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 Megaman Robot Master Mayhem Full Game Release

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laspacho

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PostSubject: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 12:40 pm

On behalf of Myself, The Robot Master Mayhem Team, and Infinity, I'm proud to Present The First Release of Megaman Robot Master Mayhem.
This project has been developed over the last Ten Years.  This is the first full game release from the Robot Master Mayhem Team.
The on screen starting roster consists of 14 fighters.  Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.

Thank you to everyone out there that followed our progress over the course of the project to this point.  
Thank you for your continued interest and support, it's what drives us to create new and fun content.

If your interested in helping the Rmm Project please reach out to us.



Head on over to the Release Thread to Download!    Smile

http://www.infinitymugenteam.com/Forum_345/index.php?topic=46428.0


Last edited by laspacho on December 25th 2017, 10:29 pm; edited 1 time in total
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Mistah Jorge

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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 12:51 pm

Oh yeah dude, it's about time, thank you very much guys Very Happy


Last edited by Mistah Jorge on December 25th 2017, 1:12 pm; edited 1 time in total
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Doom

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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 1:06 pm


I thank everyone involved ... ilu

@laspacho wrote:
At that time I will release a new Moleboxed version and a Un-Moleboxed version.

clap clap
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Werewood

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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 1:38 pm

Thank you very much for your wonderful 2017 Christmas MUGEN gift!

Just added your "Megaman Robot Master Mayhem" MUGEN full game to the "2017 MMV Merry Christmas + 2018 Happy New Year Unofficial Event (WIP)" topic here Arrow : http://mugenmultiverse.fanbb.net/t11044-2017-mmv-merry-christmas-2018-happy-new-year-unofficial-event-wip
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Mistah Jorge

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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 3:21 pm

@laspacho wrote:
time when we can update more things and fix any bugs reported I will make a second bug fixed release of the game.
All right, first thing's first, fireman's stage has no music
Also, fireman's crouching medium kick is an infinite
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shanri



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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 7:29 pm

what an incredible christmas release!!!  this was one of the projects which first enticed my interest in mugen.  i am very excited for its release.  thanks.
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laspacho

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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 25th 2017, 10:31 pm

@Mistah Jorge wrote:
@laspacho wrote:
time when we can update more things and fix any bugs reported I will make a second bug fixed release of the game.
All right, first thing's first, fireman's stage has no music
Also, fireman's crouching medium kick is an infinite

The Fireman music was changed at the last second and it wasen't relized that Rmm would not play an ogg file.

I have released a un molboxed version of Megaman Robot Mater Mayhem.
I set Fireman's stage music back to a mp3 file so it works correctly now.

-------

If you are going to report any bugs please report them from a un modified version of the game so it will be easier for us to fix.
If you'd like to help the project and fix any bugs I'd be happy to work with you.
The quicker we can identify and fix bugs the quicker I can upload a new Official Version of Megaman Robot Master Mayhem for everyone to enjoy.
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NamelessOnlinePlayer

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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 26th 2017, 6:23 pm

First, congratulations of release.
Now, I'd like to point out a few things that I found while playing. Now, I've done this in the mole-boxed version of the game, so I'm not sure if any of these were fixed in the un-moleboxed release:
1.- As Mistah Jorge said, Fire Man's crouching MK is an infinite.
2.- Crash Man lacks a Hyper Background.
3.- This one is weird, I'm not able to do Cut Man's Drill Cutter unless I first do a kick.
4.- When using Snake Man's Snake Hunter hyper, the projectiles don't get to hit any opponent (unless he/she is cornered) because the snake knocks him/her down before shooting. The exceptions to this are Air Man and Snake Man himself.
5.- Not sure if this one's intentional, but Toad Man's Bubble Lead shrinks the opponent.
I'll see if I can find some more. The game's pretty fun.
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O Ilusionista



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PostSubject: Re: Megaman Robot Master Mayhem Full Game Release   December 26th 2017, 8:38 pm

@NamelessOnlinePlayer wrote:
First, congratulations of release.
Now, I'd like to point out a few things that I found while playing. Now, I've done this in the mole-boxed version of the game, so I'm not sure if any of these were fixed in the un-moleboxed release:
1.- As Mistah Jorge said, Fire Man's crouching MK is an infinite.
2.- Crash Man lacks a Hyper Background.
3.- This one is weird, I'm not able to do Cut Man's Drill Cutter unless I first do a kick.
4.- When using Snake Man's Snake Hunter hyper, the projectiles don't get to hit any opponent (unless he/she is cornered) because the snake knocks him/her down before shooting. The exceptions to this are Air Man and Snake Man himself.
5.- Not sure if this one's intentional, but Toad Man's Bubble Lead shrinks the opponent.
I'll see if I can find some more. The game's pretty fun.

Thanks, I will take a look at those issues.
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