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 Puck (updated)

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icecream11



Posts : 31
Join date : 2012-05-30

PostSubject: Puck (updated)   November 16th 2013, 7:42 am

Updated with better shading, smart palettes, fixed CLSN boxes, & fixed missing sprites etc..hope you enjoy



http://www.sendspace.com/file/ijc30s
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animaraz



Posts : 932
Join date : 2012-05-21
Age : 40
Location : León, Gto.

PostSubject: Re: Puck (updated)   November 16th 2013, 8:05 am

Thanks men. The first version are cool but now are very cool
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Cristianomelo



Posts : 1050
Join date : 2012-09-14

PostSubject: Re: Puck (updated)   November 16th 2013, 9:20 am

Great work, was very better, the only thing that I found bad in the other version I was the color of the personage who was very clear.

I twist pra that it obtains to make the same with Nebula.
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Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Puck (updated)   November 18th 2013, 9:30 am

A very nice retro character.
Some nitpicks though:
-Why do you use so many CLSNs on the stand?One blue CLSN is enough
-Couple of basic attacks have their hitsparks misaligned
-Are you going for source accuracy?If not,try squezing in another special or 2
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icecream11



Posts : 31
Join date : 2012-05-30

PostSubject: Re: Puck (updated)   November 19th 2013, 8:39 am

thanks Smile

@Erroratu, I just moved all the boxes which were already there because it was made on a template, and it always screws up when I add or remove them, or sometimes even move them......I know what you mean about the hitsparks, but don't know how to change that for now. I don't do programming except for tiny little things, and if making stages counts as programming then I do that, but that's all..i partly want source accuracy, but also it is a bit stylised
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Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Puck (updated)   November 19th 2013, 9:33 am

I do believe you need to open your CNS and look for this piece of code
Code:
sparkxy = 0,-35
fiddle around with it to get the sparks on right positions.

Edit:You are missing some required sprites and you have some syntax errors in your CNS
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NotDoom



Posts : 42
Join date : 2012-05-29
Location : Argentina

PostSubject: Re: Puck (updated)   November 20th 2013, 4:23 am

Thanks! bounce 
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Jhonny-DC



Posts : 194
Join date : 2013-04-08
Age : 39

PostSubject: Re: Puck (updated)   November 20th 2013, 7:41 am

Luce excelente, muy buen trabajo... Como siempre.
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icecream11



Posts : 31
Join date : 2012-05-30

PostSubject: Re: Puck (updated)   November 20th 2013, 11:19 am

thanks, that sounds good - I'll fix hitsparks for the next update
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