A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» The Phantom
by LESSARD Today at 14:07

» Power Girl by NinjaBrl released for MMV's 5th Birthday
by Doom Today at 13:56

» Mugen Screenshot Thread
by Doom Today at 13:49

» Sprite comic book covers
by Doom Today at 13:45

» NEW Yolomate's palettes blind man creator!
by Doom Today at 13:43

» Spector Palettes
by LESSARD Today at 13:27

Special Features at MMV





Chat on MMV w/ Discord


Share | 
 

 DOOMSDAY V2

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3  Next
AuthorMessage
Adminbot

avatar

Posts : 2306
Join date : 2012-04-22

PostSubject: Re: DOOMSDAY V2   Sun 25 Aug - 21:48

posting with the adminbot due to not ready for mugen break to end, but needed to log in
for a few admin things...V

congrats to gartanham on his first character release. and thank you to colosse for the coding help


if i missed whatever, apologies as been a long time since did any playing or giving feedback


- most complete doomsday out there (though still needs work)
- loved how you incoporated lord sinestro move concepts
- sprites look good for the most part
- new stance needed. little jerky, have stray pixels on back thigh in final frame,
and some weird animation regarding the spikes on his arms and hands. for example, the
spikes move on his shoulder, but on the fist and elbow, the arm moves but the spikes
do not
- alignment on stance seems kind of low?
- no throw or rush back animation
- why does his shadow flicker?
- need to include a movelist on the readme and plz include a credit note to mccready for his edited strong guy sprites
- delete all the old unrelated thor template files
- 25x25 dimensions for a default small port
- need to have a 120x140 port for the default main port
- i didnt look, but double check your clsn boxes
- need to remake, replace or get rid of many of the palettes due to they are not
very good in how they mess with the sprites
- a few stray pixels on the edges of the pulling out the cape winpose
- alignment trouble on the walk back
- most crouching basic attacks have alignment trouble
- standardize the special and hyper move commandsets. for example special #1 should be
d,df,f+x or d,df,f+y, or d,df,f+z. for a hyper, d,df,f+xy, or d,df,f+yz, or d,df,f+xz.
not giving specifics, those are examples to follow
- no attack sound on crouching MP
- air LK seems more like an air special than a basic. not to mention could lead to trouble
for air comboing. maybe all new air LK needed
- crouching HK seems better suited to be a charging special
- pushback in a corner needed on: standing HK, crouching MK, crouching MP, standing LK
- more pushback in a corner needed on: crouching LK
- less pushback in a corner needed on: standing MP, standing HP
- double check the pushback in a corner for other basics as i may have forgotten one
- standing LP seems better suited to be a special. maybe take 1 of the punches from that
combo to make into a regular LP
- standardize the damage numbers on the hypers. for example, that one shouldnt be an
instant kill
- maybe make d,db,b+a the throw?
- on the d,db,b+c special, align his landing better and smooth out the animation speed for
stomping p2 into the ground
- detailing on the standing HK needs improvement
- d,df,f+c special seems more like a basic kick to me
- if took my advice to move basics, move crouching HK to a special, current d,df,f+c to
standing HK, and current standing HK to crouching HK
Back to top Go down
View user profile http://mugenmultiverse.fanbb.net
galactus

avatar

Posts : 1047
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: DOOMSDAY V2   Mon 26 Aug - 7:57

Just tried him out it and I think he's a lot better now personally
well done to all involved   ......my only complaint is
that his ground shadow flashes on and off quite a lot, it stands
out a bit especially on stages with brightly coloured floors and
looks a bit odd...aside from that though I think he's Great, its
definitley an improvement on the last release......I love his new
stance and some of his new moves as well by the way  

and thanks again for improving / releasing him very much appreciated cheers Cool Very Happy 
Back to top Go down
View user profile
carpa5



Posts : 779
Join date : 2012-06-04

PostSubject: Re: DOOMSDAY V2   Mon 26 Aug - 8:42

he is awesome great work boys and thanks your edit of this char is amazing
Back to top Go down
View user profile
cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: DOOMSDAY V2   Mon 26 Aug - 11:32

really getting better again, but missing work to go still better every update

de veras mejorando cada vez mas,aunque falta trabajo por recorrer sigue siendo mejor cada actualizacion.
Back to top Go down
View user profile
yolomate

avatar

Posts : 2735
Join date : 2013-06-17
Age : 40

PostSubject: in another site!   Mon 26 Aug - 18:47

in another site gime the solution of winmugen version and work!!! Very Happy 
is easy thing: the words of juelz aka wolfi in infinity mugen team
if that is the case delete the negative.act from the def file.
and re-number the other acts
and that should be fine.

great!!!!!!!!!  hahahahhahhahahha
Back to top Go down
View user profile
BlueFalcon

avatar

Posts : 10
Join date : 2012-06-12

PostSubject: Re: DOOMSDAY V2   Mon 26 Aug - 21:02

for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work? Thanks.
Back to top Go down
View user profile
ldpp

avatar

Posts : 230
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: DOOMSDAY V2   Mon 26 Aug - 22:07

Awesome Very Happy 
Back to top Go down
View user profile
Shadman

avatar

Posts : 309
Join date : 2013-03-01

PostSubject: Re: DOOMSDAY V2   Mon 26 Aug - 23:03

@BlueFalcon wrote:
for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work?  Thanks.
See the post above yours.
Back to top Go down
View user profile
yolomate

avatar

Posts : 2735
Join date : 2013-06-17
Age : 40

PostSubject: Re: DOOMSDAY V2   Tue 27 Aug - 13:12

THANK YOU  Shadman
@Shadman wrote:
@BlueFalcon wrote:
for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work?  Thanks.
See the post above yours.
Back to top Go down
View user profile
rodrigue



Posts : 176
Join date : 2013-08-20

PostSubject: Re: DOOMSDAY V2   Fri 30 Aug - 4:20

suggestion,
smart pal to do this:

Back to top Go down
View user profile
BlueFalcon

avatar

Posts : 10
Join date : 2012-06-12

PostSubject: Re: DOOMSDAY V2   Fri 30 Aug - 20:07

thanks shadman
Back to top Go down
View user profile
yolomate

avatar

Posts : 2735
Join date : 2013-06-17
Age : 40

PostSubject: Re: DOOMSDAY V2   Sun 1 Sep - 13:44

hey I found the solution in another froum, BlueFalcon!! hahahahhaha:XD: 
Back to top Go down
View user profile
Beto

avatar

Posts : 547
Join date : 2012-11-28

PostSubject: Re: DOOMSDAY V2   Mon 2 Sep - 7:33

Hey you guys have vastly improved it, I think the next step is to improve the sprites, that intro with the Justice League deserves special attention, you know that was one of the greatest moments of comic.
Back to top Go down
View user profile http://legendaryheroesmugen.blogspot.com.br
Fist Dracon

avatar

Posts : 305
Join date : 2013-01-15
Age : 19
Location : Boo...

PostSubject: Re: DOOMSDAY V2   Sat 7 Sep - 13:28



Portraits?
Back to top Go down
View user profile
ferreira

avatar

Posts : 84
Join date : 2012-11-06
Age : 32
Location : MEXICO CDMX

PostSubject: Re: DOOMSDAY V2   Mon 13 Jul - 21:23

tengo una duda porque cuando se hace el super poder nivel 3 cuando cae el personaje se pone la pantalla negra y no se ve como va saliendo herido como en la primera version alguien me puede decir ya que con la version 1 en winmugen se ve perfectamente pero cuando utilizo mugen 1.0 o mugen 1.1 se ve la pantalla en negro espero que me puedan ayudar a decifrarlo ??????


espero que si me entiendan jajaja saludos y espero respuesta.

----------------------------------------------------------------------------------------------------------------

I have a question for when he becomes the superpower level 3 when the character falls becomes black screen and not seen as going out injured as in the first version anyone can tell me because the version 1 in Winmugen looks perfectly but when I use mugen mugen 1.0 or 1.1 the screen is black I hope you can help me figure it out ??????


hopefully if I understand lol greetings and hope to answer . kirby sonic pikachu jokers laugh bat
Back to top Go down
View user profile
 
DOOMSDAY V2
View previous topic View next topic Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Characters-
Jump to: