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 MK:Sh releases

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NinjaKombatZ

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PostSubject: Re: MK:Sh releases   July 24th 2013, 6:17 am

Cool Game
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arsène Lupin

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PostSubject: Re: MK:Sh releases   July 25th 2013, 5:45 am

beatiful Very Happy
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madbomberxp

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PostSubject: Re: MK:Sh releases   July 29th 2013, 11:22 pm

Great Release! The detail is stunning Very Happy 
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borg117

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PostSubject: Re: MK:Sh releases   August 8th 2013, 4:01 am


here's the walkthrough for Sub-Zero
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Ax

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PostSubject: Re: MK:Sh releases   August 8th 2013, 6:51 am

I was hoping for a story ending in there, to be honest I never beat the game, I'm not really good at playing the Mk GAMES :p lol

Thank goodness you made a play through with Sub-Zero.

BTW was that the alien from stargate?


http://www.youtube.com/watch?v=A8McbG9YpHU
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CatLoverMolly

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PostSubject: Re: MK:Sh releases   August 8th 2013, 10:00 am

As long as Prince Rain and possibly Tremor get in, I'm happy as a clam.

You know, I always thought this would be a cool roster ninja-wise. You can use it or not, whichever.
Ninja Roster:
 

Again though I'm happy as long as Rain gets in with the possibility of Epoch and Tremor Very Happy


Last edited by CatLoverMolly on August 10th 2013, 8:49 pm; edited 1 time in total
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Lows 9.0

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PostSubject: Re: MK:Sh releases   August 9th 2013, 9:28 am

this game is very difficult, i like it, on this way, i'll keep trying Very Happy
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borg117

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PostSubject: Re: MK:Sh releases   August 12th 2013, 3:07 am

Yeah, both Rain and Tremor will definately be in. I'll be able to show more WIPs once i start a development thread here as well. As for the time-freezing character, i had my own ideas on this same direction but it resulted a cyber, not a ninja.
as for the alien - all them greys look alike lol, asgards are never taller than one meter as i recall it though
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Lows 9.0

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PostSubject: Re: MK:Sh releases   August 12th 2013, 5:45 am

Finally!! i've destroyed my clone \o/
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skillfrank

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PostSubject: Re: MK:Sh releases   August 13th 2013, 11:04 am

i havent seen anyone recreate the jax from mk armageddon



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skillfrank

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PostSubject: Re: MK:Sh releases   August 13th 2013, 11:15 am

And Moloch

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Ax

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PostSubject: Re: MK:Sh releases   August 13th 2013, 7:49 pm

I remember borg telling me years ago that this game was to focus on sub-zero's MKIII story, where the Lin Kuei (Sub-Zero's clan) were being converted into cyborgs. So there probably is no Jax or Moloch in there because it's mostly just centered around the ninjas and cyborgs. Question 
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borg117

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PostSubject: Re: MK:Sh releases   August 14th 2013, 8:04 am

not MK3 though, but right-after-MK4. still that means no jax or moloch, unfortunately
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dragopi



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PostSubject: Re: MK:Sh releases   August 29th 2013, 11:44 am

can you create a list of things that need to be done before this project can be considered finished, cause i have no idea what exactly this project aims to accomplish other than what i could make out from the gameplay videos Razz
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borg117

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PostSubject: Re: MK:Sh releases   September 1st 2013, 8:20 am

there is a lot to do, i will post it some time later when i'll create a wip thread here
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