no problem, it's being updated for you anyway. No one else seemed to mind the bugs for some reason? Maybe it wasn't a big deal for them, I don't know?
I dont even use him much.... Its to improve the character for anyone that downloads it,not just me. So either this character wasnt really downloaded by anyone else(Or maybe just a small amount of people),or people here seriously don't mind game breaking bugs.
Anyway to answer that big red box thing,isnt he supposed to punch?Shouldn't the red box be only on his arm?
Subject: Re: Kegan Released! August 20th 2013, 3:44 pm
The gas is what does the damage, not his arm. So the big cloud area should be marked with red. Remember the gas projectile thing? It's like that.
Also he has about 200 downloads so I guess no one minds the bugs so much
I wouldn't call them game breaking either, they can be potentially cheap but the character does not cause a crash or create clones of itself or freezes in place without being hittable. Stuff like that I would call game breaking. You can play the old professional Capcom arcade games and you'll still find infinites
No fighter can be completely perfect, especially for mugen LOL
That's a pipe dream Your expectations are too high if anyone thinks they can be better than Capcom, that's a little arrogant to.
Really I wouldn't see it as a serious issue to nitpick about. Don't get me wrong it's nice to have it fixed but if it's at least playable then I call that satisfactory. Just speaking in general here, an over-sized portrait isn't gonna drastically change the match, it makes the select screen weird or ugly but the fighter still fights and you can still select it, I would call that good enough. If he gets an update with a fixed portrait, well that's cool to
Plus that's what updates and feedback comments are for And anybody can go back and fix that, it's mugen, either the creator who engineered it or anyone with a copy of fighter factory and basic mspaint skills.
mugen is a customizable engine, you are not helpless.
Subject: Re: Kegan Released! August 26th 2013, 12:37 am
OK back again.
I'm glad you guys didn't fight while I was gone
But anyway, I'm glad no one has been banned, I hope we can keep things peaceful, everybody, including me You're all good members because you keep the forum alive, critics and creators alike, please be kind to each other.
So I take it you don't like MSH, MvC, SF games, kof games, tekken games, super smash bros games, soul caliber games, samurai showdown games, and basically any fighter ever made as far as I can tell based on all the youtube videos I found that have fighters doing infinite attacks and infinite combos
Erroratu, seriously man where are these perfect games you speak of that have no infinites because I can't find a single one in my half hour of checking through gaming footage.
Not to mention that those professional games are among the greatest and most loved fighter franchises of all time.
Also I'd like to take up that challenge, to avoid getting in one and beat my opponent at the same time, it sounds like actual fun to be in that kind of danger. Don't you get tired of winning all the time? Without the ability to lose a fight becomes boring. $10. says to that the guy who you fought in the street corner in real life didn't do an infinite on your stomach while you were on the ground!
I love to go up against Loganir's WonderWoman, so around match 36 when i finally beat her with what I got makes that win 36 times more sweet