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 Namco x Capcom: king

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Mistah Jorge



Posts : 1745
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Namco x Capcom: king   November 12th 2013, 4:19 pm

All right for those who tried out the game and liked the story the first you have noticed is that there werent made any decent characters about namco x capcom (bad english but you got my idea)
i once searched for any of these characters and i eventualy found some characters but some werent even playable... well the first character i tried was my favourite character of the tekken franchise: king (hell yeah! cheers) but it sucked Crying or Very sad
it was just an edit of Kung fu man witout specials, or hypers and the animations were real bad (but i understand it coz the resources are very limited)

anyway here it is my project: king
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Erroratu



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Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: Namco x Capcom: king   November 12th 2013, 4:41 pm

What the hell is going on in that first animation?
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flammableking



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Age : 22

PostSubject: Re: Namco x Capcom: king   November 12th 2013, 4:43 pm

@Erroratu wrote:
What the hell is going on in that first animation?
An angry ghost is throwing him around? Ovo
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Mistah Jorge



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PostSubject: Re: Namco x Capcom: king   November 12th 2013, 4:52 pm

@Erroratu wrote:
What the hell is going on in that first animation?
sorry i have very limited resources and i'm very bad at drawing sprites.
The other animations are costume made sprites because i had to assemble some sprites (like head or or arms are missing or the tail you got the idea)

anyway my idea was his standing animation was ment to be him in his tekken animation (in those games he jumps back & forward when he is standing) but i made it too fast.
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flammableking



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PostSubject: Re: Namco x Capcom: king   November 12th 2013, 4:55 pm

You got the standing animation down pat, but it needs to be slowed down a bit. ^^
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Mistah Jorge



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Age : 18
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PostSubject: Re: Namco x Capcom: king   November 12th 2013, 5:08 pm

@flammableking wrote:
You got the standing animation down pat, but it needs to be slowed down a bit. ^^
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now's better i guess... the thing that is missing is that the tail needs to be more "loose like" but ill work on it later for now its allright
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flammableking



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PostSubject: Re: Namco x Capcom: king   November 12th 2013, 5:11 pm

jorge.timtim wrote:
@flammableking wrote:
You got the standing animation down pat, but it needs to be slowed down a bit. ^^
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now's better i guess... the thing that is missing is that the tail needs to be more "loose like" but ill work on it later for its allright
Well, it's not bad for a first character. ^^ At least you're trying. Very Happy Some people just make the stance one or two frames. There's nothing wrong with using only one or two stance frames, but it's more impressive when people actually try to animate the stance like you're doing with King! OvO
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Mistah Jorge



Posts : 1745
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: Re: Namco x Capcom: king   November 12th 2013, 5:17 pm

@flammableking wrote:
jorge.timtim wrote:
@flammableking wrote:
You got the standing animation down pat, but it needs to be slowed down a bit. ^^
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now's better i guess... the thing that is missing is that the tail needs to be more "loose like" but ill work on it later for its allright
Well, it's not bad for a first character. ^^ At least you're trying. :DSome people just make the stance one or two frames. There's nothing wrong with using only one or two stance frames, but it's more impressive when people actually try to animate the stance like you're doing with King! OvO
wow... i needed a coment like that tanks Very Happy 

but its not my 1st character its the second (the other one its not done yet but i used another character as a base so im half way there) just look at my avatar
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