A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Dark side of the city 1.1.
by Dj luke Today at 2:46 am

» Adam Warlock Revival Remake
by skhsato123 Yesterday at 10:58 pm

» Sprite comic book covers
by NightDevil123 Yesterday at 8:36 pm

» spidergoku portraits
by Doom Yesterday at 3:08 pm

» xena portraits
by Doom Yesterday at 3:06 pm

» tombstone portraits
by Doom Yesterday at 3:03 pm

Special Features at MMV





Chat on MMV w/ Discord


Share | 
 

 Blur Effect

View previous topic View next topic Go down 
AuthorMessage
XXDreamBrotherXX

avatar

Posts : 842
Join date : 2012-06-15
Location : Australia

PostSubject: Blur Effect   October 2nd 2013, 9:36 am

Hi guys, I'm just wondering how the effect in the gif below is achieved.
Is it possible to code something like this? (afterimage?)
Or does it have to be made in photoshop/gimp, etc?
Back to top Go down
View user profile
Mach3



Posts : 70
Join date : 2012-10-19

PostSubject: Re: Blur Effect   October 2nd 2013, 9:50 am

OK, here's what looks like they did. They did the standing animation, then simply took that same stance and set it off by like -1, 0, 1 in the x-axis, -1, 0, 1 in the y-axis (not necessarily in that order) in another animation file of the character, with the time between each frame being about 2 ticks. They set the "shaking" animation to have the a1 option on (transparency) and layered that behind the single standing animation. You could code this to be done in-game if you wanted quite easily.

The in-game coding would best be effected by using the shaking animation as being an "Explod" that is bound to p1. The explod itself is simply an animation that appears (I say this for newbies), so by setting the explod to be the shaking, "alpha-fied" animation, you easily achieve the desired effect here.
Back to top Go down
View user profile
O Ilusionista

avatar

Posts : 787
Join date : 2012-05-16
Location : Brazil

PostSubject: Re: Blur Effect   October 2nd 2013, 11:22 am

No.
Use a helper, which will bind to the char, and will use the same animation and frame of the char.
Then you make its position random.
Back to top Go down
View user profile http://www.brazilmugenteam.com
Mach3



Posts : 70
Join date : 2012-10-19

PostSubject: Re: Blur Effect   October 2nd 2013, 11:46 am

No, Ilusionista, that is not going to work. Looking at that sprite, it is clear to see that there is an a or a1 in the animation of the "afterimage" behind the main sprite of the character.
If you simply use the same animation and frame, he'll look stretched and there will be no transparency.
Back to top Go down
View user profile
 
Blur Effect
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: