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  Superman New 52. Hannibal/Kal Elvis EDIT

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Angelus_Silverhead

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Posts : 1474
Join date : 2012-05-01
Age : 26
Location : Ukraine

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Sun 23 Jun - 11:21

I don't see any problems with size. he looks like Superman 52, not like classic Superman.
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DukeNukem 2417

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Posts : 383
Join date : 2013-04-10

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Mon 24 Jun - 13:29

DL'd, resized to match classic Supes' proportions....and I have no complaints.  Moves are tight and easy to execute (though I was only able to do the apparently-maligned "solar shield" by sheer accident), and everything about the character is spot on.  

Now, to wait for someone to MUGENize Hyperion.......  What a Face
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Red Hood

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Join date : 2012-06-16

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Mon 24 Jun - 18:15

GREAT fun to play with him next to batman new 52 tongue
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Tumatae



Posts : 25
Join date : 2013-05-13

PostSubject: update 6-27-13   Thu 27 Jun - 21:20

06/27/13 update:
-Tweaked Earth punch Hyper for more dmg and fixed rock's distance so the wave is smoother.
-Took out Solar Shield Hyper
-Took out Fly mode
-Added Aerial Fwd dash and Aerial Back Dash
-New low Mid kick

Hopefully its good

Oh and im working on that forward air dash animation as well, this one is not the final fwd dash animation. ( I feel like its too "punchy" i guess)



Last edited by Tumatae on Thu 27 Jun - 21:32; edited 3 times in total
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Angelus_Silverhead

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Age : 26
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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Thu 27 Jun - 21:22

Hmmm... I like fly mode. So now he is not flying?
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Tumatae



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Join date : 2013-05-13

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Thu 27 Jun - 21:27

@Angelus_Silverhead wrote:
Hmmm... I like fly mode. So now he is not flying?

I  will try to make fly mode work smoothly first before I put it back in again. But for now air dash lol. Oh and im working on that forward air dash animation as well, this one is not the final fwd dash animation. ( I feel like its too "punchy" i guess)
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Tumatae



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Join date : 2013-05-13

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Thu 27 Jun - 21:34

:/ i just found a bug on the earth punch hyper. It seems to have an extra delayed hit at the end sometimes. I will try to fix that asap after I get back home form work.
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Beto

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Join date : 2012-11-29

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 1:48

I realized that he sometimes goes to the bizarre, perhaps some command with a variable, if you will keep the bizarre way it's looking good, ever thought about hyper with super breath?
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 1:54

@Angelus_Silverhead wrote:
Hmmm... I like fly mode. So now he is not flying?

I suggested Remover Mode Fly because it's something hardly AND USED, then air dash and Multiple Jumps could show What element E Able to Fly, note hawkman zvitor
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Tumatae



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 3:27

@Beto wrote:
I realized that he sometimes goes to the bizarre, perhaps some command with a variable, if you will keep the bizarre way it's looking good, ever thought about hyper with super breath?

I really dont want to mess with Bizzaro mode. I kept the original's code and will probably leave it alone unless Im completely satisfied with the normal mode. For now
we will get Hannibal/Hal Elvis' Bizzaro mode w/ a new 52 suit.

Ive thought about Super Freeze vision and heat breath to Bizzaro, but honestly, Its really just because I do not have the time for it right now. So what little time I have will be focused on Superman. At least for now.

Just think of him as an unfinished bonus thingy.


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Tumatae



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 3:29

By the way, hows the new low mid kick? As long as it doesn't crash or becomes overpowered I willkeep it.
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Beto

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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 3:54

@Tumatae wrote:
@Beto wrote:
I realized that he sometimes goes to the bizarre, perhaps some command with a variable, if you will keep the bizarre way it's looking good, ever thought about hyper with super breath?

I really dont want to mess with Bizzaro mode. I kept the original's code and will probably leave it alone unless Im completely satisfied with the normal mode. For now
we will get Hannibal/Hal Elvis' Bizzaro mode w/ a new 52 suit.

Ive thought about Super Freeze vision and heat breath to Bizzaro, but honestly, Its really just because I do not have the time for it right now. So what little time I have will be focused on Superman. At least for now.

Just think of him as an unfinished bonus thingy.




Yet you are very fast Basketball

I was talking about Superman, just reported the bug where it goes into the bizarre sometimes form, your superman is so much fun, I'm glad that you focus on it, I do not care how bizarre because there is already a bizarre by buyog.
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Tumatae



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Join date : 2013-05-13

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 5:46

Update: (Sorry I wouldn't usually do such a small update but I really think its worth re downloading for the new fwd air dash alone)
-Quickly fixed earth punch hyper
-New Forward air dash animation. Much better animation transition when you fwd dash then throw a punch or a kick.

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wingnut



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PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Fri 28 Jun - 15:07

Awesome!!
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Fightfan



Posts : 463
Join date : 2012-07-19

PostSubject: Re: Superman New 52. Hannibal/Kal Elvis EDIT   Sat 29 Jun - 20:40

Thank you. Why not make him a little more your own and get help about removing Bizarro mode?
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