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 Kyle Rayner

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weezer88



Posts: 11
Join date: 2013-05-08

PostSubject: Kyle Rayner   May 14th 2013, 2:58 pm

I downloaded danubissecreto's Kayle Rayner Green Lantern, but he falls down every like 5-6 seconds as if he were hit by something. Does anyone have any idea on how I can remedy this falling issue?
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borg117



Posts: 49
Join date: 2013-02-26

PostSubject: Re: Kyle Rayner   May 16th 2013, 12:00 pm

first of all i'd advice you to try to debug that "falling". just use debug mode and when (approximately) the falling time comes, use pause and frame staeps (scroll lock key button during pause). when he finally starts to fall, check his state number, bound state (p2 will indicate him as target for a second), and everything else what could be possible to catch in slow motion.
my only guess so far is that he transfers to some non=existing state which causes him to fall if not performed correctly.
try and make a screenshot in debug mode (collisions on) of the very instant he starts to fall.
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weezer88



Posts: 11
Join date: 2013-05-08

PostSubject: Re: Kyle Rayner   May 16th 2013, 11:14 pm

Okay, I will try that. Thank you for the advice!
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