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 Samus Beta - Released

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Ax

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PostSubject: Re: Samus Beta - Released   July 13th 2013, 5:32 am

@Fightfan wrote:
Good work. Though after reading the thread, I am a little confused about her continued progress?

My fault, I should explain a bit more.


This is just a beta since it's still missing stuff like hypers a.k.a. super attacks.

For sure I'll need to update and fix some stuff, here's a list off the top of my head that needs to get done before a final version can be released.

*Mechanize voice in suit.

*Add intro,  Helmet-less outro

*Fix clone bugs from 3 special attacks.

*Add sounds fxs to specials.

*Add Supers/Hypers

*Add missing default frames

*Make dash ball attack

*Change all beams

*Remove megaman outro & intro

*Adjust collosion boxes

*change author to Nintendo  

*Adjust hitdefs velocities

*Create a Big Portrait
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Mazemerald

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PostSubject: Re: Samus Beta - Released   July 13th 2013, 2:59 pm

THESE NINTENDO CHARS ARE AMAZING AND VERY WELL DONE

CONGRATS FOR ALL
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Ax

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PostSubject: Re: Samus Beta - Released   July 13th 2013, 6:06 pm

Thanks.

All I have now in my list is BomberMan and Sky from Skyblazer regarding Nintendo, that and a Pokemon game  But that's another list imo
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Fightfan



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PostSubject: Re: Samus Beta - Released   July 15th 2013, 2:12 pm

Thank you for the clarification
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wingnut



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PostSubject: Re: Samus Beta - Released   July 17th 2013, 9:07 am

Forgot to post before, thank you!!
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gartanham

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PostSubject: Re: Samus Beta - Released   September 23rd 2013, 11:36 pm

wonderfull hehehe
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chuchoryu

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PostSubject: Re: Samus Beta - Released   September 24th 2013, 9:30 am

I need to know, you planing to make Donkey Kong?
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Ax

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PostSubject: Re: Samus Beta - Released   September 24th 2013, 4:39 pm

@chuchoryu wrote:
I need to know, you planing to make Donkey Kong?
No, the base isn't correct for the character. He will probably end up using hulk base & another very short character base for the legs. Maybe SonSon MvC2? Or Manto Kabuki Klash? Maybe Sasquatch from darkstalkers? You need to try all bases before you start a character's progress. You don't want to do half a whole character with a bad base dead 
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