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 characters progeress

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CVS Artist

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PostSubject: characters progeress   August 7th 2013, 4:13 pm

this is for character progress for game first talim

walking:
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Ax

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Location : https://mugenarchive.com

PostSubject: Re: characters progeress   August 7th 2013, 4:17 pm

YES!!!!!!!

I've been dying to see more SC characters, the non-mobile versions in your sig are so cool.
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PostSubject: Re: characters progeress   August 16th 2013, 12:26 am

talim is going to be in soul edge ll demo

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CVS Artist

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PostSubject: Re: characters progeress   September 14th 2013, 8:46 pm

the sprites are color separated of hair eyes some sprites are fixed
ivy has no AI now Ivy will have AI in small update
all my soul caliber/edge characters will have color themes ivy has her color theme
original idea for soul edge 2/soul ex full game

palettes from all soul calibur games
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DLC Palette

vocaloid Hatsune Miku
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ivy is finished and she no have ex moves or max mode she no need them
ivy is for soul edge 2/soul ex full game for the reason
enjoy a new ivy for mugen

update
-fixed air strong punch
-fixed super move sound
-added chain combo

one fix for last update from feedback

|alpha counter|
|AI|

mediafire.com ?f3jxun1ia7mz0ht

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---------------------------------------------------------

|credits|

Divinewolf: his divinekfm as a template

Green & GillFrog: ivy sprites

Chuchoryu: making new fighting stance for ivy

---------------------------------------------------------

[Move List]

[Super Move]

[Command]
name = "Chaos Punishment"
command = D, DF, F, D, DF, x

[Command]
name = "Chaos Punishment"
command = D, DF, F, D, DF, y

[Command]
name = "Chaos Punishment"
command = D, DF, F, D, DF, z

-----------------------------------------------------

[Special Moves]

[Command]
name = "Whip Slash"
command = D, DF, F, x

[Command]
name = "Blade Dance"
command = D, DF, F, y

[Command]
name = "Blade Extend"
command = D, DF, F, z

[Command]
name = "Overhead Snake Sword"
command = D, DB, B, x

[Command]
name = "Double Tornado Slash"
command = D, DB, B, y

[Command]
name = "Sky Trap"
command = D, DB, B, z

[Command]
name = "Rising Blade 1"
command = B, F, x

[Command]
name = "Rising Blade 2"
command = B, F, y

name = "Rising Blade 3"
command = B, F, z
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Capcomnator

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Age : 27
Location : Adelaide - South of Australia - Capcom Stuff Maker

PostSubject: Re: characters progeress   September 14th 2013, 10:01 pm

She is great!

excellent choice for the base.

you´re making a fabolous work with soul calibur chars in 2D.

Your CVS talent is prime!!!
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JEDDragon

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Location : Somewhere in California.

PostSubject: Re: characters progeress   September 17th 2013, 4:27 pm

I know this might be old but have you thought of using these old stages too?

http://www.spriters-resource.com/genesis_32x_scd/soulbladesuper/
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CVS Artist

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PostSubject: Re: characters progeress   October 8th 2013, 11:13 pm

after fixing Siegfried he is almost done he has no ex moves because soul ex/edge 2 full game no characters will have ex moves and no weak medium strong versions of a move for full game purpose he has a grab move but I had to use some of the sprites from his moves but its not really bad Siegfried has AI now he might get new AI for next update he has max mode which can be used if your about to lose with low life in life bars Siegfried also has move list in folder
as all my other soul caliber/edge characters Siegfried has his own color theme

nightmare will come soon as I will add an update for him too
Siegfried has palettes from all the games he came from [Soul Edge - Soul Calibur 1-5]

his next update Siegfried will have a new win pose and more moves so enjoy Siegfried and have fun with him

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mediafire.com ?8csuscc06ejdbt5
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flammableking

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Age : 23

PostSubject: Re: characters progeress   October 9th 2013, 3:49 am

How's Rock doin? OvO
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CVS Artist

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PostSubject: Re: characters progeress   November 8th 2013, 4:43 pm

rock will be in the bet 2 soul edge 2/ex

and for progress information

Cervantes will be released in a couple of weeks im now coding him while chuchoryu-san rips the win sprites, the dizzy sprites, the throwing sprites

and after he rips mitsurugi sprites i will code him and release him and release the beta 1 of
soul edge 2/ex
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Ax

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PostSubject: Re: characters progeress   November 8th 2013, 5:27 pm

I prefer rock over astaroth.
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PostSubject: Re: characters progeress   November 8th 2013, 6:10 pm

here are the groups for the game

group 1:

siegfried
nightmare
cervantes
mitsurugi
sophitia
astaroth
ivy
taki
saber
????

group 2:

setsuka
maxi
talim
cassandra
rock
patroklas
pyhrra
seong mi-na
amy
tira
necaried

group 3:

raphael
yun-seong
zasalamel
luna
arthur
hwang
li-long
bezerker
dumas
Yokai natsu
yoshimitsu

group 4

celeste
roy
galford
yuki
toki
lizardman
revanent
Necrid
soul edge
soul calibur
soul ex


Last edited by CVS Artist on November 8th 2013, 6:48 pm; edited 3 times in total
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flammableking

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PostSubject: Re: characters progeress   November 8th 2013, 6:19 pm

No Lizardman, Revenant, Abyss, or Necrid? Ovo
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PostSubject: Re: characters progeress   November 8th 2013, 6:48 pm

sorry i forgot those 3 i added them in
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PostSubject: Re: characters progeress   November 8th 2013, 7:29 pm

Oh, Cool! =D
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PostSubject: Re: characters progeress   November 9th 2013, 4:32 pm

have to add throw special moves super moves intro taunt win and i can release cervantes
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