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  Superman New 52. Hannibal/Kal Elvis EDIT

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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 3rd 2013, 6:48 pm

he asks that on a lot of releases

he apparently hates 1.0
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007

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Age : 21
Location : Brasil

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 4th 2013, 6:44 pm

could someone send me the link of the patch there it please ?
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Tumatae



Posts : 25
Join date : 2013-05-12

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 5th 2013, 12:12 pm

Bug Fix:
Fixed ai random power gain.

http://www.mediafire.com/download/yf6fs61w7ol1rtk/Superman52.7z

and @ 1st page
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Angelus_Silverhead

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 5th 2013, 12:56 pm

Oh... so we need again to enable fly mode?

BTW nice updates. This Superman looks awesome.
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Tumatae



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 5th 2013, 1:27 pm

@Angelus_Silverhead wrote:
Oh... so we need again to enable fly mode?

BTW nice updates. This Superman looks awesome.

Oh crap. forgot about that lol  . Yeah. On the plus side atleast its not too hard to enable.
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 5th 2013, 1:28 pm

In the previous update he said as activate the fly

Hey Tumatae I have two suggestions for aperfeiçaor his experience in the air.

Downturn and falling multiplo leap you may have seen this storm in the x-men and Hawkman zvitor

Nice updates Smile
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zequi007



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 12th 2013, 7:16 pm

If you replaced those blue hair for black hair would be much better I think.

Anyway I love the edits you did. Congratulations
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E.nigma

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 13th 2013, 12:36 am

@zequi007 wrote:
If you replaced those blue hair for black hair would be much better I think.
that's a personnal opinion
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zequi007



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 1:27 am

Of course it's a personal opinion, that is why in the end I say "I think".
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warriorz

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 11:53 am

i think the same thing.. black hair will be surely better than blue hair..
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 3:25 pm

this is a detail so small I did not notice
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warriorz

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 3:50 pm

to make a new good char all the detail are important.. but as you wish
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Tumatae



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 9:03 pm

It is called a Highlight. His hair is not really blue. Google image Superman and you will see many incarnations of him using the same technique. A "detail" that I chose to use.

Not only superman but a lot of comic book art choose to have the Blue highlights. POTS' ryu (The red golves pallete) has Blue highlights. I could go on and on. I just thought any basic mind would understand that as a highlight in stead of actually having Blue hair lol *facepalm

If it really bothers anyone. Then it is easily changeable using FF
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 9:20 pm

@Tumatae wrote:
It is called a Highlight. His hair is not really blue. Google image Superman and you will see many incarnations of him using the same technique. A "detail" that I chose to use.

Not only superman but a lot of comic book art choose to have the Blue highlights. POTS' ryu (The red golves pallete) has Blue highlights. I could go on and on. I just thought any basic mind would understand that as a highlight in stead of actually having Blue hair lol *facepalm

If it really bothers anyone. Then it is easily changeable using FF
Do not worry he is great so no need to change Smile
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Tumatae



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Join date : 2013-05-12

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 14th 2013, 9:26 pm

Anyways wip is for now focused on harder sounding hit/guard sound fx and a new face. Also toying with a new heat vision beam fx. And planning on making it Mugen 1.1 compatable (meaning the sprites wont be cut off when zoomed out while performing certain moves such as heat vision and the off screen flight attack) .Might take a while to finish though. Heres a Look/Hear of what he looks and sound so far : http://www.youtube.com/watch?v=qz4u66EL7Pk&feature=youtu.be
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