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 DOOMSDAY V2

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Adminbot



Posts : 2171
Join date : 2012-04-22

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 9:48 pm

posting with the adminbot due to not ready for mugen break to end, but needed to log in
for a few admin things...V

congrats to gartanham on his first character release. and thank you to colosse for the coding help


if i missed whatever, apologies as been a long time since did any playing or giving feedback


- most complete doomsday out there (though still needs work)
- loved how you incoporated lord sinestro move concepts
- sprites look good for the most part
- new stance needed. little jerky, have stray pixels on back thigh in final frame,
and some weird animation regarding the spikes on his arms and hands. for example, the
spikes move on his shoulder, but on the fist and elbow, the arm moves but the spikes
do not
- alignment on stance seems kind of low?
- no throw or rush back animation
- why does his shadow flicker?
- need to include a movelist on the readme and plz include a credit note to mccready for his edited strong guy sprites
- delete all the old unrelated thor template files
- 25x25 dimensions for a default small port
- need to have a 120x140 port for the default main port
- i didnt look, but double check your clsn boxes
- need to remake, replace or get rid of many of the palettes due to they are not
very good in how they mess with the sprites
- a few stray pixels on the edges of the pulling out the cape winpose
- alignment trouble on the walk back
- most crouching basic attacks have alignment trouble
- standardize the special and hyper move commandsets. for example special #1 should be
d,df,f+x or d,df,f+y, or d,df,f+z. for a hyper, d,df,f+xy, or d,df,f+yz, or d,df,f+xz.
not giving specifics, those are examples to follow
- no attack sound on crouching MP
- air LK seems more like an air special than a basic. not to mention could lead to trouble
for air comboing. maybe all new air LK needed
- crouching HK seems better suited to be a charging special
- pushback in a corner needed on: standing HK, crouching MK, crouching MP, standing LK
- more pushback in a corner needed on: crouching LK
- less pushback in a corner needed on: standing MP, standing HP
- double check the pushback in a corner for other basics as i may have forgotten one
- standing LP seems better suited to be a special. maybe take 1 of the punches from that
combo to make into a regular LP
- standardize the damage numbers on the hypers. for example, that one shouldnt be an
instant kill
- maybe make d,db,b+a the throw?
- on the d,db,b+c special, align his landing better and smooth out the animation speed for
stomping p2 into the ground
- detailing on the standing HK needs improvement
- d,df,f+c special seems more like a basic kick to me
- if took my advice to move basics, move crouching HK to a special, current d,df,f+c to
standing HK, and current standing HK to crouching HK
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: DOOMSDAY V2   August 26th 2013, 7:57 am

Just tried him out it and I think he's a lot better now personally
well done to all involved   ......my only complaint is
that his ground shadow flashes on and off quite a lot, it stands
out a bit especially on stages with brightly coloured floors and
looks a bit odd...aside from that though I think he's Great, its
definitley an improvement on the last release......I love his new
stance and some of his new moves as well by the way  

and thanks again for improving / releasing him very much appreciated cheers Cool Very Happy 
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carpa5



Posts : 727
Join date : 2012-06-04

PostSubject: Re: DOOMSDAY V2   August 26th 2013, 8:42 am

he is awesome great work boys and thanks your edit of this char is amazing
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: DOOMSDAY V2   August 26th 2013, 11:32 am

really getting better again, but missing work to go still better every update

de veras mejorando cada vez mas,aunque falta trabajo por recorrer sigue siendo mejor cada actualizacion.
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yolomate



Posts : 2176
Join date : 2013-06-17
Age : 39

PostSubject: in another site!   August 26th 2013, 6:47 pm

in another site gime the solution of winmugen version and work!!! Very Happy 
is easy thing: the words of juelz aka wolfi in infinity mugen team
if that is the case delete the negative.act from the def file.
and re-number the other acts
and that should be fine.

great!!!!!!!!!  hahahahhahhahahha
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BlueFalcon



Posts : 10
Join date : 2012-06-12

PostSubject: Re: DOOMSDAY V2   August 26th 2013, 9:02 pm

for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work? Thanks.
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ldpp



Posts : 217
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: DOOMSDAY V2   August 26th 2013, 10:07 pm

Awesome Very Happy 
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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: DOOMSDAY V2   August 26th 2013, 11:03 pm

@BlueFalcon wrote:
for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work?  Thanks.
See the post above yours.
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yolomate



Posts : 2176
Join date : 2013-06-17
Age : 39

PostSubject: Re: DOOMSDAY V2   August 27th 2013, 1:12 pm

THANK YOU  Shadman
@Shadman wrote:
@BlueFalcon wrote:
for some reason; I can't get it to work on winmugen it keeps kicking me out saying there is an error and winmugen must close. is there something I need to change to get it to work?  Thanks.
See the post above yours.
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rodrigue



Posts : 174
Join date : 2013-08-20

PostSubject: Re: DOOMSDAY V2   August 30th 2013, 4:20 am

suggestion,
smart pal to do this:

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BlueFalcon



Posts : 10
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PostSubject: Re: DOOMSDAY V2   August 30th 2013, 8:07 pm

thanks shadman
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yolomate



Posts : 2176
Join date : 2013-06-17
Age : 39

PostSubject: Re: DOOMSDAY V2   September 1st 2013, 1:44 pm

hey I found the solution in another froum, BlueFalcon!! hahahahhaha:XD: 
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Beto



Posts : 547
Join date : 2012-11-28

PostSubject: Re: DOOMSDAY V2   September 2nd 2013, 7:33 am

Hey you guys have vastly improved it, I think the next step is to improve the sprites, that intro with the Justice League deserves special attention, you know that was one of the greatest moments of comic.
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Fist Dracon



Posts : 304
Join date : 2013-01-15
Age : 18
Location : Boo...

PostSubject: Re: DOOMSDAY V2   September 7th 2013, 1:28 pm



Portraits?
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ferreira



Posts : 50
Join date : 2012-11-06
Age : 31
Location : MEXICO CDMX

PostSubject: Re: DOOMSDAY V2   July 13th 2015, 9:23 pm

tengo una duda porque cuando se hace el super poder nivel 3 cuando cae el personaje se pone la pantalla negra y no se ve como va saliendo herido como en la primera version alguien me puede decir ya que con la version 1 en winmugen se ve perfectamente pero cuando utilizo mugen 1.0 o mugen 1.1 se ve la pantalla en negro espero que me puedan ayudar a decifrarlo ??????


espero que si me entiendan jajaja saludos y espero respuesta.

----------------------------------------------------------------------------------------------------------------

I have a question for when he becomes the superpower level 3 when the character falls becomes black screen and not seen as going out injured as in the first version anyone can tell me because the version 1 in Winmugen looks perfectly but when I use mugen mugen 1.0 or 1.1 the screen is black I hope you can help me figure it out ??????


hopefully if I understand lol greetings and hope to answer . kirby sonic pikachu jokers laugh bat
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