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 Iron Skull

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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 3rd 2013, 3:32 pm

@Beto wrote:
@spidergoku wrote:
here it is
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different angle on hes chest plate  

I meant that the skull is as a LED, it should blink during stance, I think it was the intention of spider goku


i try at add the LED but onestly i don't like, i prefer don't add LED,


for Ax man i always like your ideas you know this Smile but for this time ( only my personal taste) i don't like this red lines , i can guarantee this armor it's already good Smile with colors and symbol sunny 
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DukeNukem 2417



Posts : 375
Join date : 2013-04-10

PostSubject: Re: Iron Skull   August 3rd 2013, 3:39 pm

Right---Iron Skull definitley looks like he's going to beat the hell out of anyone he comes across....and I like that.

Looking forward to this one, JARRO77. B)
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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 10th 2013, 3:53 am

@DukeNukem 2417 wrote:
Right---Iron Skull definitley looks like he's going to beat the hell out of anyone he comes across....and I like that.  

Looking forward to this one, JARRO77.  B)
Thanks man glad you like SmileVery Happy 



hey guys i want your opinion about this now the progress are 70% complete

i make the first sprite for the hyper move with the golden armor( a few weeks ago i had to change my pc screen,now i have a new pc screen,it's a new generation of pc screen like the big TV screen, with this screen, more color for the char are changed it's like are become more more clear, it's like now the chars in my mugen are not have the shadow so my question is, what you think about this sprite?? in my pc i see this sprite good

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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Iron Skull   August 10th 2013, 12:19 pm

Looks great, but what all will he do in that form?
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JARRO77



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Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 10th 2013, 12:23 pm

when i complete the animation he make a beam Smile
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wingnut



Posts : 816
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PostSubject: Re: Iron Skull   August 11th 2013, 1:21 pm

That looks great!!
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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 19th 2013, 2:35 am

hi all, a'm going to complete the char, i have 5 hyper moves for now, 3 are complete,the hyper move number 4 ( it's the hyper move with the golden armor) it's complete but i want add 1 smal thing in the code, you know the hyper move with war machine red skull this

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when war machine red skull came, if the opponent it's near war machine red skull hit the opponent ( i want add this in the code, i don't know how add this, my red skull came and if the opponent it's near my red skull must hit the opponent and after make the beam, because for now if the opponent it's near my beam dont hit the opponent

the hyper move number 5, i need the code, i don't understand why the code dosn't work,because it's a easy code, so if someone pls can help me contact me i need help in this 2 thing Smile
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Fightfan



Posts : 463
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PostSubject: Re: Iron Skull   August 19th 2013, 11:14 pm

Not understanding what you are saying. Are you wanting to use the same hyper as the other Red Skull?
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JARRO77



Posts : 1023
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Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 20th 2013, 12:29 am

the problems are: i need the code for the hyper move number 5

and for the hyper move number 4 I don't want use the hyper move of red skull( my hyper it's with the golden armor) i need one improve in the code,if i make the hyper move and my opponent it's too near i don't hit the opponent, so i need one improve in the code like the hyper move of war machine red skull
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JARRO77



Posts : 1023
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 22nd 2013, 12:38 pm

maybe if i post the animation, someone decide to help me

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i want post a screenshot, how you can see in the first screenshot

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if the opponent it's near when war machine red skull came hit the opponent and after


the opponent make like a jump in the air you can see in the second screenshot

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i need the code for make this,




with this hyper move iron skull make a beam, but if the opponent it's too near i don't hit the opponent, i need one small improviment in the code, like( if the opponent it's near i hit the opponent with the punch like a standing strong punch and after with the beam


Last edited by JARRO77 on August 23rd 2013, 3:18 am; edited 2 times in total
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Iron Skull   August 22nd 2013, 3:21 pm

i like hyper is good:D 
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JARRO77



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Age : 24
Location : Italy

PostSubject: Re: Iron Skull   August 24th 2013, 3:19 am

Thanks cravd glad you like Smile Wink



I was sure to have problems with the skull symbol for the walk forward,so i decide to leave like one of the last animation, i try at add the skull symbol but the final result it's horrible,

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if someone pls can help me with the add of the skull symbol i really apreciate it, i give the credit too when i release the char
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spidergoku



Posts : 1016
Join date : 2012-05-03
Age : 29

PostSubject: Re: Iron Skull   August 24th 2013, 7:22 am

@JARRO77 wrote:
Thanks cravd glad you like SmileWink



I was sure to have problems with the skull symbol for the walk forward,so i decide to leave like one of the last animation, i try at add the skull symbol but the final result it's horrible,

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if someone pls can help me with the add of the skull symbol i really apreciate it, i give the credit too when i release the char
and thats where i come in Smile dont worry i help ya
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spidergoku



Posts : 1016
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PostSubject: Re: Iron Skull   August 25th 2013, 3:24 pm

heres for hes walk

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JARRO77



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Location : Italy

PostSubject: Re: Iron Skull   August 26th 2013, 4:44 pm

Thanks So Much Man!!! you are awesome!!!!
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Iron Skull
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