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 Tekken Unknown + Ogre Updated

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tank402



Posts : 709
Join date : 2013-01-09
Age : 100
Location : leftside ofyourmomsbed,your house

PostSubject: Re: Tekken Unknown + Ogre Updated   July 14th 2013, 12:16 am

will the kicking conesuir hworang be made chucho? monday i will give you a little gift if you do plan his arrival,let me know in pm
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DANY (spider boy)



Posts : 500
Join date : 2013-03-18
Age : 16
Location : you guess

PostSubject: Re: Tekken Unknown + Ogre Updated   July 16th 2013, 12:49 pm

like her cloths of ogre  
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chuchoryu



Posts : 2731
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Tekken Unknown + Ogre Updated   July 20th 2013, 6:06 pm

@tank402 wrote:
will the kicking conesuir hworang be made chucho? monday i will give you a little gift if you do plan his arrival,let me know in pm
This is Hwoarang from Tekken 3 amigo

I like to make this one whit 2 diffrent SFF files
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CVS Artist



Posts : 675
Join date : 2012-10-26

PostSubject: Re: Tekken Unknown + Ogre Updated   July 21st 2013, 4:01 am

you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
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chuchoryu



Posts : 2731
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Tekken Unknown + Ogre Updated   July 21st 2013, 3:53 pm

@CVS Artist wrote:
you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
Yes I use Kim but the stance is based in Ryu and Ken sprites amigo
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Lord Sinistro



Posts : 140
Join date : 2012-09-30
Age : 19
Location : Algerian living in Canade

PostSubject: Re: Tekken Unknown + Ogre Updated   July 25th 2013, 5:13 pm

some feedback from mfg

-Taunt makes the char dissapear. And has KFM hitboxes :/.
-The sprites look like.. he went for the Fanservice route with cameltoe and nips... And it doesn't seem to resemble Unknown. Slime is static.
-Oversized walking CLSNs.
-All normals are too safe both on hit and block. With a lot of push back as well. (Standing strong punch has 4 F. Adv)
-Range on 5C is pretty bad.
-Ground and Crouching chaining is borked. Can't combo into 5C as well as can't combo into 5Z
-2C is too safe on block. (+6)
-2X is +11 on block and hit.... 2A is a bit better with +6.
-j.5A is the same as j.5X save for having its active frames last until she lands.
-Kinda hard to hit things with j.5Z
-X+Y whiffs at point blank.. and it looks bad.... And it's +9 on block.
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Mr.Ketchup



Posts : 104
Join date : 2012-06-01

PostSubject: Re: Tekken Unknown + Ogre Updated   July 25th 2013, 6:32 pm

@chuchoryu wrote:
@CVS Artist wrote:
you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
Yes I use Kim but the stance is based in  Ryu and Ken sprites amigo

Very Smart idea indeed, making him feel very unique Very Happy
I must say, not to spam to much but what about "Marduk", "Steve Fox" and "Dr.Boschonovic" ???
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chuchoryu



Posts : 2731
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Tekken Unknown + Ogre Updated   July 28th 2013, 4:09 pm

@Lord Sinistro wrote:
some feedback from mfg

-Taunt makes the char dissapear. And has KFM hitboxes :/.
-The sprites look like.. he went for the Fanservice route with cameltoe and nips... And it doesn't seem to resemble Unknown. Slime is static.
-Oversized walking CLSNs.
-All normals are too safe both on hit and block. With a lot of push back as well. (Standing strong punch has 4 F. Adv)
-Range on 5C is pretty bad.
-Ground and Crouching chaining is borked. Can't combo into 5C as well as can't combo into 5Z
-2C is too safe on block. (+6)
-2X is +11 on block and hit.... 2A is a bit better with +6.
-j.5A is the same as j.5X save for having its active frames last until she lands.
-Kinda hard to hit things with j.5Z
-X+Y whiffs at point blank.. and it looks bad.... And it's +9 on block.
his is not the full version is a demo, but thanks for your feddback amigo I take note of this for future releases
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chuchoryu



Posts : 2731
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Tekken Unknown + Ogre Updated   July 28th 2013, 4:16 pm

@Mr.Ketchup wrote:
@chuchoryu wrote:
@CVS Artist wrote:
you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
Yes I use Kim but the stance is based in  Ryu and Ken sprites amigo

Very Smart idea indeed, making him feel very unique Very Happy
I must say, not to spam to much but what about "Marduk", "Steve Fox" and "Dr.Boschonovic" ???
Dont worry for ask amigo, Marduk I planing to use Zangief and I edit some sprites for make Marduk but I no have the voices, Steve: Yes I planing to make Steve using Joe from CvS2, Blarog, and Guile I no have to make to much sprites but soon I add some information about his 2 chars, Bosconivic: I no have plans for make this hidden character but maybe in some future
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NinjaKombatZ



Posts : 50
Join date : 2013-05-26

PostSubject: Re: Tekken Unknown + Ogre Updated   July 29th 2013, 5:00 am

love the orge and unknown. I wonder how true Orge would be like
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chuchoryu



Posts : 2731
Join date : 2012-10-04
Age : 27
Location : Mèxico

PostSubject: Re: Tekken Unknown + Ogre Updated   August 1st 2013, 4:09 pm

@NinjaKombatZ wrote:
love the orge and unknown. I wonder how true Orge would be like
True Ogre is for the next year amigo
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