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 doomsday edit

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AuthorMessage
spidergoku



Posts : 1013
Join date : 2012-05-03
Age : 29

PostSubject: Re: doomsday edit   Thu Jul 25, 2013 8:13 pm


heres one i made
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warecus



Posts : 379
Join date : 2012-05-27

PostSubject: Re: doomsday edit   Thu Jul 25, 2013 9:39 pm

stance does look good, but need more frames and his shoulder bones are hoping around
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: doomsday edit   Fri Jul 26, 2013 1:27 am

Wow, this is great Cool , really glad that he is geting more moves added etc
I bet he will be Awesome when he has everything added to him bounce  Very Happy 
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Colosse



Posts : 66
Join date : 2013-07-17
Location : paris

PostSubject: Re: doomsday edit   Fri Jul 26, 2013 11:52 am

btw guys, I got a question: do you think I must to keep his rolling attack? I mean, doomsday use brute force & not athletics attack skills like rolling... I want your opinion.
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DukeNukem 2417



Posts : 374
Join date : 2013-04-10

PostSubject: Re: doomsday edit   Fri Jul 26, 2013 1:02 pm

@Colosse wrote:
btw guys, I got a question: do you think I must to keep his rolling attack? I mean, doomsday use brute force & not athletics attack skills like rolling... I want your opinion.

I say ditch the rolling attack unless you can transition it into him rolling forward, then hitting the opponent with a one-two punch or something. Also, any chance you can shorten the delay in that one hyper where he and the opponent jump off screen, then the opponent gets pounded before Doomsday jumps back down?
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Beto



Posts : 547
Join date : 2012-11-29

PostSubject: Re: doomsday edit   Fri Jul 26, 2013 1:12 pm

use this as a recovery roll MVC
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wingnut



Posts : 816
Join date : 2012-11-11

PostSubject: Re: doomsday edit   Fri Jul 26, 2013 6:14 pm

Keep the rolling attack special!!
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Fightfan



Posts : 463
Join date : 2012-07-19

PostSubject: Re: doomsday edit   Sat Jul 27, 2013 3:15 pm

Why remove that move?
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grinderkiller1



Posts : 45
Join date : 2013-04-06
Age : 17
Location : Maybe, in your basement

PostSubject: Re: doomsday edit   Sat Jul 27, 2013 8:42 pm

is it going to be a patch or a full-on character? other than that excellent work keep it up
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gartanham



Posts : 402
Join date : 2012-05-01

PostSubject: Re: doomsday edit   Wed Jul 31, 2013 3:11 pm


modified some sprites of my friend Ax, to create blows within the context of the first doomsday char mugen.
I not created codes only added the new sprites in the carcass of the old char to demo ,waiting for a pm of the colossi in order to upgrade
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Angelus_Silverhead



Posts : 1294
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: doomsday edit   Wed Jul 31, 2013 3:30 pm

LOOKING TOTALLY AWESOME!!! But first hyper need fix, because there is still normal stance in chaos.
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galactus



Posts : 1022
Join date : 2012-05-30
Age : 33
Location : warrington (uk britain)

PostSubject: Re: doomsday edit   Wed Jul 31, 2013 3:52 pm

Wow that does look Awesome, I love the video, doomey is definitley
looking better.... that hulk looks great too Smile Cool 

well done gartanham, nice one  Very Happy 
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Beto



Posts : 547
Join date : 2012-11-29

PostSubject: Re: doomsday edit   Wed Jul 31, 2013 4:09 pm

he improved a lot, but I want to talk about two things, the intro needs more frames and some other movements, these voices make the character a bit annoying, hopefully exchange injustice by voices of the game, either way it's getting pretty cool
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animaraz



Posts : 932
Join date : 2012-05-20
Age : 40
Location : León, Gto.

PostSubject: Re: doomsday edit   Wed Jul 31, 2013 4:10 pm

The new sprites rules!!! (Great Hulk too) The programation of Lord Sinestro es very cool whit the sprites of Ax and Gartanham.
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doomsday edit
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