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 Problems with code for special and hyper moves

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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Problems with code for special and hyper moves   May 23rd 2013, 1:04 pm

hi all Smile ,for my vip symbiote thanos, i use the template of Scruffydragon ( a'm not a coder) but for varnage I was able to add all the code for special and hyper moves, in symbiote thanos no, i have more problems with the coder for special and hyper moves, the code or dosn't work, or work only if First i hit the opponent, if first i hit the opponent with some punch,kick, and after try at perform some special attack or hyper move, the code work, anyone know why this happen?? maybe in the template of scruffydragon i need to change something??, i like this template but i noticed the major parts of the code for special moves and hyper moves dosn't work, or work only if first i hit the opponent, a'm not a coder, but with varnage( i don't use template for varnage), for varnage i add the code for special and hyper and all the code work perfectly, if someone know how i can fix this problem pls help me Smile


Last edited by JARRO77 on May 23rd 2013, 1:20 pm; edited 2 times in total
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: Problems with code for special and hyper moves   May 23rd 2013, 1:15 pm

you would have to show a video, i cant fully understand what your problem is.
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Problems with code for special and hyper moves   May 24th 2013, 3:34 am

in this moment i don't have programs for make video, if you can give me the link of one good program ( free or with the trial version ) for make video, i make the video Smile
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DANY (spider boy)



Posts : 500
Join date : 2013-03-18
Age : 16
Location : you guess

PostSubject: Re: Problems with code for special and hyper moves   May 24th 2013, 3:52 am

@JARRO77 wrote:
in this moment i don't have programs for make video, if you can give me the link of one good program ( free or with the trial version ) for make video, i make the video Smile
vendette will be really intrested in making the video for ya he is looking forward for these moments pm him he will be happy
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Problems with code for special and hyper moves   May 24th 2013, 4:15 am

yes i know, but i cant' sent my char to vendetta for make the video , i just need some program, and i make the video
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Midnight-Son



Posts : 978
Join date : 2012-10-18
Age : 24

PostSubject: Re: Problems with code for special and hyper moves   May 28th 2013, 8:03 pm

i think i know what the problem maybe let me gues you try to do a hyper
or special but he would do a simple kick or punch instead
or you try to do a hyper but a special would happen am i right?
if thats the case then what you need to do is go to the cmd
go to the basic or the special and add this line to the move interupting the move you want to do
triggerall = command !="(specails name/hypers name)"
no barracs though just making an example
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Midnight-Son



Posts : 978
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Age : 24

PostSubject: Re: Problems with code for special and hyper moves   May 28th 2013, 8:05 pm

hope that helped
Wink
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Problems with code for special and hyper moves   May 29th 2013, 12:05 pm

thanks for the answer man Smile, but the problem is, example i want make a special attack and

the button are:~D, DF, F, y if i click this button, the move don't start, but if i first hit my opponent with punch or kick, and after i click this button the special attack start why this happen???, for work perfectly must be( if i click the button ~D, DF, F, y the move must start , and if i hit my opponent with punch or kicks and after i click the button for the special attack the move must start too maybe for fix this problem i must fix something in the template?? or maybe it's the code wrong??? i dont know Smile
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YoungSamurai5



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Age : 23

PostSubject: Re: Problems with code for special and hyper moves   May 29th 2013, 1:17 pm

i wouldnt know unless i had some kind of visual representation
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Midnight-Son



Posts : 978
Join date : 2012-10-18
Age : 24

PostSubject: Re: Problems with code for special and hyper moves   May 30th 2013, 7:41 am

ok i get it i think its a var issue ill make young sam a vid example latter right now i have finnals
so hang in there
at least young sam can know that its either in the cmd most likley
or coding triggerall's perhaps you can mail him the code but i wouldnt get right to it cuz thats the last thing he needs right now and going through a whole code script can be time consumming some thing we all need a lil more of
ill get back and try to help latter Wink
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Darkmasao2



Posts : 21
Join date : 2013-05-29

PostSubject: Re: Problems with code for special and hyper moves   May 30th 2013, 9:42 am

@JARRO77 wrote:
yes i know, but i cant' sent my char to vendetta for make the video , i just need some program, and i make the video

yes i know, but i cant' sent my char to Markpachi for make the video , i just need some program, and i make the video
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borg117



Posts : 51
Join date : 2013-02-26

PostSubject: Re: Problems with code for special and hyper moves   May 30th 2013, 10:37 am

first of all the most complicated cmd controllers must be above simple controllers in cmd file. remember that D,F,P is still F,P and P. so my 1st suggestion is to move the cmd controller for this move in the top of your cmd file - right after commands end for example.
if this doesnt help id like to see the full controller section for this move
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JARRO77



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Age : 24
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PostSubject: Re: Problems with code for special and hyper moves   May 30th 2013, 11:00 am

thanks all guys for the answer, now i try at make something for fix the problem, and in the next days, if the problem it's not resolved, i try at searching some good programs for make video and, i post the video Smile
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Problems with code for special and hyper moves   June 22nd 2013, 1:31 pm

ok i solve all my problems because, i change template, now i use the template of crusadercast and it's all perfect Smile, the char it's almost finish, but i have one question take for example the hyper move of Scarecrow, i mean this    this hyper move hit  always the opponent  what i must add in my hyper move for hit always the opponent?? my hyper move it's different but start from below like this, i need to know what i must add about the code for make the moviment like this, if the opponent it's near or away, my hyper move must start from below and hit the opponent  if some coder can help me i really apreciate it Smile
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Midnight-Son



Posts : 978
Join date : 2012-10-18
Age : 24

PostSubject: Re: Problems with code for special and hyper moves   June 22nd 2013, 2:46 pm

you must make the pos type of the helper to be p2 and bindit to him
then you can make a few changes once hes hit like set pos
triggerall = move contact
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