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  Superman New 52. Hannibal/Kal Elvis EDIT

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Angelus_Silverhead

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Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 26th 2013, 5:47 am

Yeah, sure. I can. But only when I come home.
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Kaprim33

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 26th 2013, 6:15 am

Thank you ! Smile
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Kaprim33

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 31st 2013, 5:38 pm

still not came back yet ?
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Tumatae



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 31st 2013, 10:16 pm

Update time.
New experimental move ->, <-, -> Strong Punch.
Flight Attack moved to ->, <-, -> Strong Kick
New Y dive attack properties
New crouching mid kick heat vision fx.
Some Clsn box clean up from the original
Few very minor fx and sprites tweaked

Flymode codes inserted. Just follow the instructions on how to enable it. (Only for those who wanted it)

Caution: This did not go through as much testing time as it did the 1st time I released. Expecting bugs and gameplay tweaks in time.

-The new move ->, <-, -> strong punch. Sometimes on certain opponents, They dont bounce up or is able to recover on the 2nd hit. Im still exploring best possible way to fix that.

Enjoy (DL link is in the same place)


Last edited by Tumatae on July 31st 2013, 10:38 pm; edited 1 time in total
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 31st 2013, 10:26 pm

down Smile 
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3stars

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Join date : 2012-06-05
Location : The Poker Room

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 31st 2013, 10:35 pm

@Tumatae wrote:
Update time.
New experimental move ->, <-, -> Strong Punch.
Flight Attack moved to ->, <-, -> Strong Kick
New Y dive attack properties
New crouching mid kick heat vision fx.
Some Clsn box clean up from the original
Few very minor fx and sprites tweaked

Flymode codes inserted. Just follow the instructions on how to enable it. (Only for those who wanted it)

Caution: This did not go through as much testing time as it did the 1st time I released. Expecting bugs and gameplay tweaks in time.

-The new move ->, <-, -> strong punch. Sometimes on certain opponents, They dont bounce up or is able to recover on the 2nd hit. Im still exploring best possible way to fix that.

Enjoy

where is the new download link?
did you edit the first one?
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Tumatae



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   July 31st 2013, 10:38 pm

Yep
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Kaprim33

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 1st 2013, 2:14 am

omg omg ! I'm gonna try it right now ! Thanks !
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Red Hood

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 1st 2013, 12:37 pm

check your pm tumatae please Crying or Very sad 
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wingnut



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 2nd 2013, 2:02 pm

Awesome update!!
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007

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 2nd 2013, 3:52 pm

could also send me via pm ?
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 2nd 2013, 6:14 pm

deadpool wrote:
could also send me via pm ?

this link in the first post
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Kaprim33

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 3rd 2013, 4:38 am

Very cool update ! He's more strong than before ! Just one thing :

When he is in bizarro mode, his pants come back when he use some hyper moves... o_o


Anyway great update, the strong punch combo is very awesome and thanks for the return of the flymode !
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007

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 3rd 2013, 9:04 am

hey anyone have a patch for it winmugen thank those who help
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Angelus_Silverhead

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Age : 26
Location : Ukraine

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   August 3rd 2013, 9:16 am

Someone have releasrd version for winmugen. But I think it will be better to upgrade your mugen to 1.0.
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