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 General Zod By skhsato123,carpa, shinning and brucewayne.

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brucewayne74

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Posts : 319
Join date : 2012-11-29

PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   December 24th 2017, 3:48 pm

Yes,great news,great christmas this year
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yolomate

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Join date : 2013-06-17
Age : 40

PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   December 26th 2017, 12:03 pm

my only problem: I dont see face in select char...no idea why!
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Shining

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Join date : 2013-03-26
Age : 38
Location : Italy

PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   December 26th 2017, 1:09 pm

Put 9000 , 0 in Fighter factory on the face sprite
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yolomate

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   December 26th 2017, 2:06 pm

@Shining wrote:
Put 9000 , 0 in Fighter factory on the face sprite

100000 thank you I fixed!!(I wife of Yolomate ok?)
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Shining

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   December 26th 2017, 2:41 pm

You are welcome , madame
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yolomate

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   December 26th 2017, 3:30 pm

@Shining wrote:
You are welcome , madame
thank you my wife download for me this char...I so bad this days... Sad sick!
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Werewood

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   January 5th 2018, 9:18 am

@Shining wrote:
great event friends, thanks all  santa ... and now GOOD EPIPHANY


New surprise in the SOCK
Code:
https://www.4shared.com/get/kXJuz3Ymei/General_Zod_update_05-01-17.html

here are the latest updates

- changed the length of the special radius of zod, and added effects pal and flame hit
- changed animation light punch in flight
- slightly modified medium punch timing in flight, with forward displacement and afterimage
- modified hard punch timing in flight
- inserted frequency effects in simple moves
- some other light fixes in the moves
- added sand effect in the runnin back and forth
- improved Non moves
- added new intro
- added Phantom Zone hyper ( down,down + 2 punch )
- added new palettes
- new sprites edited
- new walk forward animation
- afterimage for runnning and 3 moves
- fixed sounds and .air file

special thanks to me Wink ,Zvitor, carpa5, Brucewayne74, gartanham, skhsato123, yolomate
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brucewayne74

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   January 5th 2018, 3:43 pm

Yeah, we worked to improve this iconic bad ass,the first real super criminale of a super hero movie...ok,there was also Luthor, but nobody fear him in that movie like fear zod

Now non is more dynamic and shining had an Amazing idea for the phantom zone,we worked together to make him more funny
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yolomate

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   January 5th 2018, 3:47 pm

and I created the palettes...
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brucewayne74

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   January 5th 2018, 3:53 pm

@yolomate wrote:
and I created the palettes...

yes
Great addiTion for a complete char
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yolomate

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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   January 5th 2018, 6:50 pm

@brucewayne74 wrote:
@yolomate wrote:
and I created the palettes...

yes
Great addiTion for a complete char
1000000000000000000 thank you brucewayne74
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PostSubject: Re: General Zod By skhsato123,carpa, shinning and brucewayne.   

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General Zod By skhsato123,carpa, shinning and brucewayne.
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