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 Jubilee by Chimoru (WIP)

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Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Jubilee by Chimoru (WIP)   September 12th 2013, 10:18 pm

@animaraz wrote:
Walks, runs, jumps, intro... ¡¡¡Wooww!!! The updates of Jubilee are fantastic!!! (Fire and Zatanna too (please no deleted "Cirse Spell" in Zatanna, all mys chars are compatibles whit this technique)
What Circe Spell did you mean? I don't remember one.
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animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: Jubilee by Chimoru (WIP)   September 12th 2013, 11:11 pm

[Command]
name = "QCF_c"
command = ~D, DF, F, c

Transforming P2 in Pig
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Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Jubilee by Chimoru (WIP)   September 12th 2013, 11:21 pm

@animaraz wrote:
[Command]
name = "QCF_c"
command = ~D, DF, F, c

Transforming P2 in Pig
No, my Zatanna never had that.... This was from the GM Spectre & JhonnyDC one? I'm looking at the CMD for the original unedited one and I must be missing it.
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warriorz



Posts : 116
Join date : 2012-06-06
Location : italy

PostSubject: Re: Jubilee by Chimoru (WIP)   September 13th 2013, 10:43 am

but how many Zatanna char exists?
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jerommv



Posts : 40
Join date : 2012-09-14
Age : 26

PostSubject: Re: Jubilee by Chimoru (WIP)   September 13th 2013, 11:35 am

HEY CHIMORU YOU ARE AWESOM!
YOUR JUBILEE AND SATANA IS WELL.
I WAIT FOR RELEASE DOWNLOAD.
YOU ARE FUTURE IN MUGEN
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: Jubilee by Chimoru (WIP)   September 13th 2013, 2:27 pm

@animaraz wrote:
Walks, runs, jumps, intro... ¡¡¡Wooww!!! The updates of Jubilee are fantastic!!!
I second this, and I am really looking forward to this character personally  
and I bet she will be the Best Jubilee for mugen yet when she's finished Cool 

and good luck with finishing her Chimoru, she's looking Awesome so far  Very Happy 
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wesky



Posts : 7
Join date : 2013-05-14

PostSubject: Re: Jubilee by Chimoru (WIP)   September 13th 2013, 8:34 pm

This great being very, very good job for years eh wanted for fighting game I thought would come out in MVC3 but not their powers look great luck and encourage
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warecus



Posts : 379
Join date : 2012-05-27

PostSubject: Re: Jubilee by Chimoru (WIP)   September 16th 2013, 6:20 pm

to change up some of her moves aside from fireworks

is give her stronger regular moves

ex...

a dive kick from cammy

a head stomp from chun li which should be easy to sprite for a good base sfa 3 with the boots.

r mika got boots too so you could use some of her moves she is pretty close to jub and chun plus I think she has a few throws you could use.

she can have moves like jill valentine where things attack her but misses and hits pl2

easiest example would be have jin saotome robot hand win animation that picks him up.

recolor that sentinel colors, have it come from off screen and pick up pl2...the only spriting you would have to do is make the hand close.

another is use jin's robot punch to punch pl2 similating sentinel trying to attack jubes.

I know ask around to see if you can incorporate the edited apoc/sentinel stuff.

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Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Jubilee by Chimoru (WIP)   September 17th 2013, 8:35 am

@warecus wrote:
to change up some of her moves aside from fireworks

is give her stronger regular moves

ex...

a dive kick from cammy

a head stomp from chun li which should be easy to sprite for a good base sfa 3 with the boots.

r mika got boots too so you could use some of her moves she is pretty close to jub and chun plus I think she has a few throws you could use.

she can have moves like jill valentine where things attack her but misses and hits pl2

easiest example would be have jin saotome robot hand win animation that picks him up.

recolor that sentinel colors, have it come from off screen and pick up pl2...the only spriting you would have to do is make the hand close.

another is use jin's robot punch to punch pl2 similating sentinel trying to attack jubes.

I know ask around to see if you can incorporate the edited apoc/sentinel stuff.

I like the Dive kick and maybe the head stomp ideas, stuff like that, melee stuff. But I don't know how I feel about the sentinel. You gotta remember that this is kinda sorta my first character and I still don't know how to do a lot. I'm learning as I go. I might try it tho.

I wanted to do something else like maybe a reserve Iceman Icicle drop, but upwards and faster.  Like a roman candle attack?  Shooting up from out of the ground?  I dunno.  The way I have it now, it spawns right under p2, and it feels kinda cheap.  3 shoot out: back, front, then middle timed differently to juggle the opponent upward.  It needs tweaking, but what do you guys think?  I should just program it so it's near, far, or mid-range, huh? Or just lose it?  lol  I'm still spriting stuff...slowly.  I haven't had much time to work on her.
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Chimoru



Posts : 591
Join date : 2012-06-05
Age : 35
Location : Detroit

PostSubject: Re: Jubilee by Chimoru (WIP)   September 17th 2013, 9:42 pm

Oh my god, spriting takes forever!
I've finally gotten all her standing and crouching moves done, I just have to redo her aerials and then fix up her special and hypers.

I did her Strong Crouch Kick tonight, what do you think?  I used Maki as a base.
[You must be registered and logged in to see this image.]
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Arkady



Posts : 1363
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Jubilee by Chimoru (WIP)   September 17th 2013, 9:48 pm

awesome kick, im really exited for this
I remembered the palletes bro, i'll see if I can set up a few off of one sprite some time this week

but for now, here's a pic I threw together from microheroes to see what's worth concentrating on in regards to the colors, I only went with costumes she has with the coat  (except aoa that's a tricky one, but i figure it can be changed with a the "xmen legends game" ultimate version if this aoa fails)

ive gotten used to organising characters in avx pallet orders
this being

1. Classic = 90's (blue/pink)
2. Classic = 90's (pink/red)
3. Alternate = AoA
4. New = Current 
5. New = Generation X
6. Alternate = Vampire

[You must be registered and logged in to see this image.]
 now to implement them into her to see if these pics work out in her current sprite form (or add appropriate smart pallete to compenstate)
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wingnut



Posts : 816
Join date : 2012-11-10

PostSubject: Re: Jubilee by Chimoru (WIP)   September 18th 2013, 8:53 am

Great kick!!
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: Jubilee by Chimoru (WIP)   September 18th 2013, 9:59 am

Yes Great kick Chimoru well done I love those palette ideas
as well, good luck with them Arkady Cool Very Happy 
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NinjaRyu



Posts : 372
Join date : 2012-12-14

PostSubject: Re: Jubilee by Chimoru (WIP)   September 20th 2013, 7:12 am

nice work geek 
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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Jubilee by Chimoru (WIP)   September 20th 2013, 4:04 pm

Nice video and like the new kick. May I ask if you have any other special or hyper moves not shown in the video?
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