's a little subtle, so here it is again.


------DOWNLOAD------

Hey, does this update have any AI improvement?
Just asking, because I still can't play mugen at the moment (only acessing mmv through cellphone and through my office's computer) but I'm already listing the chars that I've missed

What is new on him?
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TranNgocTruong



Posts : 42
Join date : 2015-09-18
Age : 24
Location : Vietnam

PostSubject: Re: Apocalypse by RobiWanKen0bi, Cravd & MMV Team Updated 5/12/2014   January 26th 2016, 3:12 am

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Apocalypse by RobiWanKen0bi, Cravd & MMV Team Updated 5/12/2014
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