A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Eric Draven [The Crow]
by borewood2013 Today at 5:59 am

» I would like to give BIG "thank you" to all sprite artists!
by borewood2013 Today at 5:46 am

» my new full game wip
by WADEPOOL Today at 5:00 am

» Talk about movies you've recently seen
by borewood2013 Today at 4:59 am

» SvC Allen Snider
by borewood2013 Today at 4:28 am

» Let's make your own meaning of "M.U.G.E.N"!
by borewood2013 Today at 4:21 am

Special Features at MMV








Share | 
 

 Tony Stark's Showroom released (updated 12/11)

View previous topic View next topic Go down 
AuthorMessage
volzzilla



Posts : 5496
Join date : 2012-05-02

PostSubject: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 5:14 pm



This stage was originally made by Magnus22

volzzilla's changes:
- removed the foreground armour images
- edited those images into the background
- got help from Nestor on coding, including fixing a nasty bug at top of original stage
- added music by Alpyne D
- renamed to something more fitting

Update from 12/11
- Added new transition sprite

Video Preview from before (v1 only in video, not updated v2)



Download:
Code:
http://www.mediafire.com/download/qcex7mvrp2m4xa8/StarkShowroomFinal.rar


Last edited by volzzilla on December 11th 2013, 10:30 pm; edited 1 time in total
Back to top Go down
View user profile
Adminbot



Posts : 2171
Join date : 2012-04-22

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 5:48 pm

By the way, any feedback you can give on the coding of the download link to avoid adfly is appreciated too. Trying something new to see what people thought.
Back to top Go down
View user profile http://mugenmultiverse.fanbb.net
Magnus22



Posts : 11
Join date : 2012-06-05
Location : Brasil

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 6:21 pm

Congratulations, it was show.
Thanks for correcting this error.Very Happy 
Back to top Go down
View user profile
zombiebrock



Posts : 1064
Join date : 2012-06-01
Age : 36
Location : Just The Raddest F*cking Palette maker Ever!

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 6:35 pm

bgM from one of my besties and team mate Alpyne D ........cant..go......wrong
Back to top Go down
View user profile http://www.freewebs.com/zombiebrocksmugenwarehouse/
felideo



Posts : 183
Join date : 2012-11-08
Age : 46

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 7:07 pm

WOW... very nice, thank's cheers 
Back to top Go down
View user profile
kyoman



Posts : 335
Join date : 2012-05-20
Location : France

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 8:37 pm

Interresing update, thanks


Last edited by kyoman on November 20th 2013, 9:46 pm; edited 1 time in total
Back to top Go down
View user profile
mazemerald



Posts : 2041
Join date : 2012-12-10
Age : 26
Location : CAPCOM GALAXY

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 8:49 pm

Wow!

i like it so much!
Back to top Go down
View user profile
BlueSpiderX



Posts : 973
Join date : 2013-05-30
Age : 15
Location : Look above you.

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 20th 2013, 9:28 pm

Hey, where can i get that Vision ? Nice stage anyways.  
Back to top Go down
View user profile
sky-79



Posts : 160
Join date : 2012-12-03
Location : G-Ville

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 21st 2013, 8:16 am

Ah yes, these floors again.

It's an 'Ok' start

+The suits arent bad  
+ Alpyn-D made a good old school MSH styled BGM

- Given Tony has an ego, but Tony knows where his lab is,  I highly doubt he'd need a floating sign reminding him. Why is it floating for that matter?

-All parts of the stage's floor should match. It will look far less 'thrown together'.

-The main platform is missing

Ideas:
Loose that Hulk Buster armor sprite, there are far better ones out there.

Add a transparent light under each armor, and glass in front. it will give them a far better 'diplay case' feel.

Add little holograms of..... well anything armor related

Could use some foreground items, like a car on the right hand side

If there are control pannals, something should be blinking.

A simple metal grate patterns would look far-faaaaaar better then dirty Genosha bricks.
Back to top Go down
View user profile
wingnut



Posts : 816
Join date : 2012-11-10

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 21st 2013, 10:48 pm

Nice stage!!
Back to top Go down
View user profile
volzzilla



Posts : 5496
Join date : 2012-05-02

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   November 30th 2013, 9:36 am

the sign is just fine. why, because its not the lab its a showroom (hence the name) and meant to be something extra for players to see on a 2D fighting background, as opposed to what the fictional character its based on worries about labeling. and i like the way the sprites look just fine, hence my conversion of it. (though i was given something recently to maybe upgrade it a little)
Back to top Go down
View user profile
tank402



Posts : 709
Join date : 2013-01-09
Age : 100
Location : leftside ofyourmomsbed,your house

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   December 2nd 2013, 3:31 am

CAN'T WAIT TO SEE WHAT YOU DO NEXT VOLZ!,i.m.o.,YOU DID A GREAT JOB ON THE STARK SHOWROOM UPDATE BRO,KEEP UP THE GOOD WORK!
Back to top Go down
View user profile http://www.youropiniononlymatterstoyou.biteme
sky-79



Posts : 160
Join date : 2012-12-03
Location : G-Ville

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   December 6th 2013, 9:55 am

@volzzilla wrote:
the sign is just fine. why, because its not the lab its a showroom (hence the name) and meant to be something extra for players to see on a 2D fighting background, as opposed to what the fictional character its based on worries about labeling. and i like the way the sprites look just fine, hence my conversion of it. (though i was given something recently to maybe upgrade it a little)
Oh ok, well this that said-

I'd add-

A red velvet rope. Sense there will be no glass.

Parallax to the floor.

And I'd still loose the busted old bricks. It's a showroom, not a basment.
Back to top Go down
View user profile
volzzilla



Posts : 5496
Join date : 2012-05-02

PostSubject: Re: Tony Stark's Showroom released (updated 12/11)   December 11th 2013, 10:32 pm



Update from 12/11
- Added new transition sprite

Download:
Code:
http://www.mediafire.com/download/qcex7mvrp2m4xa8/StarkShowroomFinal.rar

Altered first post to take update into account.
Back to top Go down
View user profile
 
Tony Stark's Showroom released (updated 12/11)
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Stages-
Jump to: