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 Reimu Hakurei & Hong Meiling updated (07/06/13)

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Ricepigeon



Posts : 49
Join date : 2013-04-30

PostSubject: Reimu Hakurei & Hong Meiling updated (07/06/13)   June 9th 2013, 4:49 pm



http://ricepigeon.webs.com

Reimu Changelog:
Quote :
changes from Version 2013.06.12:
- Hitbox range on most normals increased.
- Throw command changed to Y+Z and Back+Y+Z
- Throw can now be performed anywhere on screen
- Dash/Airdash shortcut changed from 2atk to A button.
- Startup time on 2Z reduced by 3 frames (from 13 -> 10).
- Adjusted hitvelocities of ground normals
- Increased Y hit acceleration on 2Z's trip
- Hakurei Amulet has new destruct effect.
- Increased buffer time for most commands
- Adjusted command buffer time to avoid a glitch with certain characters
- Adjusted hitvels of air normals
- Added preventative measure against crossups in the corner where crossups shouldnt happen
- Fixed glitch in Cautionary Border that prevented combo counter from increasing.
- Fixed a glitch involving win quotes against Alice Margatroid
- Added Win quotes against Patchouli Knowledge and Cirno
- No longer causes debug errors during victory screen in Arcade Mode
- Poweradd values on normals increased
- Ascension Kick: Poweradd on hit/block increased.
- Hakurei Amulet: Poweradd on hit/block increased. Poweradd on whiff decreased.
- Hakurei Amulet: Projectile now behaves properly against non-helper Projectiles
- Dimensional Rift: Poweradd on hit/block increased.

Meiling Changelog:
Quote :
changes from version 2013.04.27
- SSF4 Chun-li voice clips replaced with those from MvC3
- Fixed liedown animation on ground throw
- Resolved issue with corner reset psuedo-infinites.
- Trip Guard added to landing state from jump.
- Landing state from jump now resets X velocity to 0.
- Improved throw permission detection
- All ground normals are no longer air blockable
- C.Medium (2Y) can now be canceled into from S.Light (5X).
- Air normals no longer cause Meiling to turn around if behind the opponent.
- Minimum damage scaling on Lv 1 supers reduced to 20%
- Scarlet Cannon: All versions now apply juggle points correctly (BUGFIX)
- Searing Rainbow Fist: Can no longer be whiff cancelled from normals.
- Landing State now regains control after 2 ticks
- Attack Collision boxes on most ground normals extended
- Hitvelocities on many normals redone.
- Standing 5y animation realigned. Should now be easier to combo into.
- New Winquotes added. Winposes no longer return debug errors in Arcade mode.
- Can no longer cross up opponent in corner when crossup should'nt be possible.
- Throw Command changed from 6z and 4z to 5yz/6yz and 4yz
- Throws can now be done from anywhere on screen
- Dash/Airdash shortcuts changed to 6a and 4a
- Fragrant Wave: Opponent can no longer recover on hit from Y version
- Fragrant Wave: No longer returns debug errors
- Strike Sign "Rocs Fist": First hit animation changed. Now be easier to combo into.
- Qi Sign "Fierce Tiger Strength": Juggle checking disabled for the duration.
- Flower Sign "Colorful Light Lotus Flower Palm": Dash portion removed.
- Increased buffer time for various commands
- Searing Rainbow Fist: Minimum number of inputs required increased from 4 -> 5
- Tremor Kick: Z version crumple animation is now 6 frames shorter.

Known Issues:

Reimu:

- None. yet.

Hong Meiling:
- None. yet.

Alice:
- None. yet.


Last edited by Ricepigeon on July 8th 2013, 10:48 am; edited 1 time in total
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Ricepigeon



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Join date : 2013-04-30

PostSubject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13)   June 12th 2013, 7:17 pm

Reimu updated. see first post.
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Ricepigeon



Posts : 49
Join date : 2013-04-30

PostSubject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13)   July 8th 2013, 10:49 am

Reimu & Meiling updated. See first post.
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Reimu Hakurei & Hong Meiling updated (07/06/13)   July 8th 2013, 12:05 pm

I hope to someday be able to download all these characters are interesting.
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Reimu Hakurei & Hong Meiling updated (07/06/13)
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