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 DOOMSDAY V2

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Colosse



Posts : 66
Join date : 2013-07-17
Location : paris

PostSubject: DOOMSDAY V2   August 25th 2013, 3:18 am

Here is the so waited one lol

well, this is Doomsday by Ax, edited by Gargantham & myself... we adapted many moves from the old Doomsday by Lord Sinestro into Ax's creation, without (normally) bugs. We also added new intros, new winposes & an arcade intro.
The char is both for winmugen & mugen 1.0. However, the AI patch called "doomsdayAI.cmd" is for 1.0 only, except if you replace all the "AIlevel>0" by "var(59)=1" in the command file. So basicaly, if you want to use that patch, you must to specify in the .def file "mugenversion = 1.0". More details & all the credits are in the readme file.

video :



screenshots:





link = https://skydrive.live.com/?cid=9c2cfd330366af08&id=9C2CFD330366AF08!1981&authkey=!AP90KTq_TsUwUHE

"emergency" link= http://testmugen.x10host.com/ColosseChars.html

EDIT: I forgot to give credits to mccready in the readme, who was the one who edited Strong Guy sprites for making the basis for Doomsday sprites. Now it's done.

Comments are welcome, enjoy Smile


Last edited by Colosse on August 26th 2013, 3:25 am; edited 2 times in total
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Red Hood



Posts : 908
Join date : 2012-06-16

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 5:21 am

bon, je viens de l'essayer, c'est déjà beaucoup mieux que la premiere version, Smile 
par contre il manque des tas de frames, que ce soit dans les intros, surtout celle de la jli, c'est une catastrophe au point de vue des couleurs et que tout le monde disparaisse ainsi, dans certains mouvements basiques, quand il prend les pics sur son dos pour frapper,... .  
il manque un hitspark avec le crouch light punch. tongue 
Les hypers sont au top . franchement c'est impressionnant.T'as bien bossé là dessus. Very Happy 
Sinon, les petites jambes sont ridicules, et il y a plein d'erreurs dans les sprites. Mad 
La stance est ratée et horrible.  
Désolé tu sais que je t'adore mais la prochaine fois demande moi de l'aide il y a plein de trucs que j'aurais pu te corriger facile. sunny 

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Colosse



Posts : 66
Join date : 2013-07-17
Location : paris

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 6:51 am

les sprites c'était surtout le taf de gargantham, mais bon il faut reconnaître que l'intro jli était faite un peu trop vite fait, refaire l'intro sprite par sprite aurait mis beaucoup plus de temps... peut être pour un prochain update...
moi même spriter une stand pose je sais pas faire Sad
et les petites jambes c'est le design de la série animée qui a voulu ça lol

j'espère quand même que t'a apprécié Wink
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Anarky



Posts : 343
Join date : 2013-01-06
Location : Portugal

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 7:04 am

the green outfit is very good
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Red Hood



Posts : 908
Join date : 2012-06-16

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 9:23 am

disons qu'au point de vue code, c'est unrégal une vraie bete, au point de vue visuel: bof
En même temps, c'est que le début, vous comptez l'améliorer? ou vous passez le flambeau à une autre équipe?
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Colosse



Posts : 66
Join date : 2013-07-17
Location : paris

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 9:31 am

pour l'instant on le laisse tel quel, (du moins en ce qui me concerne) ça fait des semaines qu'on a travaillé dessus (depuis que moi j'ai posté une vidéo sur lui au mois de juillet je crois), c'est assez éprouvant lol
après, Ax a dit que tous ses travaux sont open sources, personnellement, si quelqu'un veut reprendre cette version je ne suis pas contre...
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animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 9:49 am

Colossus, Ax, Gargantham ... Merci. Doomsday est de mieux en mieux. Vraiment apprécier tous les efforts et les heures que vous avez passé sur le projet.

Colossus, Ax, Gargantham ... Thank you. Doomsday is getting better and better. Really appreciate all the effort and hours that you have spent on the project.

Colosse, Ax, Gargantham... Gracias. Doomsday sigue mejorando y mejorando. Realmente se aprecia todo el esfuerzo y horas de trabajo que le han dedicado al proyecto.
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 9:56 am

Yes at last!, been looking forward to his update  .....many thanks for the updated
Release very much appreciated cheers Very Happy 

cant wait to try this guy out Cool  

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gartanham



Posts : 402
Join date : 2012-05-01

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 10:25 am

 Rolling Eyes Well, I'm not a professional in the world of mugen, as always said just do it for fun, I did what was within my reach but rather would be happy if someone could improve it, i like this site that gives us an option that the other is not allowed, the image-editing of character. by my part , the character continues open for more repairs by anyone who is interested.
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 10:49 am

yeaaaa Great Work Guys! this char now it's more more better Smile and it's a open source char so in the future will improve Smile Wink
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Colosse



Posts : 66
Join date : 2013-07-17
Location : paris

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 10:53 am

@JARRO77 wrote:
yeaaaa Great Work Guys! this char now it's more more better :)and it's a open source char so in the future will improve SmileWink
but don't forget to give credits heh lol thanks again
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 10:58 am

@Colosse wrote:
@JARRO77 wrote:
yeaaaa Great Work Guys! this char now it's more more better :)and it's a open source char so in the future will improve SmileWink
but don't forget to give credits heh lol thanks again

yes yes but probably I expressed myself badly ( a'm not the good person for improve the char, i wanted to say, in the future if other persons want to improve this char can do this because it's a open source char,it's more more better now but can become more Great this is my thought Smile
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Shining



Posts : 701
Join date : 2013-03-26
Age : 36
Location : Italy

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 2:49 pm

grea,t the best...good work!!!!congratulations:D 
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Erroratu



Posts : 903
Join date : 2013-07-14
Age : 19
Location : Bosnia and Hercegovina

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 5:50 pm

Colosse,i tested out your thingy rather quickly,didnt really have time today,so heres what i found

-The intro in which he jumps out of the ground with music playing.....The music just cuts off abruptly and weirdly.
-That attack in which he grabs the opponent,jumps,and slams them into the ground does way too much damage
-The intro with other heroes shooting at him just looks kinda ugly.You Probably could have done it better
-He is pretty much safe on everything he does.If he misses or if i block anything by him,its impossible to punish him,since he gets back into the standing state rather quickly.

If you are having problems beating him,he is pretty easy to take down with zone(Example Kubikiri Basara from Samurai Showdown) or range characters(Example Kliff Undersn from Guilty Gear)
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yolomate



Posts : 2173
Join date : 2013-06-17
Age : 39

PostSubject: Re: DOOMSDAY V2   August 25th 2013, 7:30 pm

no work for me:cry: 
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