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 She-Hulk by cravd and Avalon

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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: She-Hulk by cravd and Avalon   May 30th 2012, 12:09 pm

Smile
commenting, if the size was a challenge, adapting these issues to a standard size for mugen I could not get in first., but can be corrected in the same way and I think cnn is distorcionara face, would have to work on the separately, the posture is good say what mensionaron several of the characters are bent reducing its size that is the acceptable size at least so I think lol. the effect of roundhouse kick me quite like I wonder if you could adapt something like this in the hard hits, good job thanks Arkady coding.

comentando, si el tamaño fue un reto, el adaptar estas ediciones a un tamaño estandar para el mugen no lo pude conseguir de primera.,pero si se puede corregir en el cnn creo e igual forma se distorcionara el rostro, habria que trabajar en el por separado, la postura es buena digo lo mensionaron varios de los personajes se encorvan reduciendo su tamaño ese es el tamaño aceptable almenos eso pienso jejeje. el efecto de la patada giratoria me gusto bastante me pregunto si se le podria adaptar algo asi en los golpes fuertes, buen trabajo de codificacion arkady gracias.
Very Happy
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: She-Hulk by cravd and Avalon   May 30th 2012, 1:13 pm

Your still great spriter Cravd
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Nicotinefist



Posts : 171
Join date : 2012-05-01
Age : 25
Location : Chile

PostSubject: Re: She-Hulk by cravd and Avalon   May 30th 2012, 3:24 pm

she looks very promising, good work guys cheers
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gartanham



Posts : 402
Join date : 2012-05-01

PostSubject: Re: She-Hulk by cravd and Avalon   May 31st 2012, 11:36 am

It is a good edition, I agree in part about the face or the head itself, but the body and the movements themselves is very agreeable ,i like ,i hope to continue the work, my friends
Cool
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riklaionel



Posts : 88
Join date : 2012-05-19
Age : 21
Location : México

PostSubject: Re: She-Hulk by cravd and Avalon   May 31st 2012, 8:35 pm

Damn this looks so awesome! Very Happy
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volzzilla



Posts : 5496
Join date : 2012-05-02

PostSubject: Re: She-Hulk by cravd and Avalon   June 11th 2012, 10:16 am

i scaled her in the cns file to .90 and thought size changed fine.

hope cybaster (in fact i'll pm him) takes notice of this topic as he can help out telling arkady whats needed to be done after re-scaling a char.
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Cybaster



Posts : 5
Join date : 2012-06-10

PostSubject: Re: She-Hulk by cravd and Avalon   June 11th 2012, 10:30 am

Okay, go the PM.

So, basically, what you'll need to make sure is that all your position stuff is still correctly put. For example, if you had an explod appearing at 60,-80, then by scaling the char to .9,.9, the explod would still be placed at the same 60,-80 position, making it slightly misaligned.

So now you have two solutions :

- The "bad" one : you manually modify each of the positions of the explods/helpers/hitsparks/etc. in the whole character. So 60,-80 would for example become 54,-72 (60*.9=54 80*.9=72).

- The "good" one : you make the positions dependant on the scaling of the character.
You change your code from :
pos = 60,-80
to
pos = ceil(60*const(size.xscale)), ceil(-80*const(size.yscale))

Here, you're using the scaling in the constants to modify the position of your stuff. ceil is to avoid debug flood by making it an integer. Here, the advantage is that if any player thinks a scaling of .9,.9 makes the sprites ugly, he'll be able to change the scaling to 1,1 and still have all his explods aligned without having to do any additional modification to the character.

You'll have to modify everything related to position : explods, helpers, binds, hitsparks position, posadd, etc.
And probably vel/velmul as well.

I hope this helps.
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Golden_Midknight



Posts : 1
Join date : 2012-06-06

PostSubject: Re: She-Hulk by cravd and Avalon   June 22nd 2012, 2:11 pm

I would ask Steamboy for his She-Hulk sprites, he did state that they are open source.
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: She-Hulk by cravd and Avalon   June 22nd 2012, 3:27 pm

But cravd probably went through a lot of hard work to make these
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carpa5



Posts : 726
Join date : 2012-06-04

PostSubject: Re: She-Hulk by cravd and Avalon   September 7th 2012, 5:15 pm

todo esta bien de los hombros para abajo yo creo que le faltaria agrandarle mas el rostro que se viera mas proporcional con lo grande de el cuerpo de otra manera se ve que tiene una cabeza muy chica solo eso porque de lo demas se encuentra perfectamente
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Pilgrim



Posts : 199
Join date : 2012-12-02

PostSubject: Re: She-Hulk by cravd and Avalon   January 10th 2014, 9:35 am

Like this new look?

[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]
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tordello89



Posts : 283
Join date : 2013-06-15

PostSubject: Re: She-Hulk by cravd and Avalon   January 10th 2014, 9:40 am

Legs are maybe long too much compared with the trunk but it's good

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Blagoy



Posts : 249
Join date : 2012-05-25

PostSubject: Re: She-Hulk by cravd and Avalon   January 10th 2014, 10:30 am

Looks better Smile
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Beto



Posts : 547
Join date : 2012-11-28

PostSubject: Re: She-Hulk by cravd and Avalon   January 10th 2014, 10:55 am

is cool but it is too high, you could decrease the size of the legs as shown on the previous page and work a little harder in the face.
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carpa5



Posts : 726
Join date : 2012-06-04

PostSubject: Re: She-Hulk by cravd and Avalon   January 10th 2014, 11:23 am

i think she is ok very good work i like her
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She-Hulk by cravd and Avalon
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