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 needing help with projectiles

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Mistah Jorge



Posts : 1741
Join date : 2013-07-04
Age : 18
Location : Portugal

PostSubject: needing help with projectiles   October 18th 2013, 6:31 pm

Hi im trying to make a akuma that uses 3 diferent hadoken's

what im tring to say is that i need help creating a blue a red and a green hadoken...

comands are the same but, the sprites its what makes the diference
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Erroratu



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Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: needing help with projectiles   October 18th 2013, 6:34 pm

you are supposed to make 3 different animations with 3 different coloured hadoukens and assign them to their appropriate buttons
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Mistah Jorge



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PostSubject: Re: needing help with projectiles   November 5th 2013, 2:35 pm

@Erroratu wrote:
you are supposed to make 3 different animations with 3 different coloured hadoukens and assign them to their appropriate buttons
can you help me out i tryed to do it but it didnt work
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Erroratu



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PostSubject: Re: needing help with projectiles   November 5th 2013, 3:15 pm

-Make an animation of a hadouken and hadoukens explosion
-Write a projectile code that uses the projectile and projectile explosion animation of that projectile
-Mess with the alignment and velocities
-Mess with the damage and projectile speed(a-Fastest,least damaging,B-Medium speed and damage,c-Slow but damaging)
-Assign that piece of code to a command in the .cmd like you do to any move
-Rinse and repeat for every different projectile


Last edited by Erroratu on November 13th 2013, 2:55 am; edited 1 time in total
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Sommbrero666



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Join date : 2013-09-17

PostSubject: Re: needing help with projectiles   November 5th 2013, 3:51 pm

I use a simpler Var, because it will be used only temporarily THIS state, and I could still use the same way to other states (Randomize Sparks and others: P)

Attention!

Assuming that the animation's First Projectile as 100 (purple), the second is 101 (red), and the third 102 (green).

1. Makes 3 Hadouken animations in sequence, (1,2,3)
2. In the state of Proj puts one sctrls "VarRandom" with "Range = [0,2]"
3. In "ProjAnim" puts animation first project "100 + var (*)"

(* = "Var (*)" is the value of the "VarRandom")

;;;;;;;;;;;;;;;;;
Sorry for the bad english, I'm Brazilian: P
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Ryon



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Join date : 2013-05-17

PostSubject: Re: needing help with projectiles   November 12th 2013, 8:08 pm

I don't see the point in var for this.

i imagine your using 3 different states, most likely light medium and heavy versions of the hadouken with each being its own different blast.

as Error said.
Have each animation for each. and hit splats if need be.
and code a different animations in each projectile for each state.

if you want random animations to appear use this

anim = 100+random%3

this will use animations 100, 101, 102 , animation 103 will NOT work. even though it says %3.
a bit advanced but works wonders. Just remember the number is always 1 lower than what you put in.
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