A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» doctrine dark from street fighter ex released!
by volzzilla Today at 7:48 am

» CAPCOM VS SNK - STAGE PACK 2016
by volzzilla Today at 7:47 am

» Dc Cheetah Wip
by volzzilla Today at 7:46 am

» Eric Draven [The Crow]
by volzzilla Today at 7:45 am

» my new full game wip
by Fabry Taz Today at 7:41 am

» cvs2 lifebars
by TheRedBeast Today at 3:39 am

Special Features at MMV








Share | 
 

 Iron Patriot updated 11/17/2013 by JARRO77

View previous topic View next topic Go down 
AuthorMessage
Adminbot



Posts : 2171
Join date : 2012-04-22

PostSubject: Iron Patriot updated 11/17/2013 by JARRO77   November 17th 2013, 10:40 pm



One of our newest Team members, JARRO77 has updated Iron Patriot by andersontavars and iron-angelus

JARRO77's update log:

- fix the walk forward and bakward with correct time
- add sound in run forward and backward
- add sound, hit sound and guard sound in the hyper move(Hyper 1 -- Mega beam)
- add sound,hit sound and guard sound in the special beam light,medium,strongher
- add sound,hit sound and guard sound in the special with missile
- add sound , hit sound and guard sound in the special with energy projectile
- add sound, hit sound and guard sound in the special with beam state(1151)
- add sound,hit sound and guard sound in the special shokwawe spawner)
- in all the basics add the guard sound
- in the throw add all the sounds
- fix the moviment of the opponent hit by flamethrower,add hit sound and decrease the time of the sound
- add miss sounds in the special state 1210 and fix position of the explod
- add better sounds in the hyper move (ultimate attack) and fix the moviment of the propulsor
- change the jump, now is without propulsor
- change the power in the hyper move avenger, and add hit sound missile, and hit sound for beam
- fix the power in the hypers now there are hyper with 1000 power
- add the power in all the special moves
- decrease the damage for some hyper moves was too hight and special
- first this char have power 8000 now is 3000 like the other chars
- fixed some of the special moves was wrong because, when you make the special you lost 1000 power

Download:
Code:
http://www.mediafire.com/download/i7z3jo833szhbb4/IronPatriot.zip


Last edited by Adminbot on December 3rd 2013, 12:35 pm; edited 1 time in total
Back to top Go down
View user profile http://mugenmultiverse.fanbb.net
Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 18th 2013, 1:32 am

-Character unhittable during his throw
-The D,F,x+z beam sound is was too long
-No superjump no airdash?
-Can't connect the crouching punch 1-2-3 combo
-Can't connect the crouching kick 1-2-3 combo
-Whats up with his taunt?Goblin appears for a mini second and dissapears but the laugh stays like 2 secs more
-His landing from the sky intro has him going down and then switching to his stance at ultra sonic or something?You need some transition frames
-That explosion attack D,B+c is way too OP.I mean,1-2-3 + Explosion + 1-2-3 takes away more than a 3rd of health,and you can combo into it with other specials to increase the damage
Back to top Go down
View user profile
JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 18th 2013, 1:39 am

yes your' right yuor feedback, it's true, i don't fixed all,because i try at fix some stuff but without good results, i just fixed what i could,for sure there is still some work to do for improve the char,but the char is better than the old version
Back to top Go down
View user profile
Midnight-Son



Posts : 978
Join date : 2012-10-18
Age : 24

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 18th 2013, 6:57 am

just about 90% of mugen chars don't have clsn's in the throws lol its not realy a bug its just the way it is
Back to top Go down
View user profile
Arkady



Posts : 1364
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 18th 2013, 7:10 am

Yeah i agree on the throws without clns, but (and ive only learnt this a few weeks ago) the reason everything must have clns (throws included) is so during 2vs2 mode the 3person doesn't go through the animations of the throw, so what should happen is add clns to everything and add a nohitby or something like that (i cant remember off the top of my head) to no stop the throw taking place, but having the clns present impead the remaining players from moving through, its not really a big deal
but its something to remember if you wanting to improve coding and playability in your work
i can't remember if i did add that to sunfire, but i did learn that from acey when he tested him
Back to top Go down
View user profile
Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 18th 2013, 11:20 am

set555 wrote:
just about 90% of mugen chars don't have clsn's in the throws lol its not realy a bug its just the way it is
Uhh no they dont.
You are supposed to have clsns and make him unhittable using code.What Arkady said.
Also,this is the first time i see a character with no clsns on a throw,what do you mean 90%?

@JARRO77 wrote:
yes your' right yuor feedback, it's true, i don't fixed all,because i try at fix some stuff but without good results, i just fixed what i could,for sure there is still some work to do for improve the char,but the char is better than the old version
That doesnt mean you can fix this too,ya know?
Adding CLSNS and copypasting a lil code ,maybe fiddling with some other stuff would fix this up.
Back to top Go down
View user profile
andersontavars



Posts : 67
Join date : 2012-06-09

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 18th 2013, 3:03 pm

Donwloard now man. ty for ups
Back to top Go down
View user profile
Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 19th 2013, 8:16 am

Thank you for improving him
Back to top Go down
View user profile
sky-79



Posts : 160
Join date : 2012-12-03
Location : G-Ville

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 21st 2013, 1:13 pm

I'll wait for the next update.........if there is one.
Back to top Go down
View user profile
O Ilusionista



Posts : 713
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 21st 2013, 1:29 pm

Quote :
Character unhittable during his throw
The wat it should be.
Back to top Go down
View user profile http://www.brazilmugenteam.com
animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 21st 2013, 1:49 pm

Very good update men!!! Gracias
Back to top Go down
View user profile
Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   November 21st 2013, 2:08 pm

@O Ilusionista wrote:
Quote :
Character unhittable during his throw
The wat it should be.
Damn i worded that badly.
He should be unhittable,but he should have CLSNs
-------------------------------------------------------------------------
Also what the hell is with him regaining his health after death?
And it happens in both rounds!Why?I mean,you should somehow limit that if you are gonna keep it.
Like Gill using his powerbar to come back to life.

Back to top Go down
View user profile
darknight09



Posts : 24
Join date : 2012-12-22
Age : 33

PostSubject: Re: Iron Patriot updated 11/17/2013 by JARRO77   December 3rd 2013, 12:14 pm

can't download
Back to top Go down
View user profile
The author of this message was banned from the forum - See the message
 
Iron Patriot updated 11/17/2013 by JARRO77
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Characters-
Jump to: