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 MK:Sh releases

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borg117

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PostSubject: MK:Sh releases   July 2nd 2013, 12:24 pm

Here I want to present you the first demo-version of what i got so far.

The release can be downoaded here - http://shinobi.thedarkside.su/files/00_MKShinobi%20demo.rar
Mirror link - http://rusfolder.com/36962254
Mirror2 - Mega, not supported by some browsers


Now a pair of words about what's in it.
The game is Mortal Kombat based spin-off, that is centered around ninjas - Shirai Ryu, Lin Kuei and others. The gameplay is however a bit different. Although the controls remained the same, the mechanics changed. It was done to bring balance to the game, that had little to no balance with 4-5 special moves per character (now each has nearly 15).
First of all, the controls:
a - Low punch
b - Low kick
c - Run
x - High punch
y - High kick
start - Tag

use F12 for taking screenshots, Pause Break for pausing the game, Alt+Enter to switch to full screen mode and Esc. for quitting
A bit more about the gameplay. Each special move (mostly qcf/qcb + something) now has pros and contras, so each move might be useful in certain situations. UMK3 style uppercuts, close combos, throws etc. are still there. Most of the juggles you might remember from UMK3 will not work. The game is mostly about countering, punishing and mindgaming, although some characters can do crazy juggles. Another element of balance is the Ground damage - some moves do their full damage only after p2 touches the ground, so you would think twice before coming up with a juggle.
Tag mode is about you teaming up with the computer (p2 in pair modes) and switching during the battle. This works mostly like Tekken Tag Tournament (switching from uppercuts is also present).
Now about the AI. The AI here has a few "tactics". the tactic is a type of player that its trying to portray. the tactics are:
- still - an average player, he's ok to all the moves
- disciplined - portrays those guys who played classic MK games a lot, never uses the post-classic moves
- aggressive - this guy is simple, he runs into you and tries to dial up a massive combo, rushing like a bull
- defensive - oh hi turtle! this one stand or sits blocking most of the time and is also familiar with counters and reversals
- precise - this one portrays a "pro". he's perfect with juggles and links, but relies on predictable yet effective schemes
- insane - a simple spammer. fireball, fireball, fireball etc. may seem scary, but easy to punish
- desperate - this one starts aggressive, but tones down to defensive after you hit him
- restrained - vice-versa - starts defensive, but seeks to avenge any of his life points lost
- ambitious - this one shows off as a pro first, but turns into spammer once his life drains low
- different - just switches his tactic in each round
- unfair - warning, cheater! this one has some infinite combos unaccesible for human players. quite a challenge
- chaotic - switches his tactic whenever he wants, just like a real person would do.
That's all for now, fell free to try it and describe your feelings. I'll try to come up with some screenshots and mirror links a bit later


Last edited by borg117 on July 4th 2013, 12:19 pm; edited 2 times in total
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Angelus_Silverhead

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PostSubject: Re: MK:Sh releases   July 2nd 2013, 12:41 pm

YEEESSSSSSSSSSSS!!!! I LOVE THIS GAME! Seriously, it is the greatest Mortal Kombat project and fan game, what have I seen! Beautiful sprites, perfect gameplay, fantastic story-mode. It is MK-game of your dream.
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wingnut



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PostSubject: Re: MK:Sh releases   July 2nd 2013, 2:42 pm

Very cool!!
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Macaulyn

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PostSubject: Re: MK:Sh releases   July 2nd 2013, 11:09 pm

I believe there is a problem with the download, I tried two times, and when I unpack it, it has a problem in the .exe file.
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Ax

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PostSubject: Re: MK:Sh releases   July 3rd 2013, 7:25 am

Finally another MK release since Fireboy's release! :gir: :pbnj: drop da bomb 

I can't wait to try this, I hope the download worked.
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Macaulyn

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PostSubject: Re: MK:Sh releases   July 4th 2013, 10:14 am

The file seems to be corrupted
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borg117

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PostSubject: Re: MK:Sh releases   July 4th 2013, 10:20 am

what is the problem with the exe file? it can't be unpacked or it doent launch or it cancels with error or what? it worked with everyone before, some had to wait while it loads first though, this could take time
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Ax

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PostSubject: Re: MK:Sh releases   July 4th 2013, 11:16 am

Worked for me



BTW This was awesome! Twisted Evil 

Just a lot of detail, great game.
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borg117

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PostSubject: Re: MK:Sh releases   July 4th 2013, 12:22 pm

ok, added 2 mirrors to the first post. those who had problems with ftp can try mirrors now.
and thanks Ax for your opinion. i hope there's alot of little hidden stuff for you to wonder
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Macaulyn

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PostSubject: Re: MK:Sh releases   July 4th 2013, 6:42 pm

Mega's link worked
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Fightfan



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PostSubject: Re: MK:Sh releases   July 5th 2013, 9:07 pm

Thank you for the release
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Lows 9.0

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PostSubject: Re: MK:Sh releases   July 6th 2013, 7:16 am

I's a very good game, i appreciate your work Very Happy
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gartanham

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PostSubject: Re: MK:Sh releases   July 6th 2013, 11:47 am

Yes!!   I loved this work, any chance of releasing separate character? because I really wanted this scorpion in my mugen , parabens my friend !
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borg117

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PostSubject: Re: MK:Sh releases   July 10th 2013, 9:21 am

since it is a full-game, i highly doubt that it will run ok in regular mugen. i released their sprites in the Bonus folder however, these are free for anyone to use
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borg117

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PostSubject: Re: MK:Sh releases   July 16th 2013, 1:08 pm


here I recorded a walkthrough with Scorpion (because scorpion has more fans i guess lol) so you can see what's actually in the game
P.S.: sorry for doubleposting
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