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 Jubilee - Open Source

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Chimoru

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Posts : 593
Join date : 2012-06-05
Age : 36
Location : Detroit

PostSubject: Re: Jubilee - Open Source   November 24th 2013, 5:54 pm

@Macaulyn wrote:
Look, I fixed this Jubilee, to reduce the damage of her hypers to normal, and she no longer recovers energy with hypers too:

http://www.4shared.com/rar/NNEHc2XI/ChimoruJubileeFixed.html?
http://www.mediafire.com/download/5bhxsp5gt58573r/JubileeFixed.rar
A MIRROR of your Fixed Jubilee link, at half size.
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Mugen Disciple

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Age : 21
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PostSubject: Re: Jubilee - Open Source   November 24th 2013, 6:58 pm

man that sucks i feel bad for you.
but always remember a phoenix will rise from its ashes
take care chimoru.
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Chimoru

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PostSubject: Re: Jubilee - Open Source   November 25th 2013, 5:29 pm

Just wanted to thank you guys for the support.  It's helping.  Was anyone interested in continuing her?
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Fightfan



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PostSubject: Re: Jubilee - Open Source   November 25th 2013, 10:48 pm

I thought Arkady was trying to organize a continuation in the other topic?
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sky-79



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Location : G-Ville

PostSubject: Re: Jubilee - Open Source   November 26th 2013, 4:49 pm

@Fightfan wrote:
I thought Arkady was trying to organize a continuation in the other topic?
The name is Sky79, I'm a spriter and not a bad one at that. If they can find a solid coder and are willing to finish this the right way-

Sign me up, I'll help.
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Alan Joestar

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PostSubject: Re: Jubilee - Open Source   November 26th 2013, 5:36 pm

Damn this is really bad news, something very similar happened to me a few years ago before i started doing stuff for mugen i sprites Characters in Jump Superstars Style for a Little Fighter 2 Mode i was working on. i Made over 100 characters for that game some with original spritesheets all togheter i worked so hard in that game and played it all the time...But One Day for some weird reason probably a virus or something a folder i have called Alan´s stuff where i had like 150 gb of content including the game (most of my music,comics all that) got erased.
I worked for about 2 or 3 years on that game.
I actually give the game to a friend of mine, but his usb memory got corrupted so i lost all of my stuff except for a early beta of that game with like 70 characters i had in a usb .
after that i never touched it again the amount of stuff i lost was way to much to even thinking about getting it back to it.
Eventually i came back to spriting and all of that but it did took me a while Like the others said you should take a break and give some time to yourself.
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Adminbot

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PostSubject: Re: Jubilee - Open Source   November 26th 2013, 11:28 pm

@Chimoru wrote:
Was anyone interested in continuing her?
Do not forget that PM about the plan MMV had to help you out regarding her completion.
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sky-79



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PostSubject: Re: Jubilee - Open Source   December 7th 2013, 12:36 pm

@Chimoru wrote:
Was anyone interested in continuing her?
I'm in, find a coder.
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JEDDragon

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PostSubject: Re: Jubilee - Open Source   December 7th 2013, 4:02 pm

I might well be the coder  just need to know what dose it need? Razz to me I just tested it seem good has is for a basic capcom char though I bet you wanted to add more?
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Chimoru

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PostSubject: Re: Jubilee - Open Source   December 7th 2013, 6:21 pm

She needs sprites!  She has placeholder stuff, but she's missing aerials and gethits. Her hyper have animations, but they but they are the basically same animations for every one, and it was my plan that they not be.
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JEDDragon

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PostSubject: Re: Jubilee - Open Source   December 7th 2013, 6:36 pm

I see I guess sky-79 and me can take care of that though I'm not good at animation as mach sky-79 seems to be though. I'm good at making anything I edit with close base look good though. tongue



edit: BTW yeah this is still up to you can tell us what you need us to do to get her on the map Razz
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Chimoru

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PostSubject: Re: Jubilee - Open Source   December 8th 2013, 12:34 pm

I posted this in the other topic, but I wanted to cover this here too:

Not to burst the bubble of the other people offering to help, but from my understanding, the continuation of Jubilee is kinda covered.  Avalon was making whatever sprites still needed to be done.  After that, Arkady will take over with coding and also including a smart pal.  Her palette is a MESS. That's probably my fault...or Intensity's and mine.  I know nothing about palettes.

So Sky-70, whatever you may sprite might help, but I'm not sure JEDDragon can offer much due to coding already being covered. I appreciate the offer very much and I'm sure he'd do a fine job, he just got beat to the punch is all it is.

I think this might have been mentioned in an earlier post, but I just wanted to remind.
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Chimoru

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PostSubject: Re: Jubilee - Open Source   December 8th 2013, 12:40 pm

I also want to add a big thank you to all you guys for picking her up after what happened.  Yes, I'm still without a computer.  I tried working off a USB at a library computer...it didn't go well. There are certain blocks on there that disable my programs after a few minutes. So I watch the forums either from the library computer, or my phone. So I'm still around...but I'm also broke as a joke, so who knows when I'll have my own computer again to work with.  So I really do appreciate you guys not letting the project die.

You guys are the best!
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JEDDragon

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PostSubject: Re: Jubilee - Open Source   December 8th 2013, 4:25 pm

kk Got now XD but I explained in my other so read it there XP
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