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 Iron Skull

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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Iron Skull   July 12th 2013, 3:37 am

in originally i try at make 1 cyborg because i like the cyborg ,but I was not convinced about the result


this are the edit:

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but today i decide to make one amalgam character an edit of iron man( so it's like a cyborg)

Iron Skull i want take iron man like a base and obviously i try at change the intro's, win poses, special moves and the hyper moves i think the final result will be great Smile


continuing in this topic there is the answer of the other people about the my first sprite for a cyborg,I want to say sorry if i change idea,but my next progress will be for iron skull


standing light punch

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Last edited by JARRO77 on July 14th 2013, 4:45 am; edited 3 times in total
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JARRO77



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PostSubject: Re: Iron Skull   July 12th 2013, 6:10 am

maybe now it's better [You must be registered and logged in to see this image.]
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cravd



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PostSubject: Re: Iron Skull   July 12th 2013, 11:20 am

he see good,Smile 
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JARRO77



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PostSubject: Re: Iron Skull   July 12th 2013, 12:13 pm

@cravd wrote:
he see good,Smile 


thanks Smile but i have doubt for the down section, for now i use venom but i don't know..... maybe i need to try 1 other base, the down section it's good?? or i must change with 1 other base, any idea??
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JARRO77



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Age : 24
Location : Italy

PostSubject: Re: Iron Skull   July 13th 2013, 3:43 am

i improve the sprite i think now are much better :)i don't know if i can complete this char but i want try Smile

this is the concept for one hypermove with the flamethrower


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now i have doubt only for the mouth,the rest i think it's good
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flammableking



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PostSubject: Re: Iron Skull   July 13th 2013, 4:14 am

If you finish this character, I will gladly download him! =D
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cravd



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PostSubject: Re: Iron Skull   July 13th 2013, 12:03 pm

Very Happy 
good the first base was quite robust and the second most athletic, which makes you easier and fun to do that's good, by the mouth look good, go well.

bueno la primer base estaba bastante robusta y la segunda mas atletico, lo que se te haga mas facil y divertido de hacer esa es la buena, por la boca la miro bien , seguir asi.
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JARRO77



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PostSubject: Re: Iron Skull   July 14th 2013, 2:50 am

update first post with decision to change the char, now the char it's iron skull


standing light punch

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Last edited by JARRO77 on July 14th 2013, 4:44 am; edited 1 time in total
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JARRO77



Posts : 1021
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Age : 24
Location : Italy

PostSubject: Re: Iron Skull   July 14th 2013, 3:30 am

the problem is i don't know how create the palette,  i don't never understand this lol, if i open one char already mugenized i know edit the palette so making the new palette, but i don't know how  create the palette from scratch, actually i can use only one palette,the best solution it's use the classic palette of iron man, but make the other palettes with different color,and for do this i must learn how create palette,  i like the golden armor Smile
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wingnut



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PostSubject: Re: Iron Skull   July 14th 2013, 12:28 pm

Looks cool!!
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Arkady



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PostSubject: Re: Iron Skull   July 14th 2013, 1:18 pm

I think this a great idea, i know its only a head swap for ironman, but it can be more if the coding is based on AXs red skull, i suggest a black suit like in the new avengers cartoon. And a brand new stance so its not a complete ironman take/edit, but just looking at that standing punch i can see this becoming much like a lex luthor character

palletes are easy, just do what you do with the sprites, and making the palletes work can come after
i suggest using a sprite sheet of ironman, then recoloring everything at the same time after your finished
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spidergoku



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PostSubject: Re: Iron Skull   July 14th 2013, 1:48 pm

hey buddy here's is one version u should turn ur iron skull into
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u can make this version from the series "avengers:assemble" trust me this would work
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Iron Skull
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